fix: bucles cap a ranges algorithms (38 troballes)
This commit is contained in:
@@ -4,6 +4,7 @@
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#include <iostream> // Para basic_ostream, operator<<, cout, cerr
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#include <memory> // Para shared_ptr, __shared_ptr_access, allocator, operator==, make_shared
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#include <algorithm> // Para ranges::any_of
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#include <ranges> // Para __find_if_fn, find_if
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#include <unordered_map> // Para unordered_map, _Node_iterator, operator==, _Node_iterator_base, _Node_const_iterator
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#include <utility> // Para pair, move
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@@ -182,14 +183,10 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
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// Obtenemos el número total de acciones posibles para iterar sobre ellas.
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// --- Comprobación del Teclado ---
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if (check_keyboard) {
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for (const auto& pair : keyboard_.bindings) {
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// Simplemente leemos el estado pre-calculado por Input::update().
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// Ya no se llama a SDL_GetKeyboardState ni se modifica el estado '.active'.
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if (pair.second.just_pressed) {
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return true; // Se encontró una acción recién pulsada.
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}
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}
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// Llegim l'estat pre-calculat per Input::update() (sense tornar a cridar SDL_GetKeyboardState).
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if (check_keyboard && std::ranges::any_of(keyboard_.bindings,
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[](const auto& pair) { return pair.second.just_pressed; })) {
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return true;
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}
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// Si gamepad es nullptr pero hay mandos conectados, usar el primero
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@@ -199,15 +196,10 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
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}
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// --- Comprobación del Mando ---
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// Comprobamos si hay mandos y si el índice solicitado es válido.
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if (active_gamepad != nullptr) {
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// Iteramos sobre todas las acciones, no sobre el número de mandos.
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for (const auto& pair : active_gamepad->bindings) {
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// Leemos el estado pre-calculado para el mando y la acción específicos.
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if (pair.second.just_pressed) {
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return true; // Se encontró una acción recién pulsada en el mando.
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}
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}
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// Iterem sobre totes les accions del mandos pre-calculades per Input::update().
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if (active_gamepad != nullptr && std::ranges::any_of(active_gamepad->bindings,
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[](const auto& pair) { return pair.second.just_pressed; })) {
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return true;
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}
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// Si llegamos hasta aquí, no se detectó ninguna nueva pulsación.
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@@ -216,22 +208,14 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
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// Comprueba si hay algún botón pulsado
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auto Input::checkAnyButton(bool repeat) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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// Solo comprueba los botones definidos previamente
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for (auto bi : BUTTON_INPUTS) {
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// Comprueba el teclado
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return std::ranges::any_of(BUTTON_INPUTS, [&](auto bi) {
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if (checkAction(bi, repeat, CHECK_KEYBOARD)) {
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return true;
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}
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// Comprueba los mandos
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for (const auto& gamepad : gamepads_) {
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if (checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gamepad)) {
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return true;
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}
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}
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}
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return false;
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return std::ranges::any_of(gamepads_, [&](const auto& gamepad) {
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return checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gamepad);
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});
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});
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}
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// Comprueba si hay algun mando conectado
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@@ -245,9 +229,9 @@ auto Input::getControllerName(const std::shared_ptr<Gamepad>& gamepad) -> std::s
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// Obtiene la lista de nombres de mandos
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auto Input::getControllerNames() const -> std::vector<std::string> {
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std::vector<std::string> names;
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for (const auto& gamepad : gamepads_) {
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names.push_back(gamepad->name);
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}
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names.reserve(gamepads_.size());
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std::ranges::transform(gamepads_, std::back_inserter(names),
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[](const auto& gamepad) { return gamepad->name; });
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return names;
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}
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@@ -256,21 +240,15 @@ auto Input::getNumGamepads() const -> int { return gamepads_.size(); }
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// Obtiene el gamepad a partir de un event.id
