jo arreglant lo de claude
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@@ -445,52 +445,56 @@ void Ending::updateSpriteCovers() {
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// Píxeles revelados: tiempo * velocidad
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const float PIXELS_REVEALED = TIME_SINCE_TRIGGER * TEXT_REVEAL_SPEED;
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// Obtiene el sprite
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auto SPRITE_TEXT = sprite_texts_.at(ti.index);
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// Obtener altura inicial de la superficie
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const float INITIAL_HEIGHT = sprite_texts_.at(ti.index).image_surface->getHeight();
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const float Y_INITIAL = sprite_texts_.at(ti.index).image_sprite->getY();
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const float INITIAL_HEIGHT = SPRITE_TEXT.image_surface->getHeight();
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const float Y_INITIAL = SPRITE_TEXT.image_sprite->getY();
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// Fase 1: Revelar malla decorativa (8 píxeles)
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if (PIXELS_REVEALED < 8.0F) {
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sprite_texts_.at(ti.index).cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
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sprite_texts_.at(ti.index).cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
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sprite_texts_.at(ti.index).cover_sprite->setY(Y_INITIAL);
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SPRITE_TEXT.cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
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SPRITE_TEXT.cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
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SPRITE_TEXT.cover_sprite->setY(Y_INITIAL);
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}
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// Fase 2: Revelar contenido
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else {
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sprite_texts_.at(ti.index).cover_clip_desp = 8;
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const float CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
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sprite_texts_.at(ti.index).cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
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sprite_texts_.at(ti.index).cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
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SPRITE_TEXT.cover_clip_desp = 0;
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const int CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
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SPRITE_TEXT.cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
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SPRITE_TEXT.cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
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}
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sprite_texts_.at(ti.index).cover_sprite->setClip(
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SPRITE_TEXT.cover_sprite->setClip(
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0,
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sprite_texts_.at(ti.index).cover_clip_desp,
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sprite_texts_.at(ti.index).cover_sprite->getWidth(),
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sprite_texts_.at(ti.index).cover_clip_height);
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SPRITE_TEXT.cover_clip_desp,
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SPRITE_TEXT.cover_sprite->getWidth(),
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SPRITE_TEXT.cover_clip_height);
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}
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}
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// Actualiza la cortinilla de las imágenes (revelación continua desde el inicio de la escena)
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auto SPRITE_PICS = sprite_pics_.at(current_scene_);
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const float PIXELS_REVEALED = state_time_ * IMAGE_REVEAL_SPEED;
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const float INITIAL_HEIGHT = sprite_pics_.at(current_scene_).image_surface->getHeight();
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const float Y_INITIAL = sprite_pics_.at(current_scene_).image_sprite->getY();
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const float INITIAL_HEIGHT = SPRITE_PICS.image_surface->getHeight();
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const float Y_INITIAL = SPRITE_PICS.image_sprite->getY();
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// Fase 1: Revelar malla decorativa (8 píxeles)
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if (PIXELS_REVEALED < 8.0F) {
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sprite_pics_.at(current_scene_).cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
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sprite_pics_.at(current_scene_).cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
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sprite_pics_.at(current_scene_).cover_sprite->setY(Y_INITIAL);
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SPRITE_PICS.cover_clip_desp = static_cast<int>(8.0F - PIXELS_REVEALED);
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SPRITE_PICS.cover_clip_height = static_cast<int>(INITIAL_HEIGHT);
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SPRITE_PICS.cover_sprite->setY(Y_INITIAL);
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}
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// Fase 2: Revelar contenido
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else {
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sprite_pics_.at(current_scene_).cover_clip_desp = 8;
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const float CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
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sprite_pics_.at(current_scene_).cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
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sprite_pics_.at(current_scene_).cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
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SPRITE_PICS.cover_clip_desp = 0;
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const int CONTENT_PIXELS = PIXELS_REVEALED - 8.0F;
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SPRITE_PICS.cover_clip_height = std::max(0, static_cast<int>(INITIAL_HEIGHT - CONTENT_PIXELS));
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SPRITE_PICS.cover_sprite->setY(Y_INITIAL + static_cast<int>(CONTENT_PIXELS));
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}
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sprite_pics_.at(current_scene_).cover_sprite->setClip(0, sprite_pics_.at(current_scene_).cover_clip_desp, sprite_pics_.at(current_scene_).cover_sprite->getWidth(), sprite_pics_.at(current_scene_).cover_clip_height);
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SPRITE_PICS.cover_sprite->setClip(0, SPRITE_PICS.cover_clip_desp, SPRITE_PICS.cover_sprite->getWidth(), SPRITE_PICS.cover_clip_height);
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}
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// Comprueba si se ha de cambiar de escena
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