clang format

This commit is contained in:
2026-03-28 12:50:00 +01:00
parent 065f66d40e
commit b459e2106f
18 changed files with 18502 additions and 1962 deletions

View File

@@ -181,11 +181,11 @@ void Audio::initSDLAudio() {
// enable() ya aplica los volúmenes, pero no toca music_enabled_/sound_enabled_.
// Si alguno está desactivado, hay que forzar el volumen a 0 en el backend.
if (!Options::audio.music.enabled) {
setMusicVolume(0.0F); // music_enabled_=true aún → llega a JA
setMusicVolume(0.0F); // music_enabled_=true aún → llega a JA
enableMusic(false);
}
if (!Options::audio.sound.enabled) {
setSoundVolume(0.0F); // sound_enabled_=true aún → llega a JA
setSoundVolume(0.0F); // sound_enabled_=true aún → llega a JA
enableSound(false);
}

View File

@@ -5,15 +5,15 @@
#include <string> // Para allocator, operator+, char_traits, string
#include <vector> // Para vector
#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT
#include "core/locale/locale.hpp" // Para Locale
#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT
#include "core/locale/locale.hpp" // Para Locale
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "core/rendering/screen.hpp" // Para Screen
#include "game/options.hpp" // Para Options, options, OptionsVideo, Section
#include "game/scene_manager.hpp" // Para SceneManager
#include "game/ui/console.hpp" // Para Console
#include "game/ui/notifier.hpp" // Para Notifier, NotificationText
#include "utils/utils.hpp" // Para stringInVector
#include "game/options.hpp" // Para Options, options, OptionsVideo, Section
#include "game/scene_manager.hpp" // Para SceneManager
#include "game/ui/console.hpp" // Para Console
#include "game/ui/notifier.hpp" // Para Notifier, NotificationText
#include "utils/utils.hpp" // Para stringInVector
namespace GlobalInputs {

View File

@@ -79,11 +79,11 @@ void RenderInfo::render() const {
std::transform(line.begin(), line.end(), line.begin(), [](unsigned char c) { return std::tolower(c); });
// Constantes visuales (igual que Console)
static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
static constexpr Uint8 BORDER_COLOR = 9; // PaletteColor::BRIGHT_GREEN
static constexpr Uint8 MSG_COLOR = 8; // PaletteColor::GREEN
static constexpr int TEXT_SIZE = 6;
static constexpr int PADDING_V = TEXT_SIZE / 2;
static constexpr Uint8 MSG_COLOR = 8; // PaletteColor::GREEN
static constexpr int TEXT_SIZE = 6;
static constexpr int PADDING_V = TEXT_SIZE / 2;
// Fuente: preferir la de la consola si está disponible
auto text_obj = (Console::get() != nullptr) ? Console::get()->getText() : Screen::get()->getText();
@@ -96,15 +96,17 @@ void RenderInfo::render() const {
.x = 0.0F,
.y = static_cast<float>(Y),
.w = Options::game.width,
.h = static_cast<float>(TEXT_SIZE + (PADDING_V * 2))
};
.h = static_cast<float>(TEXT_SIZE + (PADDING_V * 2))};
auto game_surface = Screen::get()->getGameSurface();
game_surface->fillRect(&RECT, BG_COLOR);
game_surface->drawRectBorder(&RECT, BORDER_COLOR);
text_obj->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG,
static_cast<int>(Options::game.width / 2),
Y + PADDING_V, line, 1, MSG_COLOR);
static_cast<int>(Options::game.width / 2),
Y + PADDING_V,
line,
1,
MSG_COLOR);
}
// Activa o desactiva el overlay y notifica a Notifier del cambio de offset

View File

@@ -12,6 +12,7 @@
#include <string> // Para char_traits, string, operator+, operator==
#include "core/input/mouse.hpp" // Para updateCursorVisibility
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "core/rendering/sdl3gpu/sdl3gpu_shader.hpp" // Para SDL3GPUShader
#include "core/rendering/surface.hpp" // Para Surface, readPalFile
#include "core/rendering/text.hpp" // Para Text
@@ -19,7 +20,6 @@
#include "core/resources/resource_helper.hpp" // Para ResourceHelper
#include "core/resources/resource_list.hpp" // Para Asset, AssetType
#include "game/options.hpp" // Para Options, options, OptionsVideo, Border
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "game/ui/console.hpp" // Para Console
#include "game/ui/notifier.hpp" // Para Notifier
@@ -312,7 +312,7 @@ void Screen::updateZoomFactor() {
int pw{0}, ph{0};
SDL_GetRenderOutputSize(renderer_, &pw, &ph);
const float SCALE = std::min(static_cast<float>(pw) / static_cast<float>(window_width_),
static_cast<float>(ph) / static_cast<float>(window_height_));
static_cast<float>(ph) / static_cast<float>(window_height_));
zoom_factor_ = Options::video.integer_scale ? std::floor(SCALE) : SCALE;
}
@@ -402,12 +402,14 @@ void Screen::textureToRenderer() {
// Franjas superior e inferior (ancho completo)
std::fill_n(border_pixel_buffer_.data(), OFF_Y * BORDER_W, border_argb_color_);
std::fill_n(&border_pixel_buffer_[(OFF_Y + GAME_H) * BORDER_W],
(BORDER_H - OFF_Y - GAME_H) * BORDER_W, border_argb_color_);
(BORDER_H - OFF_Y - GAME_H) * BORDER_W,
border_argb_color_);
// Columnas laterales en las filas del área de juego
for (int y = OFF_Y; y < OFF_Y + GAME_H; ++y) {
std::fill_n(&border_pixel_buffer_[y * BORDER_W], OFF_X, border_argb_color_);
std::fill_n(&border_pixel_buffer_[y * BORDER_W + OFF_X + GAME_W],
BORDER_W - OFF_X - GAME_W, border_argb_color_);
BORDER_W - OFF_X - GAME_W,
border_argb_color_);
}
} else {
// Path B: borde dinámico (escena de carga — bandas de colores animadas)

View File

@@ -53,12 +53,12 @@ class Screen {
void toggleBorder(); // Cambia entre borde visible y no visible
// Paletas y PostFX
void nextPalette(); // Cambia a la siguiente paleta
void previousPalette(); // Cambia a la paleta anterior
void setPalete(); // Establece la paleta actual
void togglePostFX(); // Cambia el estado del PostFX
void toggleSupersampling(); // Activa/desactiva el supersampling global
void reloadPostFX(); // Recarga el shader del preset actual sin toggle
void nextPalette(); // Cambia a la siguiente paleta
void previousPalette(); // Cambia a la paleta anterior
void setPalete(); // Establece la paleta actual
void togglePostFX(); // Cambia el estado del PostFX
void toggleSupersampling(); // Activa/desactiva el supersampling global
void reloadPostFX(); // Recarga el shader del preset actual sin toggle
void setLinearUpscale(bool linear); // Upscale NEAREST (false) o LINEAR (true) en el paso SS
void setDownscaleAlgo(int algo); // 0=bilinear legacy, 1=Lanczos2, 2=Lanczos3

