Cambiado el tamaño de las notificaciones. Posibilidad de añadir un icono
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@@ -126,13 +126,15 @@ void Notify::clearFinishedNotifications()
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}
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// Muestra una notificación de texto por pantalla;
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void Notify::showText(std::string text1, std::string text2)
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void Notify::showText(std::string text1, std::string text2, int icon)
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{
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// Inicializa variables
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const int iconSize = 16;
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const int padding = text->getCharacterSize();
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const int iconSpace = icon >= 0 ? iconSize + padding : 0;
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const std::string txt = text1.length() > text2.length() ? text1 : text2;
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const int width = text->lenght(txt) + text->getCharacterSize() + 16 + 4;
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const int height = text->getCharacterSize() * 3;
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const int padding = text->getCharacterSize() / 2;
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const int width = text->lenght(txt) + (padding * 2) + iconSpace;
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const int height = (text->getCharacterSize() * 2) + (padding * 2);
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// Posición horizontal
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int despH = 0;
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@@ -181,7 +183,8 @@ void Notify::showText(std::string text1, std::string text2)
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n.travelDist = travelDist;
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n.counter = 0;
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n.state = ns_rising;
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n.text = text1;
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n.text1 = text1;
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n.text2 = text2;
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if (options->notifications.posV == pos_top)
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{
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n.rect = {despH, offset - travelDist, width, height};
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@@ -191,46 +194,55 @@ void Notify::showText(std::string text1, std::string text2)
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n.rect = {despH, offset + travelDist, width, height};
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}
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// Prepara el sprite con el icono
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Sprite *sp = new Sprite({0, 0, 16, 16}, iconTexture, renderer);
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sp->setPos({padding, padding, 16, 16});
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sp->setSpriteClip({16 * 2, 0, 16, 16});
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
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n.texture->setAsRenderTarget(renderer);
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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// SDL_RenderClear(renderer);
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SDL_Rect rect;
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rect = {padding, 0, width - (padding * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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rect = {padding / 2, 1, width - padding, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, padding / 2, width - 2, height - padding};
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SDL_RenderFillRect(renderer, &rect);
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rect = {0, padding, width, height - (padding * 2)};
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SDL_RenderFillRect(renderer, &rect);
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sp->render();
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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// Prepara para dibujar en la textura
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n.texture->setAsRenderTarget(renderer);
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// Dibuja el fondo de la notificación
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_Rect rect;
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rect = {4, 0, width - (4 * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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rect = {4 / 2, 1, width - 4, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, 4 / 2, width - 2, height - 4};
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SDL_RenderFillRect(renderer, &rect);
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rect = {0, 4, width, height - (4 * 2)};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja el icono de la notificación
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if (icon >= 0)
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{
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Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture, renderer);
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sp->setPos({padding, padding, iconSize, iconSize});
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sp->setSpriteClip({iconSize * icon, 0, iconSize, iconSize});
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sp->render();
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delete sp;
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}
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// Escribe el texto de la notificación
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color_t color = {255, 255, 255};
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if (text2 != "")
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{ // Dos lineas de texto
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text->writeColored(padding + 16 + 4, padding, text1, color);
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text->writeColored(padding + 16 + 4, padding + text->getCharacterSize() + 1, text2, color);
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text->writeColored(padding + iconSpace, padding, text1, color);
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text->writeColored(padding + iconSpace, padding + text->getCharacterSize() + 1, text2, color);
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}
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else
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{ // Una linea de texto
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text->writeColored(padding + 16 + 4, (height / 2) - (text->getCharacterSize() / 2), text1, color);
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text->writeColored(padding + iconSpace, (height / 2) - (text->getCharacterSize() / 2), text1, color);
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}
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SDL_SetRenderTarget(renderer, nullptr);
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delete sp;
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// Crea el sprite
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// Deja de dibujar en la textura
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite de la notificación
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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// Añade la notificación a la lista
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@@ -36,7 +36,8 @@ private:
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struct notification_t
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{
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std::string text;
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std::string text1;
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std::string text2;
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int counter;
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notification_state_e state;
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notification_position_e position;
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@@ -77,7 +78,7 @@ public:
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~Notify();
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// Muestra una notificación de texto por pantalla;
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void showText(std::string text1 = "", std::string text2 = "");
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void showText(std::string text1 = "", std::string text2 = "", int icon = -1);
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// Indica si hay notificaciones activas
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bool active();
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@@ -370,9 +370,9 @@ void Screen::updateNotifier()
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}
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// Muestra una notificación de texto por pantalla;
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void Screen::showNotification(std::string text1, std::string text2)
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void Screen::showNotification(std::string text1, std::string text2, int icon)
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{
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notify->showText(text1, text2);
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notify->showText(text1, text2, icon);
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}
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// Dibuja las notificaciones
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@@ -383,9 +383,9 @@ void Screen::renderNotifications()
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return;
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}
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// SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
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SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
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notify->render();
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// SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
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SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
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}
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// Establece el tamaño de las notificaciones
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@@ -132,7 +132,7 @@ public:
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void updateNotifier();
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// Muestra una notificación de texto por pantalla;
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void showNotification(std::string text1 = "", std::string text2 = "");
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void showNotification(std::string text1 = "", std::string text2 = "", int icon = -1);
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};
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#endif
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@@ -161,7 +161,19 @@ void Game::checkEventHandler()
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break;
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case SDL_SCANCODE_F6:
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screen->showNotification("1234567890");
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screen->showNotification("ACHIEVEMENT UNLOCKED!", "FINISH THE GAME", 2);
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break;
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case SDL_SCANCODE_F7:
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screen->showNotification("NO ICON");
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break;
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case SDL_SCANCODE_F8:
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screen->showNotification("NO ICON", "NO TEXT");
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break;
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case SDL_SCANCODE_F9:
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screen->showNotification("JAILDESIGNER", "LOGGED IN", 1);
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break;
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#endif
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