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auto Input::getGamepad(SDL_JoystickID id) const -> std::shared_ptr<Input::Gamepad> { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& gamepad : gamepads_) {
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if (gamepad->instance_id == id) {
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return gamepad;
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}
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}
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return nullptr;
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auto it = std::ranges::find_if(gamepads_,
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[id](const auto& gamepad) { return gamepad->instance_id == id; });
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return (it != gamepads_.end()) ? *it : nullptr;
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}
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auto Input::getGamepadByName(const std::string& name) const -> std::shared_ptr<Input::Gamepad> { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& gamepad : gamepads_) {
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if (gamepad && gamepad->name == name) {
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return gamepad;
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}
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}
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return nullptr;
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auto it = std::ranges::find_if(gamepads_,
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[&name](const auto& gamepad) { return gamepad && gamepad->name == name; });
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return (it != gamepads_.end()) ? *it : nullptr;
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}
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// Obtiene el SDL_GamepadButton asignado a un action
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@@ -511,19 +489,14 @@ auto Input::findAvailableGamepadByName(const std::string& gamepad_name) -> std::
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}
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// Buscar por nombre
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for (const auto& gamepad : gamepads_) {
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if (gamepad && gamepad->name == gamepad_name) {
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return gamepad;
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}
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auto by_name = std::ranges::find_if(gamepads_,
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[&gamepad_name](const auto& gamepad) { return gamepad && gamepad->name == gamepad_name; });
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if (by_name != gamepads_.end()) {
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return *by_name;
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}
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// Si no se encuentra por nombre, devolver el primer gamepad válido
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for (const auto& gamepad : gamepads_) {
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if (gamepad) {
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return gamepad;
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}
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}
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// Si llegamos aquí, no hay gamepads válidos
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return nullptr;
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auto first_valid = std::ranges::find_if(gamepads_,
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[](const auto& gamepad) { return static_cast<bool>(gamepad); });
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return (first_valid != gamepads_.end()) ? *first_valid : nullptr;
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}
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@@ -120,9 +120,7 @@ namespace {
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}
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// Si quedan colores sin asignar, añadirlos al final
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for (const auto& c : available) {
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result.push_back(c);
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}
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std::ranges::copy(available, std::back_inserter(result));
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Palette out{};
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out.fill(0);
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@@ -6,6 +6,7 @@
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#include <SDL3/SDL_filesystem.h>
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#include <algorithm>
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#include <numeric>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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@@ -14,11 +15,10 @@ namespace Resource {
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// Calculate CRC32 checksum for data verification
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auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
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uint32_t checksum = 0x12345678;
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for (unsigned char byte : data) {
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checksum = ((checksum << 5) + checksum) + byte;
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}
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return checksum;
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return std::accumulate(data.begin(), data.end(), uint32_t{0x12345678},
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[](uint32_t acc, unsigned char byte) -> uint32_t {
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return ((acc << 5) + acc) + byte;
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});
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}
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// XOR encryption (symmetric - same function for encrypt/decrypt)
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@@ -1425,11 +1425,11 @@ auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-co
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if (target == "0") {
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// Buscar la primera room que no sea esta
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for (const auto& r : Resource::Cache::get()->getRooms()) {
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if (r.name != deleted_name) {
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target = r.name;
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break;
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}
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const auto& rooms = Resource::Cache::get()->getRooms();
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auto it = std::ranges::find_if(rooms,
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[&deleted_name](const auto& r) { return r.name != deleted_name; });
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if (it != rooms.end()) {
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target = it->name;
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}
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}