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -682,11 +682,7 @@ namespace Rendering {
: 1.0F;
// ---- Determinar si usar el path Lanczos (SS activo + algo seleccionado) ----
const bool USE_LANCZOS = (oversample_ > 1 && downscale_algo_ > 0
&& scaled_texture_ != nullptr
&& postfx_texture_ != nullptr
&& postfx_offscreen_pipeline_ != nullptr
&& downscale_pipeline_ != nullptr);
const bool USE_LANCZOS = (oversample_ > 1 && downscale_algo_ > 0 && scaled_texture_ != nullptr && postfx_texture_ != nullptr && postfx_offscreen_pipeline_ != nullptr && downscale_pipeline_ != nullptr);
if (USE_LANCZOS) {
// ---- Pass A: PostFX → postfx_texture_ (full scaled size, sin viewport) ----
@@ -1029,14 +1025,20 @@ namespace Rendering {
scaled_texture_ = SDL_CreateGPUTexture(device_, &info);
if (scaled_texture_ == nullptr) {
SDL_Log("SDL3GPUShader: failed to create scaled texture %dx%d (factor %d): %s",
W, H, factor, SDL_GetError());
W,
H,
factor,
SDL_GetError());
return false;
}
postfx_texture_ = SDL_CreateGPUTexture(device_, &info);
if (postfx_texture_ == nullptr) {
SDL_Log("SDL3GPUShader: failed to create postfx texture %dx%d (factor %d): %s",
W, H, factor, SDL_GetError());
W,
H,
factor,
SDL_GetError());
SDL_ReleaseGPUTexture(device_, scaled_texture_);
scaled_texture_ = nullptr;
return false;

View File

@@ -106,22 +106,22 @@ namespace Rendering {
SDL_Window* window_ = nullptr;
SDL_GPUDevice* device_ = nullptr;
SDL_GPUGraphicsPipeline* pipeline_ = nullptr; // PostFX pass (→ swapchain o → postfx_texture_)
SDL_GPUGraphicsPipeline* postfx_offscreen_pipeline_ = nullptr; // PostFX → postfx_texture_ (B8G8R8A8, solo con Lanczos)
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale pass (solo con SS)
SDL_GPUGraphicsPipeline* downscale_pipeline_ = nullptr; // Lanczos downscale (solo con SS + algo > 0)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Upscale target (game×factor), solo con SS
SDL_GPUTexture* postfx_texture_ = nullptr; // PostFX output a resolución escalada, solo con Lanczos
SDL_GPUGraphicsPipeline* postfx_offscreen_pipeline_ = nullptr; // PostFX → postfx_texture_ (B8G8R8A8, solo con Lanczos)
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale pass (solo con SS)
SDL_GPUGraphicsPipeline* downscale_pipeline_ = nullptr; // Lanczos downscale (solo con SS + algo > 0)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Upscale target (game×factor), solo con SS
SDL_GPUTexture* postfx_texture_ = nullptr; // PostFX output a resolución escalada, solo con Lanczos
SDL_GPUTransferBuffer* upload_buffer_ = nullptr;
SDL_GPUSampler* sampler_ = nullptr; // NEAREST
SDL_GPUSampler* linear_sampler_ = nullptr; // LINEAR
PostFXUniforms uniforms_{.vignette_strength = 0.6F, .chroma_strength = 0.15F, .scanline_strength = 0.7F, .screen_height = 192.0F, .pixel_scale = 1.0F, .oversample = 1.0F};
int game_width_ = 0; // Dimensiones originales del canvas
int game_width_ = 0; // Dimensiones originales del canvas
int game_height_ = 0;
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
int downscale_algo_ = 1; // 0 = bilinear legacy, 1 = Lanczos2, 2 = Lanczos3
std::string driver_name_;
std::string preferred_driver_; // Driver preferido; vacío = auto (SDL elige)

View File

@@ -1,59 +1,633 @@
#pragma once
#include <cstdint>
#include <cstddef>
#include <cstdint>
static const uint8_t kupscale_frag_spv[] = {
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static const size_t kupscale_frag_spv_size = 628;

View File

@@ -530,18 +530,18 @@ void Surface::toARGBBuffer(Uint32* buffer) const {
const int WIDTH = static_cast<int>(surface_data_->width);
const int HEIGHT = static_cast<int>(surface_data_->height);
const Uint8* src = surface_data_->data.get();
// Obtenemos el tamaño de la paleta para evitar accesos fuera de rango
const size_t PAL_SIZE = palette_.size();
for (int i = 0; i < WIDTH * HEIGHT; ++i) {
Uint8 color_index = src[i];
// Verificación de seguridad: ¿El índice existe en la paleta?
if (color_index < PAL_SIZE) {
buffer[i] = palette_[color_index];
} else {
buffer[i] = 0xFF000000; // Negro opaco si el índice es erróneo
buffer[i] = 0xFF000000; // Negro opaco si el índice es erróneo
}
}
}

View File

@@ -533,7 +533,9 @@ namespace Options {
const auto& a = yaml["audio"];
if (a.contains("enabled")) {
try { audio.enabled = a["enabled"].get_value<bool>(); } catch (...) {}
try {
audio.enabled = a["enabled"].get_value<bool>();
} catch (...) {}
}
if (a.contains("volume")) {
try {
@@ -543,7 +545,9 @@ namespace Options {
if (a.contains("music")) {
const auto& m = a["music"];
if (m.contains("enabled")) {
try { audio.music.enabled = m["enabled"].get_value<bool>(); } catch (...) {}
try {
audio.music.enabled = m["enabled"].get_value<bool>();
} catch (...) {}
}
if (m.contains("volume")) {
try {
@@ -554,7 +558,9 @@ namespace Options {
if (a.contains("sound")) {
const auto& s = a["sound"];
if (s.contains("enabled")) {
try { audio.sound.enabled = s["enabled"].get_value<bool>(); } catch (...) {}
try {
audio.sound.enabled = s["enabled"].get_value<bool>();
} catch (...) {}
}
if (s.contains("volume")) {
try {

