Arreglos en la estructura i format del codi
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@@ -1,20 +1,16 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // Para SDL_Renderer
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#include <string> // Para basic_string, string
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#include <vector> // Para vector
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#include <memory> // Para shared_ptr
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#include "utils.h" // Para color_t
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#include "defines.h" // Para BLOCK
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#include "room.h"
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#include "animated_sprite.h"
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class Asset;
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class Debug;
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class Input;
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class Resource;
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class Room;
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struct JA_Sound_t;
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_RendererFlip, SDL_FLIP_NONE
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for string
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#include <vector> // for vector
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#include "animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for BORDER_TOP, BLOCK
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#include "texture.h" // for Texture
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#include "utils.h" // for Color
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class Room; // lines 16-16
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struct JA_Sound_t; // lines 17-17
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enum class PlayerState
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{
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@@ -149,7 +145,7 @@ public:
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void initSounds();
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// Coloca el sprite en la posición del jugador
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void placeSprite();
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void placeSprite() { sprite_->setPos(x_, y_); }
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// Aplica los valores de spawn al jugador
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void applySpawnValues(const PlayerSpawn &spawn);
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