clang format

This commit is contained in:
2026-03-28 12:50:00 +01:00
parent 065f66d40e
commit b459e2106f
18 changed files with 18502 additions and 1962 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -682,11 +682,7 @@ namespace Rendering {
: 1.0F;
// ---- Determinar si usar el path Lanczos (SS activo + algo seleccionado) ----
const bool USE_LANCZOS = (oversample_ > 1 && downscale_algo_ > 0
&& scaled_texture_ != nullptr
&& postfx_texture_ != nullptr
&& postfx_offscreen_pipeline_ != nullptr
&& downscale_pipeline_ != nullptr);
const bool USE_LANCZOS = (oversample_ > 1 && downscale_algo_ > 0 && scaled_texture_ != nullptr && postfx_texture_ != nullptr && postfx_offscreen_pipeline_ != nullptr && downscale_pipeline_ != nullptr);
if (USE_LANCZOS) {
// ---- Pass A: PostFX → postfx_texture_ (full scaled size, sin viewport) ----
@@ -1029,14 +1025,20 @@ namespace Rendering {
scaled_texture_ = SDL_CreateGPUTexture(device_, &info);
if (scaled_texture_ == nullptr) {
SDL_Log("SDL3GPUShader: failed to create scaled texture %dx%d (factor %d): %s",
W, H, factor, SDL_GetError());
W,
H,
factor,
SDL_GetError());
return false;
}
postfx_texture_ = SDL_CreateGPUTexture(device_, &info);
if (postfx_texture_ == nullptr) {
SDL_Log("SDL3GPUShader: failed to create postfx texture %dx%d (factor %d): %s",
W, H, factor, SDL_GetError());
W,
H,
factor,
SDL_GetError());
SDL_ReleaseGPUTexture(device_, scaled_texture_);
scaled_texture_ = nullptr;
return false;

View File

@@ -106,22 +106,22 @@ namespace Rendering {
SDL_Window* window_ = nullptr;
SDL_GPUDevice* device_ = nullptr;
SDL_GPUGraphicsPipeline* pipeline_ = nullptr; // PostFX pass (→ swapchain o → postfx_texture_)
SDL_GPUGraphicsPipeline* postfx_offscreen_pipeline_ = nullptr; // PostFX → postfx_texture_ (B8G8R8A8, solo con Lanczos)
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale pass (solo con SS)
SDL_GPUGraphicsPipeline* downscale_pipeline_ = nullptr; // Lanczos downscale (solo con SS + algo > 0)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Upscale target (game×factor), solo con SS
SDL_GPUTexture* postfx_texture_ = nullptr; // PostFX output a resolución escalada, solo con Lanczos
SDL_GPUGraphicsPipeline* postfx_offscreen_pipeline_ = nullptr; // PostFX → postfx_texture_ (B8G8R8A8, solo con Lanczos)
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale pass (solo con SS)
SDL_GPUGraphicsPipeline* downscale_pipeline_ = nullptr; // Lanczos downscale (solo con SS + algo > 0)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Upscale target (game×factor), solo con SS
SDL_GPUTexture* postfx_texture_ = nullptr; // PostFX output a resolución escalada, solo con Lanczos
SDL_GPUTransferBuffer* upload_buffer_ = nullptr;
SDL_GPUSampler* sampler_ = nullptr; // NEAREST
SDL_GPUSampler* linear_sampler_ = nullptr; // LINEAR
PostFXUniforms uniforms_{.vignette_strength = 0.6F, .chroma_strength = 0.15F, .scanline_strength = 0.7F, .screen_height = 192.0F, .pixel_scale = 1.0F, .oversample = 1.0F};
int game_width_ = 0; // Dimensiones originales del canvas
int game_width_ = 0; // Dimensiones originales del canvas
int game_height_ = 0;
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
int downscale_algo_ = 1; // 0 = bilinear legacy, 1 = Lanczos2, 2 = Lanczos3
std::string driver_name_;
std::string preferred_driver_; // Driver preferido; vacío = auto (SDL elige)

View File

@@ -1,59 +1,633 @@
#pragma once
#include <cstdint>
#include <cstddef>
#include <cstdint>
static const uint8_t kupscale_frag_spv[] = {
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};
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static const size_t kupscale_frag_spv_size = 628;