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if (target == "0") { return "Cannot delete: no other room to navigate to"; }
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@@ -108,32 +108,23 @@ auto CollisionMap::getSlopeHeight(SDL_FPoint p, Tile slope) -> int {
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// Comprueba las colisiones con paredes derechas
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auto CollisionMap::checkRightSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& s : right_walls_) {
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if (checkCollision(s, rect)) {
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return s.x;
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}
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}
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return Collision::NONE;
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auto it = std::ranges::find_if(right_walls_,
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[&rect](const auto& s) { return checkCollision(s, rect); });
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return (it != right_walls_.end()) ? it->x : Collision::NONE;
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}
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// Comprueba las colisiones con paredes izquierdas
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auto CollisionMap::checkLeftSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& s : left_walls_) {
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if (checkCollision(s, rect)) {
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return s.x;
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}
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}
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return Collision::NONE;
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auto it = std::ranges::find_if(left_walls_,
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[&rect](const auto& s) { return checkCollision(s, rect); });
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return (it != left_walls_.end()) ? it->x : Collision::NONE;
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}
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// Comprueba las colisiones con techos
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auto CollisionMap::checkTopSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& s : top_floors_) {
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if (checkCollision(s, rect)) {
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return s.y;
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}
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}
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return Collision::NONE;
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auto it = std::ranges::find_if(top_floors_,
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[&rect](const auto& s) { return checkCollision(s, rect); });
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return (it != top_floors_.end()) ? it->y : Collision::NONE;
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}
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// Comprueba las colisiones punto con techos
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@@ -145,22 +136,16 @@ auto CollisionMap::checkTopSurfaces(const SDL_FPoint& p) -> bool {
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// Comprueba las colisiones con suelos
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auto CollisionMap::checkBottomSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& s : bottom_floors_) {
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if (checkCollision(s, rect)) {
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return s.y;
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}
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}
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return Collision::NONE;
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auto it = std::ranges::find_if(bottom_floors_,
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[&rect](const auto& s) { return checkCollision(s, rect); });
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return (it != bottom_floors_.end()) ? it->y : Collision::NONE;
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}
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// Comprueba las colisiones con conveyor belts
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auto CollisionMap::checkAutoSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
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for (const auto& s : conveyor_belt_floors_) {
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if (checkCollision(s, rect)) {
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return s.y;
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}
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}
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return Collision::NONE;
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auto it = std::ranges::find_if(conveyor_belt_floors_,
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[&rect](const auto& s) { return checkCollision(s, rect); });
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return (it != conveyor_belt_floors_.end()) ? it->y : Collision::NONE;
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}
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// Comprueba las colisiones punto con conveyor belts
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@@ -208,18 +193,16 @@ auto CollisionMap::checkRightSlopes(const SDL_FPoint& p) -> bool {
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// Obtiene puntero a slope en un punto (prioriza left_slopes_ sobre right_slopes_)
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auto CollisionMap::getSlopeAtPoint(const SDL_FPoint& p) const -> const LineDiagonal* { // NOLINT(readability-convert-member-functions-to-static)
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// Primero busca en rampas izquierdas
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for (const auto& slope : left_slopes_) {
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if (checkCollision(p, slope)) {
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return &slope;
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}
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auto pred = [&p](const auto& slope) { return static_cast<bool>(checkCollision(p, slope)); };
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auto left_it = std::ranges::find_if(left_slopes_, pred);
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if (left_it != left_slopes_.end()) {
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return &(*left_it);
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}
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// Luego busca en rampas derechas
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for (const auto& slope : right_slopes_) {
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if (checkCollision(p, slope)) {
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return &slope;
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}
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auto right_it = std::ranges::find_if(right_slopes_, pred);
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if (right_it != right_slopes_.end()) {
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return &(*right_it);
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}
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// No hay colisión con ninguna slope