View File

@@ -77,15 +77,15 @@ namespace Options {
// Estructura para las opciones de video
struct Video {
bool fullscreen{Defaults::Video::FULLSCREEN}; // Contiene el valor del modo de pantalla completa
Screen::Filter filter{Defaults::Video::FILTER}; // Filtro usado para el escalado de la imagen
bool vertical_sync{Defaults::Video::VERTICAL_SYNC}; // Indica si se quiere usar vsync o no
bool postfx{Defaults::Video::POSTFX}; // Indica si se van a usar efectos PostFX o no
bool supersampling{Defaults::Video::SUPERSAMPLING}; // Indica si el supersampling 3× está activo
bool integer_scale{Defaults::Video::INTEGER_SCALE}; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
bool keep_aspect{Defaults::Video::KEEP_ASPECT}; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
bool fullscreen{Defaults::Video::FULLSCREEN}; // Contiene el valor del modo de pantalla completa
Screen::Filter filter{Defaults::Video::FILTER}; // Filtro usado para el escalado de la imagen
bool vertical_sync{Defaults::Video::VERTICAL_SYNC}; // Indica si se quiere usar vsync o no
bool postfx{Defaults::Video::POSTFX}; // Indica si se van a usar efectos PostFX o no
bool supersampling{Defaults::Video::SUPERSAMPLING}; // Indica si el supersampling 3× está activo
bool integer_scale{Defaults::Video::INTEGER_SCALE}; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
bool keep_aspect{Defaults::Video::KEEP_ASPECT}; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
bool linear_upscale{Defaults::Video::LINEAR_UPSCALE}; // Upscale LINEAR (true) o NEAREST (false)
int downscale_algo{Defaults::Video::DOWNSCALE_ALGO}; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
int downscale_algo{Defaults::Video::DOWNSCALE_ALGO}; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
Border border{}; // Borde de la pantalla
std::string palette{Defaults::Video::PALETTE_NAME}; // Paleta de colores a usar en el juego
std::string info; // Información sobre el modo de vídeo

View File

@@ -11,17 +11,17 @@ namespace SceneManager {
// --- Escenas del programa ---
enum class Scene {
LOGO, // Pantalla del logo
LOADING_SCREEN, // Pantalla de carga
TITLE, // Pantalla de título/menú principal
CREDITS, // Créditos del juego
GAME, // Juego principal
DEMO, // Modo demostración
GAME_OVER, // Pantalla de game over
ENDING, // Final del juego (ending 1)
ENDING2, // Final del juego (ending 2)
RESTART_CURRENT, // Especial: reinicia la escena que estaba corriendo
QUIT // Salir del programa
LOGO, // Pantalla del logo
LOADING_SCREEN, // Pantalla de carga
TITLE, // Pantalla de título/menú principal
CREDITS, // Créditos del juego
GAME, // Juego principal
DEMO, // Modo demostración
GAME_OVER, // Pantalla de game over
ENDING, // Final del juego (ending 1)
ENDING2, // Final del juego (ending 2)
RESTART_CURRENT, // Especial: reinicia la escena que estaba corriendo
QUIT // Salir del programa
};
// --- Opciones para transiciones entre escenas ---

