Arreglos en la estructura i format del codi
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@@ -1,16 +1,17 @@
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#include "notifier.h"
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <string> // Para string
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#include <algorithm>
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#include <vector>
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#include "jail_audio.h" // Para JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "screen.h" // Para Screen
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#include "sprite.h" // Para Sprite
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#include "text.h" // Para Text
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#include "texture.h" // Para Texture
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#include "resource.h"
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#include "options.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_render.h> // for SDL_RenderFillRect, SDL_RenderClear
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#include <algorithm> // for remove_if
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "jail_audio.h" // for JA_PlaySound
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#include "options.h" // for Options, options, OptionsNotification
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include "texture.h" // for Texture
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// [SINGLETON]
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Notifier *Notifier::notifier_ = nullptr;
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