Arreglos en la estructura i format del codi
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@@ -1,14 +1,11 @@
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <vector> // for vector
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#include <memory> // for shared_ptr
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#include "utils.h" // for Color
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//#include "surface.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture, SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include "utils.h" // for Color
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// Tipos de filtro
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enum class ScreenFilter : Uint32
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