View File

@@ -7,16 +7,16 @@
#include <string> // Para string
#include <vector> // Para vector
#include "core/audio/audio.hpp" // Para Audio
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para Sprite
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/text.hpp" // Para Text
#include "core/resources/resource_cache.hpp" // Para Resource
#include "game/options.hpp" // Para Options
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "game/scene_manager.hpp" // Para SceneManager
#include "game/ui/notifier.hpp" // Para Notifier
#include "core/audio/audio.hpp" // Para Audio
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para Sprite
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/text.hpp" // Para Text
#include "core/resources/resource_cache.hpp" // Para Resource
#include "game/options.hpp" // Para Options
#include "game/scene_manager.hpp" // Para SceneManager
#include "game/ui/notifier.hpp" // Para Notifier
// ── Sistema de comandos ────────────────────────────────────────────────────────
@@ -46,21 +46,23 @@ static auto parseTokens(const std::string& input) -> std::vector<std::string> {
}
// Macro para comando de toggle booleano (evita repetición en ON/OFF)
#define BOOL_TOGGLE_CMD(label, getter, toggle_fn) \
[](const std::vector<std::string>& args) -> std::string { \
if (args.empty()) { \
(toggle_fn); \
return label " " + std::string((getter) ? "ON" : "OFF"); \
} \
if (args[0] == "ON") { \
if (getter) { return label " already ON"; } \
(toggle_fn); return label " ON"; \
} \
if (args[0] == "OFF") { \
if (!(getter)) { return label " already OFF"; } \
(toggle_fn); return label " OFF"; \
} \
return "Usage: " label " [ON|OFF]"; \
#define BOOL_TOGGLE_CMD(label, getter, toggle_fn) \
[](const std::vector<std::string>& args) -> std::string { \
if (args.empty()) { \
(toggle_fn); \
return label " " + std::string((getter) ? "ON" : "OFF"); \
} \
if (args[0] == "ON") { \
if (getter) { return label " already ON"; } \
(toggle_fn); \
return label " ON"; \
} \
if (args[0] == "OFF") { \
if (!(getter)) { return label " already OFF"; } \
(toggle_fn); \
return label " OFF"; \
} \
return "Usage: " label " [ON|OFF]"; \
}
// Texto de ayuda común para HELP y ?
@@ -92,408 +94,410 @@ static void printHelp() {
// Tabla de comandos disponibles
static const std::vector<ConsoleCommand> COMMANDS = {
// SS [ON|OFF] — Supersampling (Ctrl+F4)
{.keyword = "SS", .execute = BOOL_TOGGLE_CMD("Supersampling",
Options::video.supersampling,
Screen::get()->toggleSupersampling())},
{.keyword = "SS", .execute = BOOL_TOGGLE_CMD("Supersampling", Options::video.supersampling, Screen::get()->toggleSupersampling())},
// POSTFX [ON|OFF|NEXT] — PostFX y presets (F4 / Shift+F4)
{.keyword = "POSTFX", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
Screen::get()->togglePostFX();
return std::string("PostFX ") + (Options::video.postfx ? "ON" : "OFF");
}
if (args[0] == "ON") {
if (Options::video.postfx) { return "PostFX already ON"; }
Screen::get()->togglePostFX(); return "PostFX ON";
}
if (args[0] == "OFF") {
if (!Options::video.postfx) { return "PostFX already OFF"; }
Screen::get()->togglePostFX(); return "PostFX OFF";
}
if (args[0] == "NEXT") {
if (Options::postfx_presets.empty()) { return "No presets available"; }
Options::current_postfx_preset =
(Options::current_postfx_preset + 1) %
static_cast<int>(Options::postfx_presets.size());
Screen::get()->reloadPostFX();
return "PostFX preset: " +
Options::postfx_presets[static_cast<size_t>(Options::current_postfx_preset)].name;
}
return "Usage: POSTFX [ON|OFF|NEXT]";
}},
if (args.empty()) {
Screen::get()->togglePostFX();
return std::string("PostFX ") + (Options::video.postfx ? "ON" : "OFF");
}
if (args[0] == "ON") {
if (Options::video.postfx) { return "PostFX already ON"; }
Screen::get()->togglePostFX();
return "PostFX ON";
}
if (args[0] == "OFF") {
if (!Options::video.postfx) { return "PostFX already OFF"; }
Screen::get()->togglePostFX();
return "PostFX OFF";
}
if (args[0] == "NEXT") {
if (Options::postfx_presets.empty()) { return "No presets available"; }
Options::current_postfx_preset =
(Options::current_postfx_preset + 1) %
static_cast<int>(Options::postfx_presets.size());
Screen::get()->reloadPostFX();
return "PostFX preset: " +
Options::postfx_presets[static_cast<size_t>(Options::current_postfx_preset)].name;
}
return "Usage: POSTFX [ON|OFF|NEXT]";
}},
// BORDER [ON|OFF] — Borde decorativo (B)
{.keyword = "BORDER", .execute = BOOL_TOGGLE_CMD("Border",
Options::video.border.enabled,
Screen::get()->toggleBorder())},
{.keyword = "BORDER", .execute = BOOL_TOGGLE_CMD("Border", Options::video.border.enabled, Screen::get()->toggleBorder())},
// FULLSCREEN [ON|OFF [PLEASE]] — Pantalla completa (F3); OFF bloqueado en kiosk sin PLEASE
{.keyword = "FULLSCREEN", .execute = [](const std::vector<std::string>& args) -> std::string {
const bool EXPLICIT_ON = !args.empty() && args[0] == "ON";
const bool EXPLICIT_OFF = !args.empty() && args[0] == "OFF";
const bool WITH_PLEASE = !args.empty() && args.back() == "PLEASE";
const bool IS_TOGGLE = args.empty();
const bool TURNING_OFF = EXPLICIT_OFF || (IS_TOGGLE && Options::video.fullscreen);
const bool EXPLICIT_ON = !args.empty() && args[0] == "ON";
const bool EXPLICIT_OFF = !args.empty() && args[0] == "OFF";
const bool WITH_PLEASE = !args.empty() && args.back() == "PLEASE";
const bool IS_TOGGLE = args.empty();
const bool TURNING_OFF = EXPLICIT_OFF || (IS_TOGGLE && Options::video.fullscreen);
if (TURNING_OFF && Options::kiosk.enabled && !WITH_PLEASE) {
return "Not allowed in kiosk mode";
}
if (EXPLICIT_ON) {
if (Options::video.fullscreen) { return "Fullscreen already ON"; }
Screen::get()->toggleVideoMode(); return "Fullscreen ON";
}
if (EXPLICIT_OFF) {
if (!Options::video.fullscreen) { return "Fullscreen already OFF"; }
Screen::get()->toggleVideoMode(); return "Fullscreen OFF";
}
if (IS_TOGGLE) {
Screen::get()->toggleVideoMode();
return std::string("Fullscreen ") + (Options::video.fullscreen ? "ON" : "OFF");
}
return "Usage: FULLSCREEN [ON|OFF]";
}},
if (TURNING_OFF && Options::kiosk.enabled && !WITH_PLEASE) {
return "Not allowed in kiosk mode";
}
if (EXPLICIT_ON) {
if (Options::video.fullscreen) { return "Fullscreen already ON"; }
Screen::get()->toggleVideoMode();
return "Fullscreen ON";
}
if (EXPLICIT_OFF) {
if (!Options::video.fullscreen) { return "Fullscreen already OFF"; }
Screen::get()->toggleVideoMode();
return "Fullscreen OFF";
}
if (IS_TOGGLE) {
Screen::get()->toggleVideoMode();
return std::string("Fullscreen ") + (Options::video.fullscreen ? "ON" : "OFF");
}
return "Usage: FULLSCREEN [ON|OFF]";
}},
// ZOOM UP/DOWN — Zoom de ventana (F1/F2)
{.keyword = "ZOOM", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) { return "Usage: ZOOM [UP|DOWN]"; }
if (args[0] == "UP") {
if (!Screen::get()->incWindowZoom()) { return "Max zoom reached"; }
return "Zoom " + std::to_string(Options::window.zoom);
}
if (args[0] == "DOWN") {
if (!Screen::get()->decWindowZoom()) { return "Min zoom reached"; }
return "Zoom " + std::to_string(Options::window.zoom);
}
return "Usage: ZOOM [UP|DOWN]";
}},
if (args.empty()) { return "Usage: ZOOM [UP|DOWN]"; }
if (args[0] == "UP") {
if (!Screen::get()->incWindowZoom()) { return "Max zoom reached"; }
return "Zoom " + std::to_string(Options::window.zoom);
}
if (args[0] == "DOWN") {
if (!Screen::get()->decWindowZoom()) { return "Min zoom reached"; }
return "Zoom " + std::to_string(Options::window.zoom);
}
return "Usage: ZOOM [UP|DOWN]";
}},
// INTSCALE [ON|OFF] — Escalado entero (F7)
{.keyword = "INTSCALE", .execute = [](const std::vector<std::string>& args) -> std::string {