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@@ -44,9 +44,7 @@ auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d)
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tilemap_flat.reserve(512); // 16 rows × 32 cols
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for (const auto& row : tilemap_2d) {
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for (int tile : row) {
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tilemap_flat.push_back(tile);
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}
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std::ranges::copy(row, std::back_inserter(tilemap_flat));
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}
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return tilemap_flat;
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@@ -135,12 +133,9 @@ void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const
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for (const auto& row_node : tilemap_node) {
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std::vector<int> row;
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row.reserve(32);
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for (const auto& tile_node : row_node) {
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row.push_back(tile_node.get_value<int>());
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}
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tilemap_2d.push_back(row);
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std::ranges::transform(row_node, std::back_inserter(row),
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[](const auto& tile_node) { return tile_node.template get_value<int>(); });
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tilemap_2d.push_back(std::move(row));
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}
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// Convert to 1D flat array
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@@ -36,9 +36,9 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
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// Inicializa el vector de colores
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const std::vector<std::string> COLORS = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
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for (const auto& color : COLORS) {
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color_.push_back(stringToColor(color));
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}
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color_.reserve(COLORS.size());
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std::ranges::transform(COLORS, std::back_inserter(color_),
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[](const auto& color) { return stringToColor(color); });
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}
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// Pinta el objeto en pantalla
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@@ -31,9 +31,9 @@ Ending2::Ending2()
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// Inicializa el vector de colores
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const std::vector<std::string> COLORS = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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for (const auto& color : COLORS) {
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colors_.push_back(stringToColor(color));
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}
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colors_.reserve(COLORS.size());
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std::ranges::transform(COLORS, std::back_inserter(colors_),
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[](const auto& color) { return stringToColor(color); });
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK)); // Cambia el color del borde
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iniSpriteList(); // Inicializa la lista de sprites
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@@ -3,6 +3,7 @@
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#include <SDL3/SDL.h>
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#include <cmath> // Para std::sqrt, std::min
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#include <numeric> // Para std::accumulate
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#include <utility>
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#include <vector> // Para vector
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@@ -865,14 +866,9 @@ auto Game::checkEndGame() -> bool {
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// Obtiene la cantidad total de items que hay en el mapeado del juego
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auto Game::getTotalItems() -> int {
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int items = 0;
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auto rooms = Resource::Cache::get()->getRooms();
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for (const auto& room : rooms) {
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items += room.room->items.size();
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}
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return items;
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const auto& rooms = Resource::Cache::get()->getRooms();
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return static_cast<int>(std::accumulate(rooms.begin(), rooms.end(), size_t{0},
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[](size_t acc, const auto& room) { return acc + room.room->items.size(); }));
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}
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// Pone el juego en pausa
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@@ -38,9 +38,9 @@ GameOver::GameOver()
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// Inicializa el vector de colores (de brillante a oscuro para fade)
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const std::vector<std::string> COLORS = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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for (const auto& color : COLORS) {
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colors_.push_back(stringToColor(color));
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}
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colors_.reserve(COLORS.size());
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std::ranges::transform(COLORS, std::back_inserter(colors_),
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[](const auto& color) { return stringToColor(color); });
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color_ = colors_.back(); // Empieza en black
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}
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@@ -259,9 +259,8 @@ void Logo::initColors() { // NOLINT(readability-convert-member-functions-to-sta
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static_cast<Uint8>(PaletteColor::CYAN),
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static_cast<Uint8>(PaletteColor::YELLOW),
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static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
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for (const auto& color : COLORS) {
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color_.push_back(color);
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}
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color_.reserve(COLORS.size());
