fix: literal F, headers C++ i trailing return type
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@@ -75,7 +75,7 @@ void Notifier::render() {
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// Actualiza el estado de las notificaiones
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void Notifier::update(float delta_time) {
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// Base Y leída cada frame: cada notificación se dibuja en rect.y (relativo a BASE) + BASE
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const float BASE = static_cast<float>(getStackBaseY());
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const auto BASE = static_cast<float>(getStackBaseY());
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for (auto& notification : notifications_) {
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// Si la notificación anterior está "entrando", no hagas nada (stall del resto)
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@@ -88,7 +88,7 @@ void Notifier::update(float delta_time) {
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switch (notification.state) {
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case Status::RISING: {
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const float TARGET = static_cast<float>(notification.y);
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const auto TARGET = static_cast<float>(notification.y);
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notification.rect.y += SLIDE_SPEED * delta_time;
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if (notification.rect.y >= TARGET) {
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notification.rect.y = TARGET;
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@@ -107,7 +107,7 @@ void Notifier::update(float delta_time) {
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}
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case Status::VANISHING: {
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const float TARGET_Y = static_cast<float>(notification.y - notification.travel_dist);
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const auto TARGET_Y = static_cast<float>(notification.y - notification.travel_dist);
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notification.rect.y -= SLIDE_SPEED * delta_time;
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if (notification.rect.y <= TARGET_Y) {
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notification.rect.y = TARGET_Y;
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