const bool ON = args.empty() ? !Options::video.integer_scale
: (args[0] == "ON");
if (!args.empty() && args[0] != "ON" && args[0] != "OFF") {
return "Usage: INTSCALE [ON|OFF]";
}
if (ON == Options::video.integer_scale) {
return std::string("IntScale already ") + (ON ? "ON" : "OFF");
}
Screen::get()->toggleIntegerScale();
Screen::get()->setVideoMode(Options::video.fullscreen);
return std::string("IntScale ") + (Options::video.integer_scale ? "ON" : "OFF");
}},
const bool ON = args.empty() ? !Options::video.integer_scale
: (args[0] == "ON");
if (!args.empty() && args[0] != "ON" && args[0] != "OFF") {
return "Usage: INTSCALE [ON|OFF]";
}
if (ON == Options::video.integer_scale) {
return std::string("IntScale already ") + (ON ? "ON" : "OFF");
}
Screen::get()->toggleIntegerScale();
Screen::get()->setVideoMode(Options::video.fullscreen);
return std::string("IntScale ") + (Options::video.integer_scale ? "ON" : "OFF");
}},
// UPSCALE [NEAREST|LINEAR] — Filtro de upscale en supersampling
{.keyword = "UPSCALE", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
Screen::get()->setLinearUpscale(!Options::video.linear_upscale);
return std::string("Upscale: ") + (Options::video.linear_upscale ? "Linear" : "Nearest");
}
if (args[0] == "NEAREST") {
if (!Options::video.linear_upscale) { return "Upscale already Nearest"; }
Screen::get()->setLinearUpscale(false); return "Upscale: Nearest";
}
if (args[0] == "LINEAR") {
if (Options::video.linear_upscale) { return "Upscale already Linear"; }
Screen::get()->setLinearUpscale(true); return "Upscale: Linear";
}
return "Usage: UPSCALE [NEAREST|LINEAR]";
}},
if (args.empty()) {
Screen::get()->setLinearUpscale(!Options::video.linear_upscale);
return std::string("Upscale: ") + (Options::video.linear_upscale ? "Linear" : "Nearest");
}
if (args[0] == "NEAREST") {
if (!Options::video.linear_upscale) { return "Upscale already Nearest"; }
Screen::get()->setLinearUpscale(false);
return "Upscale: Nearest";
}
if (args[0] == "LINEAR") {
if (Options::video.linear_upscale) { return "Upscale already Linear"; }
Screen::get()->setLinearUpscale(true);
return "Upscale: Linear";
}
return "Usage: UPSCALE [NEAREST|LINEAR]";
}},
// DOWNSCALE [BILINEAR|LANCZOS2|LANCZOS3] — Algoritmo de downscale en supersampling
{.keyword = "DOWNSCALE", .execute = [](const std::vector<std::string>& args) -> std::string {
static const std::array<std::string_view, 3> NAMES = {"Bilinear", "Lanczos2", "Lanczos3"};
if (args.empty()) {
return std::string("Downscale: ") + std::string(NAMES[static_cast<size_t>(Options::video.downscale_algo)]);
}
int algo = -1;
if (args[0] == "BILINEAR") { algo = 0; }
if (args[0] == "LANCZOS2") { algo = 1; }
if (args[0] == "LANCZOS3") { algo = 2; }
if (algo == -1) { return "Usage: DOWNSCALE [BILINEAR|LANCZOS2|LANCZOS3]"; }
if (Options::video.downscale_algo == algo) {
return std::string("Downscale already ") + std::string(NAMES[static_cast<size_t>(algo)]);
}
Screen::get()->setDownscaleAlgo(algo);
return std::string("Downscale: ") + std::string(NAMES[static_cast<size_t>(algo)]);
}},
static const std::array<std::string_view, 3> NAMES = {"Bilinear", "Lanczos2", "Lanczos3"};
if (args.empty()) {
return std::string("Downscale: ") + std::string(NAMES[static_cast<size_t>(Options::video.downscale_algo)]);
}
int algo = -1;
if (args[0] == "BILINEAR") { algo = 0; }
if (args[0] == "LANCZOS2") { algo = 1; }
if (args[0] == "LANCZOS3") { algo = 2; }
if (algo == -1) { return "Usage: DOWNSCALE [BILINEAR|LANCZOS2|LANCZOS3]"; }
if (Options::video.downscale_algo == algo) {
return std::string("Downscale already ") + std::string(NAMES[static_cast<size_t>(algo)]);
}
Screen::get()->setDownscaleAlgo(algo);
return std::string("Downscale: ") + std::string(NAMES[static_cast<size_t>(algo)]);
}},
// VSYNC [ON|OFF] — Sincronización vertical
{.keyword = "VSYNC", .execute = BOOL_TOGGLE_CMD("VSync",
Options::video.vertical_sync,
Screen::get()->toggleVSync())},
{.keyword = "VSYNC", .execute = BOOL_TOGGLE_CMD("VSync", Options::video.vertical_sync, Screen::get()->toggleVSync())},
// DRIVER [LIST|AUTO|<nombre>] — Driver GPU (aplica en el próximo arranque)
{.keyword = "DRIVER", .execute = [](const std::vector<std::string>& args) -> std::string {
// Sin argumentos: muestra el driver activo (permitido en kiosk)
if (args.empty()) {
const auto& driver = Screen::get()->getGPUDriver();
return "GPU: " + (driver.empty() ? std::string("sdl") : driver);
}
// LIST: lista drivers disponibles marcando el activo con * (permitido en kiosk)
if (args[0] == "LIST") {
const int COUNT = SDL_GetNumGPUDrivers();
if (COUNT <= 0) { return "No GPU drivers found"; }
const std::string& active = Screen::get()->getGPUDriver();
std::string result = "Drivers:";
for (int i = 0; i < COUNT; ++i) {
const char* name = SDL_GetGPUDriver(i);
if (name != nullptr) {
result += ' ';
result += name;
if (active == name) { result += '*'; }
}
}
SDL_Log("SDL GPU drivers: %s", result.c_str());
return result;
}
// Cambiar driver: bloqueado en kiosk salvo PLEASE
const bool HAS_PLEASE = std::ranges::find(args, std::string("PLEASE")) != args.end();
if (Options::kiosk.enabled && !HAS_PLEASE) {
return "Not allowed in kiosk mode";
}
if (args[0] == "AUTO") {
Options::video.gpu_preferred_driver.clear();
Options::saveToFile();
return "Driver: auto (restart)";
}
if (args[0] == "NONE") {
Options::video.gpu_preferred_driver = "none";
Options::saveToFile();
return "Driver: none (SDL fallback, restart)";
}
std::string driver_lower = args[0];
std::ranges::transform(driver_lower, driver_lower.begin(), ::tolower);
// Validar que el nombre existe en la lista de drivers SDL
const int COUNT = SDL_GetNumGPUDrivers();
bool found = false;
for (int i = 0; i < COUNT && !found; ++i) {
const char* name = SDL_GetGPUDriver(i);
if (name != nullptr && driver_lower == name) { found = true; }
}
if (!found) {
return "Unknown driver: " + driver_lower + ". Use DRIVER LIST or NONE";
}
Options::video.gpu_preferred_driver = driver_lower;
Options::saveToFile();
return "Driver: " + driver_lower + " (restart)";
}},
// Sin argumentos: muestra el driver activo (permitido en kiosk)
if (args.empty()) {
const auto& driver = Screen::get()->getGPUDriver();
return "GPU: " + (driver.empty() ? std::string("sdl") : driver);
}
// LIST: lista drivers disponibles marcando el activo con * (permitido en kiosk)
if (args[0] == "LIST") {
const int COUNT = SDL_GetNumGPUDrivers();
if (COUNT <= 0) { return "No GPU drivers found"; }
const std::string& active = Screen::get()->getGPUDriver();
std::string result = "Drivers:";
for (int i = 0; i < COUNT; ++i) {
const char* name = SDL_GetGPUDriver(i);
if (name != nullptr) {
result += ' ';
result += name;
if (active == name) { result += '*'; }
}
}
SDL_Log("SDL GPU drivers: %s", result.c_str());
return result;
}
// Cambiar driver: bloqueado en kiosk salvo PLEASE
const bool HAS_PLEASE = std::ranges::find(args, std::string("PLEASE")) != args.end();
if (Options::kiosk.enabled && !HAS_PLEASE) {
return "Not allowed in kiosk mode";
}
if (args[0] == "AUTO") {
Options::video.gpu_preferred_driver.clear();
Options::saveToFile();
return "Driver: auto (restart)";
}
if (args[0] == "NONE") {
Options::video.gpu_preferred_driver = "none";
Options::saveToFile();
return "Driver: none (SDL fallback, restart)";
}
std::string driver_lower = args[0];
std::ranges::transform(driver_lower, driver_lower.begin(), ::tolower);
// Validar que el nombre existe en la lista de drivers SDL
const int COUNT = SDL_GetNumGPUDrivers();
bool found = false;
for (int i = 0; i < COUNT && !found; ++i) {
const char* name = SDL_GetGPUDriver(i);