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std::ranges::copy(COLORS, std::back_inserter(color_));
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}
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// Crea los sprites de cada linea
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@@ -3,6 +3,7 @@
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#include <SDL3/SDL.h>
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#include <algorithm> // Para ranges::transform
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#include <numeric> // Para std::accumulate
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#include <cctype> // Para toupper
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#include <sstream> // Para std::istringstream
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||||
#include <string> // Para string
|
||||
@@ -181,8 +182,8 @@ void Console::update(float delta_time) { // NOLINT(readability-function-cogniti
|
||||
|
||||
// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
|
||||
if (status_ == Status::ACTIVE) {
|
||||
int total_chars = 0;
|
||||
for (const auto& line : msg_lines_) { total_chars += static_cast<int>(line.size()); }
|
||||
const int total_chars = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0,
|
||||
[](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
|
||||
if (typewriter_chars_ < total_chars) {
|
||||
typewriter_timer_ += delta_time;
|
||||
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < total_chars) {
|
||||
@@ -337,11 +338,9 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
|
||||
const size_t SPACE_POS = upper.rfind(' ');
|
||||
if (SPACE_POS == std::string::npos) {
|
||||
// Modo comando: ciclar keywords visibles que empiecen por el prefijo
|
||||
for (const auto& kw : registry_.getVisibleKeywords()) {
|
||||
if (upper.empty() || kw.starts_with(upper)) {
|
||||
tab_matches_.emplace_back(kw);
|
||||
}
|
||||
}
|
||||
const auto KEYWORDS = registry_.getVisibleKeywords();
|
||||
std::ranges::copy_if(KEYWORDS, std::back_inserter(tab_matches_),
|
||||
[&upper](const auto& kw) { return upper.empty() || kw.starts_with(upper); });
|
||||
} else {
|
||||
const std::string BASE_CMD = upper.substr(0, SPACE_POS);
|
||||
const std::string SUB_PREFIX = upper.substr(SPACE_POS + 1);
|
||||
@@ -357,7 +356,8 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
|
||||
if (tab_matches_.empty()) { break; }
|
||||
tab_index_ = (tab_index_ + 1) % static_cast<int>(tab_matches_.size());
|
||||
std::string result = tab_matches_[static_cast<size_t>(tab_index_)];
|
||||
for (char& c : result) { c = static_cast<char>(std::tolower(static_cast<unsigned char>(c))); }
|
||||
std::ranges::transform(result, result.begin(),
|
||||
[](char c) { return static_cast<char>(std::tolower(static_cast<unsigned char>(c))); });
|
||||
input_line_ = result;
|
||||
break;
|
||||
}
|
||||
@@ -403,9 +403,8 @@ void Console::processCommand() {
|
||||
|
||||
// Typewriter: instantáneo si el comando lo requiere, letra a letra si no
|
||||
if (instant) {
|
||||
int total = 0;
|
||||
for (const auto& l : msg_lines_) { total += static_cast<int>(l.size()); }
|
||||
typewriter_chars_ = total;
|
||||
typewriter_chars_ = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0,
|
||||
[](int acc, const auto& l) { return acc + static_cast<int>(l.size()); });
|
||||
} else {
|
||||
typewriter_chars_ = 0;
|
||||
}
|
||||
|
||||
@@ -1012,9 +1012,9 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
|
||||
dynamic_providers_["PALETTE"] = []() -> std::vector<std::string> {
|
||||
std::vector<std::string> result = {"NEXT", "PREV", "SORT", "DEFAULT"};
|
||||
if (Screen::get() != nullptr) {
|
||||
for (const auto& name : Screen::get()->getPaletteNames()) {
|
||||
result.push_back(toUpper(name));
|
||||
}
|
||||
const auto NAMES = Screen::get()->getPaletteNames();
|
||||
std::ranges::transform(NAMES, std::back_inserter(result),
|
||||
[](const auto& name) { return toUpper(name); });
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -1023,10 +1023,11 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
|
||||
dynamic_providers_["SHADER PRESET"] = []() -> std::vector<std::string> {
|
||||
std::vector<std::string> result = {"NEXT", "PREV"};
|
||||
const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
|
||||
auto upper_name = [](const auto& p) { return toUpper(p.name); };
|
||||
if (IS_CRTPI) {
|
||||
for (const auto& p : Options::crtpi_presets) { result.push_back(toUpper(p.name)); }
|
||||
std::ranges::transform(Options::crtpi_presets, std::back_inserter(result), upper_name);
|
||||
} else {
|
||||
for (const auto& p : Options::postfx_presets) { result.push_back(toUpper(p.name)); }
|
||||
std::ranges::transform(Options::postfx_presets, std::back_inserter(result), upper_name);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -1119,7 +1120,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
|
||||
if (cat_node.contains("scope")) {
|
||||
const auto& scope_node = cat_node["scope"];
|
||||
if (scope_node.is_sequence()) {
|
||||
for (const auto& s : scope_node) { cat_scopes.push_back(s.get_value<std::string>()); }
|
||||
std::ranges::transform(scope_node, std::back_inserter(cat_scopes),
|
||||
[](const auto& s) { return s.template get_value<std::string>(); });
|
||||
} else {
|
||||
cat_scopes.push_back(scope_node.get_value<std::string>());
|
||||
}
|
||||
@@ -1160,9 +1162,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
|
||||
for (auto it = completions_node.begin(); it != completions_node.end(); ++it) {
|
||||
auto path = it.key().get_value<std::string>();
|
||||
std::vector<std::string> opts;
|
||||
for (const auto& opt : *it) {
|
||||
opts.push_back(opt.get_value<std::string>());
|
||||
}
|
||||
std::ranges::transform(*it, std::back_inserter(opts),
|
||||
[](const auto& opt) { return opt.template get_value<std::string>(); });
|
||||
def.completions[path] = std::move(opts);
|
||||
}
|
||||
}
|
||||
@@ -1181,9 +1182,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
|
||||
for (auto it = extras_completions.begin(); it != extras_completions.end(); ++it) {
|
||||
auto path = it.key().get_value<std::string>();
|
||||
std::vector<std::string> opts;
|
||||
for (const auto& opt : *it) {
|
||||
opts.push_back(opt.get_value<std::string>());
|
||||
}
|
||||
std::ranges::transform(*it, std::back_inserter(opts),
|
||||
[](const auto& opt) { return opt.template get_value<std::string>(); });
|
||||
def.completions[path] = std::move(opts);
|
||||
}
|
||||
}
|
||||
@@ -1236,10 +1236,9 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
|
||||
}
|
||||
|
||||
auto CommandRegistry::findCommand(const std::string& keyword) const -> const CommandDef* {
|
||||
for (const auto& cmd : commands_) {
|
||||
if (cmd.keyword == keyword) { return &cmd; }
|
||||
}
|
||||
return nullptr;
|
||||
auto it = std::ranges::find_if(commands_,
|
||||
[&keyword](const auto& cmd) { return cmd.keyword == keyword; });
|
||||
return (it != commands_.end()) ? &(*it) : nullptr;
|
||||
}
|
||||
|
||||
auto CommandRegistry::execute(const std::string& keyword, const std::vector<std::string>& args) const -> std::string {
|
||||
|
||||
@@ -306,8 +306,7 @@ auto Notifier::getVisibleHeight() const -> int {
|
||||
auto Notifier::getCodes() -> std::vector<std::string> {
|
||||
std::vector<std::string> codes;
|
||||
codes.reserve(notifications_.size());
|
||||
for (const auto& notification : notifications_) {
|
||||
codes.emplace_back(notification.code);
|
||||
}
|
||||
std::ranges::transform(notifications_, std::back_inserter(codes),
|
||||
[](const auto& notification) { return notification.code; });
|
||||
return codes;
|
||||
}
|
||||
Reference in New Issue
Block a user