jo arreglant lo de claude

This commit is contained in:
2025-11-21 12:43:49 +01:00
parent 972d23f178
commit b475c4d818

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@@ -445,52 +445,56 @@ void Ending::updateSpriteCovers() {
// Píxeles revelados: tiempo * velocidad // Píxeles revelados: tiempo * velocidad
const float PIXELS_REVEALED = TIME_SINCE_TRIGGER * TEXT_REVEAL_SPEED; const float PIXELS_REVEALED = TIME_SINCE_TRIGGER * TEXT_REVEAL_SPEED;
// Obtiene el sprite
auto SPRITE_TEXT = sprite_texts_.at(ti.index);
// Obtener altura inicial de la superficie // Obtener altura inicial de la superficie
const float INITIAL_HEIGHT = sprite_texts_.at(ti.index).image_surface->getHeight(); const float INITIAL_HEIGHT = SPRITE_TEXT.image_surface->getHeight();
const float Y_INITIAL = sprite_texts_.at(ti.index).image_sprite->getY(); const float Y_INITIAL = SPRITE_TEXT.image_sprite->getY();
// Fase 1: Revelar malla decorativa (8 píxeles) // Fase 1: Revelar malla decorativa (8 píxeles)
if (PIXELS_REVEALED < 8.0F) { if (PIXELS_REVEALED < 8.0F) {
sprite_texts_.at(ti.index).cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED); SPRITE_TEXT.cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
sprite_texts_.at(ti.index).cover_clip_height = static_cast<int>(INITIAL_HEIGHT); SPRITE_TEXT.cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
sprite_texts_.at(ti.index).cover_sprite->setY(Y_INITIAL); SPRITE_TEXT.cover_sprite->setY(Y_INITIAL);
} }
// Fase 2: Revelar contenido // Fase 2: Revelar contenido
else { else {
sprite_texts_.at(ti.index).cover_clip_desp = 8; SPRITE_TEXT.cover_clip_desp = 0;
const float CONTENT_PIXELS = PIXELS_REVEALED - 8.0F; const int CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
sprite_texts_.at(ti.index).cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS)); SPRITE_TEXT.cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
sprite_texts_.at(ti.index).cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS)); SPRITE_TEXT.cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
} }
sprite_texts_.at(ti.index).cover_sprite->setClip( SPRITE_TEXT.cover_sprite->setClip(
0, 0,
sprite_texts_.at(ti.index).cover_clip_desp, SPRITE_TEXT.cover_clip_desp,
sprite_texts_.at(ti.index).cover_sprite->getWidth(), SPRITE_TEXT.cover_sprite->getWidth(),
sprite_texts_.at(ti.index).cover_clip_height); SPRITE_TEXT.cover_clip_height);
} }
} }
// Actualiza la cortinilla de las imágenes (revelación continua desde el inicio de la escena) // Actualiza la cortinilla de las imágenes (revelación continua desde el inicio de la escena)
auto SPRITE_PICS = sprite_pics_.at(current_scene_);
const float PIXELS_REVEALED = state_time_ * IMAGE_REVEAL_SPEED; const float PIXELS_REVEALED = state_time_ * IMAGE_REVEAL_SPEED;
const float INITIAL_HEIGHT = sprite_pics_.at(current_scene_).image_surface->getHeight(); const float INITIAL_HEIGHT = SPRITE_PICS.image_surface->getHeight();
const float Y_INITIAL = sprite_pics_.at(current_scene_).image_sprite->getY(); const float Y_INITIAL = SPRITE_PICS.image_sprite->getY();
// Fase 1: Revelar malla decorativa (8 píxeles) // Fase 1: Revelar malla decorativa (8 píxeles)
if (PIXELS_REVEALED < 8.0F) { if (PIXELS_REVEALED < 8.0F) {
sprite_pics_.at(current_scene_).cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED); SPRITE_PICS.cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
sprite_pics_.at(current_scene_).cover_clip_height = static_cast<int>(INITIAL_HEIGHT); SPRITE_PICS.cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
sprite_pics_.at(current_scene_).cover_sprite->setY(Y_INITIAL); SPRITE_PICS.cover_sprite->setY(Y_INITIAL);
} }
// Fase 2: Revelar contenido // Fase 2: Revelar contenido
else { else {
sprite_pics_.at(current_scene_).cover_clip_desp = 8; SPRITE_PICS.cover_clip_desp = 0;
const float CONTENT_PIXELS = PIXELS_REVEALED - 8.0F; const int CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
sprite_pics_.at(current_scene_).cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS)); SPRITE_PICS.cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
sprite_pics_.at(current_scene_).cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS)); SPRITE_PICS.cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
} }
sprite_pics_.at(current_scene_).cover_sprite->setClip(0, sprite_pics_.at(current_scene_).cover_clip_desp, sprite_pics_.at(current_scene_).cover_sprite->getWidth(), sprite_pics_.at(current_scene_).cover_clip_height); SPRITE_PICS.cover_sprite->setClip(0, SPRITE_PICS.cover_clip_desp, SPRITE_PICS.cover_sprite->getWidth(), SPRITE_PICS.cover_clip_height);
} }
// Comprueba si se ha de cambiar de escena // Comprueba si se ha de cambiar de escena