if (name != nullptr && driver_lower == name) { found = true; }
}
if (!found) {
return "Unknown driver: " + driver_lower + ". Use DRIVER LIST or NONE";
}
Options::video.gpu_preferred_driver = driver_lower;
Options::saveToFile();
return "Driver: " + driver_lower + " (restart)";
}},
// PALETTE NEXT/PREV — Paleta de colores (F5/F6)
{.keyword = "PALETTE", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) { return "Usage: PALETTE [NEXT|PREV]"; }
if (args[0] == "NEXT") {
Screen::get()->nextPalette();
return "Palette: " + Options::video.palette;
}
if (args[0] == "PREV") {
Screen::get()->previousPalette();
return "Palette: " + Options::video.palette;
}
return "Usage: PALETTE [NEXT|PREV]";
}},
if (args.empty()) { return "Usage: PALETTE [NEXT|PREV]"; }
if (args[0] == "NEXT") {
Screen::get()->nextPalette();
return "Palette: " + Options::video.palette;
}
if (args[0] == "PREV") {
Screen::get()->previousPalette();
return "Palette: " + Options::video.palette;
}
return "Usage: PALETTE [NEXT|PREV]";
}},
#ifdef _DEBUG
// DEBUG [ON|OFF] — Overlay de debug (F12, solo en builds debug)
{.keyword = "DEBUG", .execute = BOOL_TOGGLE_CMD("Debug overlay",
RenderInfo::get()->isActive(),
RenderInfo::get()->toggle())},
{.keyword = "DEBUG", .execute = BOOL_TOGGLE_CMD("Debug overlay", RenderInfo::get()->isActive(), RenderInfo::get()->toggle())},
// SHOW FPS / HIDE FPS — Aliases de DEBUG ON / DEBUG OFF
{.keyword = "SHOW", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty() || args[0] != "FPS") { return "Usage: SHOW FPS"; }
if (RenderInfo::get()->isActive()) { return "Debug overlay already ON"; }
RenderInfo::get()->toggle(); return "Debug overlay ON";
}},
if (args.empty() || args[0] != "FPS") { return "Usage: SHOW FPS"; }
if (RenderInfo::get()->isActive()) { return "Debug overlay already ON"; }
RenderInfo::get()->toggle();
return "Debug overlay ON";
}},
{.keyword = "HIDE", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty() || args[0] != "FPS") { return "Usage: HIDE FPS"; }
if (!RenderInfo::get()->isActive()) { return "Debug overlay already OFF"; }
RenderInfo::get()->toggle(); return "Debug overlay OFF";
}},
if (args.empty() || args[0] != "FPS") { return "Usage: HIDE FPS"; }
if (!RenderInfo::get()->isActive()) { return "Debug overlay already OFF"; }
RenderInfo::get()->toggle();
return "Debug overlay OFF";
}},
#endif
// SCENE [LOGO|LOADING|TITLE|CREDITS|GAME|ENDING|ENDING2|RESTART] — Cambiar o reiniciar escena
{.keyword = "SCENE", .execute = [](const std::vector<std::string>& args) -> std::string {
if (Options::kiosk.enabled) { return "Not allowed in kiosk mode"; }
if (args.empty()) { return "Usage: SCENE [LOGO|LOADING|TITLE|CREDITS|GAME|ENDING|ENDING2|RESTART]"; }
if (Options::kiosk.enabled) { return "Not allowed in kiosk mode"; }
if (args.empty()) { return "Usage: SCENE [LOGO|LOADING|TITLE|CREDITS|GAME|ENDING|ENDING2|RESTART]"; }
// RESTART: reinicia la escena actual (funciona desde cualquier escena)
if (args[0] == "RESTART") {
SceneManager::scene_before_restart = SceneManager::current;
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
return "Restarting...";
}
// RESTART: reinicia la escena actual (funciona desde cualquier escena)
if (args[0] == "RESTART") {
SceneManager::scene_before_restart = SceneManager::current;
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
return "Restarting...";
}
// Para el resto: si pedimos la escena que ya está activa → también reiniciar
const auto GO_TO = [](SceneManager::Scene target, const std::string& label) -> std::string {
if (SceneManager::current == target) {
SceneManager::scene_before_restart = target;
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
} else {
SceneManager::current = target;
}
return "Scene: " + label;
};
// Para el resto: si pedimos la escena que ya está activa → también reiniciar
const auto GO_TO = [](SceneManager::Scene target, const std::string& label) -> std::string {
if (SceneManager::current == target) {
SceneManager::scene_before_restart = target;
SceneManager::current = SceneManager::Scene::RESTART_CURRENT;
} else {
SceneManager::current = target;
}
return "Scene: " + label;
};
if (args[0] == "LOGO") { return GO_TO(SceneManager::Scene::LOGO, "Logo"); }
if (args[0] == "LOADING") { return GO_TO(SceneManager::Scene::LOADING_SCREEN, "Loading"); }
if (args[0] == "TITLE") { return GO_TO(SceneManager::Scene::TITLE, "Title"); }
if (args[0] == "CREDITS") { return GO_TO(SceneManager::Scene::CREDITS, "Credits"); }
if (args[0] == "GAME") { return GO_TO(SceneManager::Scene::GAME, "Game"); }
if (args[0] == "ENDING") { return GO_TO(SceneManager::Scene::ENDING, "Ending"); }
if (args[0] == "ENDING2") { return GO_TO(SceneManager::Scene::ENDING2, "Ending 2"); }
return "Unknown scene: " + args[0];
}},
if (args[0] == "LOGO") { return GO_TO(SceneManager::Scene::LOGO, "Logo"); }
if (args[0] == "LOADING") { return GO_TO(SceneManager::Scene::LOADING_SCREEN, "Loading"); }
if (args[0] == "TITLE") { return GO_TO(SceneManager::Scene::TITLE, "Title"); }
if (args[0] == "CREDITS") { return GO_TO(SceneManager::Scene::CREDITS, "Credits"); }
if (args[0] == "GAME") { return GO_TO(SceneManager::Scene::GAME, "Game"); }
if (args[0] == "ENDING") { return GO_TO(SceneManager::Scene::ENDING, "Ending"); }
if (args[0] == "ENDING2") { return GO_TO(SceneManager::Scene::ENDING2, "Ending 2"); }
return "Unknown scene: " + args[0];
}},
// RESTART — Reiniciar desde el principio (equivale a SCENE LOGO)
{.keyword = "RESTART", .execute = [](const std::vector<std::string>&) -> std::string {
SceneManager::current = SceneManager::Scene::LOGO;
return "Restarting...";
}},
SceneManager::current = SceneManager::Scene::LOGO;
return "Restarting...";
}},
// KIOSK [ON|OFF PLEASE|PLEASE] — Modo kiosko
{.keyword = "KIOSK", .execute = [](const std::vector<std::string>& args) -> std::string {
const bool DISABLE = (!args.empty() && args[0] == "PLEASE") ||
(args.size() >= 2 && args[0] == "OFF" && args[1] == "PLEASE");
if (DISABLE) {
Options::kiosk.enabled = false;
return "Kiosk mode OFF";
}
if (!args.empty() && args[0] == "OFF") {
return "Not allowed in kiosk mode";
}
if (args.empty() || args[0] == "ON") {
if (Options::kiosk.enabled) { return "Kiosk mode already ON"; }
Options::kiosk.enabled = true;
if (!Options::video.fullscreen) { Screen::get()->toggleVideoMode(); }
return "Kiosk mode ON";
}
return "Usage: KIOSK [ON]";
}},
const bool DISABLE = (!args.empty() && args[0] == "PLEASE") ||
(args.size() >= 2 && args[0] == "OFF" && args[1] == "PLEASE");
if (DISABLE) {
Options::kiosk.enabled = false;
return "Kiosk mode OFF";
}
if (!args.empty() && args[0] == "OFF") {
return "Not allowed in kiosk mode";
}
if (args.empty() || args[0] == "ON") {
if (Options::kiosk.enabled) { return "Kiosk mode already ON"; }
Options::kiosk.enabled = true;
if (!Options::video.fullscreen) { Screen::get()->toggleVideoMode(); }
return "Kiosk mode ON";
}
return "Usage: KIOSK [ON]";
}},
// AUDIO [ON|OFF|VOL <0-100>] — Audio maestro (estado + volumen)
{.keyword = "AUDIO", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.volume * 100.0F);
return std::string("Audio ") + (Options::audio.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.enabled) { return "Audio already ON"; }
Options::audio.enabled = true;
Audio::get()->enable(true);
return "Audio ON";
}
if (args[0] == "OFF") {
if (!Options::audio.enabled) { return "Audio already OFF"; }
Options::audio.enabled = false;
Audio::get()->enable(false);
return "Audio OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.volume = static_cast<float>(VAL) / 100.0F;
Audio::get()->enable(Options::audio.enabled);
return "Audio vol:" + std::to_string(VAL);
