Arreglos en la estructura i format del codi
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@@ -1,16 +1,20 @@
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#include "resource.h"
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#include <algorithm> // for find_if
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#include <iostream> // for basic_ostream, operator<<, endl, cout, cerr
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#include <stdexcept> // for runtime_error
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#include "asset.h" // for Asset, AssetType
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#include "jail_audio.h" // for JA_DeleteMusic, JA_DeleteSound, JA_LoadMusic
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#include "screen.h" // for Screen
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#include "text.h" // for Text, loadTextFile
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#include "utils.h" // for getFileName, printWithDots
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#include "options.h" // for getFileName, printWithDots
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#include <SDL2/SDL_events.h> // for SDL_PollEvent
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struct JA_Music_t; // lines 10-10
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struct JA_Sound_t; // lines 11-11
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
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#include <SDL2/SDL_keycode.h> // for SDLK_ESCAPE
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_RenderDrawRect, SDL_RenderFillRect
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#include <stdlib.h> // for exit, size_t
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#include <algorithm> // for find_if
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#include <iostream> // for basic_ostream, operator<<, endl, cout
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#include <stdexcept> // for runtime_error
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#include "asset.h" // for AssetType, Asset
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#include "jail_audio.h" // for JA_DeleteMusic, JA_DeleteSound, JA_Loa...
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#include "options.h" // for Options, OptionsGame, options
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#include "screen.h" // for Screen
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#include "text.h" // for Text, loadTextFile
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#include "utils.h" // for getFileName, printWithDots, Color
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struct JA_Music_t; // lines 12-12
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struct JA_Sound_t; // lines 13-13
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Resource *Resource::resource_ = nullptr;
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