} catch (...) { return "Usage: AUDIO VOL <0-100>"; }
}
return "Usage: AUDIO [ON|OFF|VOL N]";
}},
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.volume * 100.0F);
return std::string("Audio ") + (Options::audio.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.enabled) { return "Audio already ON"; }
Options::audio.enabled = true;
Audio::get()->enable(true);
return "Audio ON";
}
if (args[0] == "OFF") {
if (!Options::audio.enabled) { return "Audio already OFF"; }
Options::audio.enabled = false;
Audio::get()->enable(false);
return "Audio OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.volume = static_cast<float>(VAL) / 100.0F;
Audio::get()->enable(Options::audio.enabled);
return "Audio vol:" + std::to_string(VAL);
} catch (...) { return "Usage: AUDIO VOL <0-100>"; }
}
return "Usage: AUDIO [ON|OFF|VOL N]";
}},
// MUSIC [ON|OFF|VOL <0-100>] — Volumen e interruptor de música
{.keyword = "MUSIC", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.music.volume * 100.0F);
return std::string("Music ") + (Options::audio.music.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.music.enabled) { return "Music already ON"; }
Options::audio.music.enabled = true;
Audio::get()->enableMusic(true);
Audio::get()->setMusicVolume(Options::audio.music.volume);
return "Music ON";
}
if (args[0] == "OFF") {
if (!Options::audio.music.enabled) { return "Music already OFF"; }
Audio::get()->setMusicVolume(0.0F);
Audio::get()->enableMusic(false);
Options::audio.music.enabled = false;
return "Music OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.music.volume = static_cast<float>(VAL) / 100.0F;
if (Options::audio.music.enabled) {
Audio::get()->setMusicVolume(Options::audio.music.volume);
}
return "Music vol:" + std::to_string(VAL);
} catch (...) { return "Usage: MUSIC VOL <0-100>"; }
}
return "Usage: MUSIC [ON|OFF|VOL N]";
}},
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.music.volume * 100.0F);
return std::string("Music ") + (Options::audio.music.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.music.enabled) { return "Music already ON"; }
Options::audio.music.enabled = true;
Audio::get()->enableMusic(true);
Audio::get()->setMusicVolume(Options::audio.music.volume);
return "Music ON";
}
if (args[0] == "OFF") {
if (!Options::audio.music.enabled) { return "Music already OFF"; }
Audio::get()->setMusicVolume(0.0F);
Audio::get()->enableMusic(false);
Options::audio.music.enabled = false;
return "Music OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.music.volume = static_cast<float>(VAL) / 100.0F;
if (Options::audio.music.enabled) {
Audio::get()->setMusicVolume(Options::audio.music.volume);
}
return "Music vol:" + std::to_string(VAL);
} catch (...) { return "Usage: MUSIC VOL <0-100>"; }
}
return "Usage: MUSIC [ON|OFF|VOL N]";
}},
// SOUND [ON|OFF|VOL <0-100>] — Volumen e interruptor de efectos de sonido
{.keyword = "SOUND", .execute = [](const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.sound.volume * 100.0F);
return std::string("Sound ") + (Options::audio.sound.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.sound.enabled) { return "Sound already ON"; }
Options::audio.sound.enabled = true;
Audio::get()->enableSound(true);
Audio::get()->setSoundVolume(Options::audio.sound.volume);
return "Sound ON";
}
if (args[0] == "OFF") {
if (!Options::audio.sound.enabled) { return "Sound already OFF"; }
Audio::get()->setSoundVolume(0.0F);
Audio::get()->enableSound(false);
Options::audio.sound.enabled = false;
return "Sound OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.sound.volume = static_cast<float>(VAL) / 100.0F;
if (Options::audio.sound.enabled) {
Audio::get()->setSoundVolume(Options::audio.sound.volume);
}
return "Sound vol:" + std::to_string(VAL);
} catch (...) { return "Usage: SOUND VOL <0-100>"; }
}
return "Usage: SOUND [ON|OFF|VOL N]";
}},
if (args.empty()) {
const int VOL = static_cast<int>(Options::audio.sound.volume * 100.0F);
return std::string("Sound ") + (Options::audio.sound.enabled ? "ON" : "OFF") +
" vol:" + std::to_string(VOL);
}
if (args[0] == "ON") {
if (Options::audio.sound.enabled) { return "Sound already ON"; }
Options::audio.sound.enabled = true;
Audio::get()->enableSound(true);
Audio::get()->setSoundVolume(Options::audio.sound.volume);
return "Sound ON";
}
if (args[0] == "OFF") {
if (!Options::audio.sound.enabled) { return "Sound already OFF"; }
Audio::get()->setSoundVolume(0.0F);
Audio::get()->enableSound(false);
Options::audio.sound.enabled = false;
return "Sound OFF";
}
if (args[0] == "VOL" && args.size() >= 2) {
try {
const int VAL = std::stoi(args[1]);
if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
Options::audio.sound.volume = static_cast<float>(VAL) / 100.0F;
if (Options::audio.sound.enabled) {
Audio::get()->setSoundVolume(Options::audio.sound.volume);
}
return "Sound vol:" + std::to_string(VAL);
} catch (...) { return "Usage: SOUND VOL <0-100>"; }
}
return "Usage: SOUND [ON|OFF|VOL N]";
}},
// EXIT / QUIT — Cerrar la aplicacion (bloqueado en kiosk)
{.keyword = "EXIT", .execute = [](const std::vector<std::string>& args) -> std::string {
if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
return "Not allowed in kiosk mode";
}
SceneManager::current = SceneManager::Scene::QUIT;
return "Quitting...";
}},
if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
return "Not allowed in kiosk mode";
}
SceneManager::current = SceneManager::Scene::QUIT;
return "Quitting...";
}},
{.keyword = "QUIT", .execute = [](const std::vector<std::string>& args) -> std::string {
if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
return "Not allowed in kiosk mode";
}
SceneManager::current = SceneManager::Scene::QUIT;
return "Quitting...";
}},
if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
return "Not allowed in kiosk mode";
}
SceneManager::current = SceneManager::Scene::QUIT;
return "Quitting...";
}},
// HELP / ? — Muestra ayuda en la terminal del sistema
{.keyword = "HELP", .execute = [](const std::vector<std::string>&) -> std::string {
printHelp(); return "Help printed to terminal";
}},
printHelp();
return "Help printed to terminal";
}},
{.keyword = "?", .execute = [](const std::vector<std::string>&) -> std::string {
printHelp(); return "Help printed to terminal";
}},
printHelp();
return "Help printed to terminal";
}},
};
// ── Singleton ─────────────────────────────────────────────────────────────────
@@ -581,7 +585,7 @@ void Console::update(float delta_time) {
cursor_timer_ += delta_time;
const float THRESHOLD = cursor_visible_ ? CURSOR_ON_TIME : CURSOR_OFF_TIME;
if (cursor_timer_ >= THRESHOLD) {
cursor_timer_ = 0.0F;
cursor_timer_ = 0.0F;
cursor_visible_ = !cursor_visible_;
}
}
@@ -626,16 +630,16 @@ void Console::render() {
void Console::toggle() {
switch (status_) {
case Status::HIDDEN:
status_ = Status::RISING;
status_ = Status::RISING;
input_line_.clear();
cursor_timer_ = 0.0F;
cursor_timer_ = 0.0F;
cursor_visible_ = true;
SDL_StartTextInput(SDL_GetKeyboardFocus());
if (Notifier::get() != nullptr) { Notifier::get()->addYOffset(static_cast<int>(height_)); }
break;
case Status::ACTIVE:
status_ = Status::VANISHING;
msg_line_ = std::string(CONSOLE_NAME) + " " + std::string(CONSOLE_VERSION);
status_ = Status::VANISHING;
msg_line_ = std::string(CONSOLE_NAME) + " " + std::string(CONSOLE_VERSION);
history_index_ = -1;
saved_input_.clear();
SDL_StopTextInput(SDL_GetKeyboardFocus());
@@ -724,7 +728,7 @@ void Console::processCommand() {
input_line_.clear();
history_index_ = -1;
saved_input_.clear();
cursor_timer_ = 0.0F;
cursor_timer_ = 0.0F;
cursor_visible_ = true;
}

View File

@@ -24,8 +24,8 @@ class Console {
void handleEvent(const SDL_Event& event);
// Consultas
auto isActive() -> bool; // true si RISING, ACTIVE o VANISHING
auto getVisibleHeight() -> int; // Píxeles visibles actuales (0 = oculta, height_ = totalmente visible)
auto isActive() -> bool; // true si RISING, ACTIVE o VANISHING
auto getVisibleHeight() -> int; // Píxeles visibles actuales (0 = oculta, height_ = totalmente visible)
[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; }
private:
@@ -43,12 +43,12 @@ class Console {
static constexpr float SLIDE_SPEED = 120.0F;
// Constantes de consola
static constexpr std::string_view CONSOLE_NAME = "JDD Console";
static constexpr std::string_view CONSOLE_NAME = "JDD Console";
static constexpr std::string_view CONSOLE_VERSION = "v1.0";
static constexpr int MAX_LINE_CHARS = 28;
static constexpr int MAX_HISTORY_SIZE = 20;
static constexpr float CURSOR_ON_TIME = 0.5F;
static constexpr float CURSOR_OFF_TIME = 0.3F;
static constexpr int MAX_LINE_CHARS = 28;
static constexpr int MAX_HISTORY_SIZE = 20;
static constexpr float CURSOR_ON_TIME = 0.5F;
static constexpr float CURSOR_OFF_TIME = 0.3F;
// [SINGLETON]
static Console* console;
@@ -58,9 +58,9 @@ class Console {
~Console() = default;
// Métodos privados
void buildSurface(); // Crea la Surface con el aspecto visual
void redrawText(); // Redibuja el texto dinámico (msg + input + cursor)
void processCommand(); // Procesa el comando introducido por el usuario
void buildSurface(); // Crea la Surface con el aspecto visual
void redrawText(); // Redibuja el texto dinámico (msg + input + cursor)
void processCommand(); // Procesa el comando introducido por el usuario
// Objetos de renderizado
std::shared_ptr<Text> text_;
@@ -75,11 +75,11 @@ class Console {
// Estado de la entrada de texto
std::string msg_line_; // inicializado en constructor con CONSOLE_NAME + CONSOLE_VERSION
std::string input_line_;
float cursor_timer_{0.0F};
bool cursor_visible_{true};
float cursor_timer_{0.0F};
bool cursor_visible_{true};
// Historial de comandos (navegable con flechas arriba/abajo)
std::deque<std::string> history_;
int history_index_{-1}; // -1 = en la entrada actual (presente)
std::string saved_input_; // guarda input_line_ al empezar a navegar
int history_index_{-1}; // -1 = en la entrada actual (presente)
std::string saved_input_; // guarda input_line_ al empezar a navegar
};

View File

@@ -279,7 +279,7 @@ void Notifier::clearNotifications() {
}
// Ajusta el offset vertical base
void Notifier::addYOffset(int px) { y_offset_ += px; }
void Notifier::addYOffset(int px) { y_offset_ += px; }
void Notifier::removeYOffset(int px) { y_offset_ -= px; }
// Obtiene los códigos de las notificaciones