retocs sucosets al minimap

This commit is contained in:
2026-04-02 19:16:01 +02:00
parent c14774478c
commit b5e822c65f
6 changed files with 76 additions and 22 deletions

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@@ -215,9 +215,10 @@ categories:
- keyword: EDIT - keyword: EDIT
handler: cmd_edit handler: cmd_edit
description: "Map editor mode (GAME only)" description: "Map editor mode (GAME only)"
usage: "EDIT [ON|OFF|REVERT|SHOW|HIDE] [INFO|GRID]" usage: "EDIT [ON|OFF|REVERT|SHOW|HIDE|MAPBG] [...]"
dynamic_completions: true
completions: completions:
EDIT: [ON, OFF, REVERT, SHOW, HIDE] EDIT: [ON, OFF, REVERT, SHOW, HIDE, MAPBG, MAPCONN]
EDIT SHOW: [INFO, GRID] EDIT SHOW: [INFO, GRID]
EDIT HIDE: [INFO, GRID] EDIT HIDE: [INFO, GRID]

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@@ -64,6 +64,14 @@ void MapEditor::loadSettings() {
auto yaml = fkyaml::node::deserialize(content); auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); } if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); }
if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); } if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); }
if (yaml.contains("minimap_bg")) {
if (yaml["minimap_bg"].is_string()) { settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>(); }
else if (yaml["minimap_bg"].is_integer()) { settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>()); }
}
if (yaml.contains("minimap_conn")) {
if (yaml["minimap_conn"].is_string()) { settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>(); }
else if (yaml["minimap_conn"].is_integer()) { settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>()); }
}
} catch (...) { } catch (...) {
// Fichero corrupto o vacío, usar defaults // Fichero corrupto o vacío, usar defaults
} }
@@ -80,6 +88,8 @@ void MapEditor::saveSettings() {
file << "# Map Editor Settings\n"; file << "# Map Editor Settings\n";
file << "grid: " << (settings_.grid ? "true" : "false") << "\n"; file << "grid: " << (settings_.grid ? "true" : "false") << "\n";
file << "show_render_info: " << (settings_.show_render_info ? "true" : "false") << "\n"; file << "show_render_info: " << (settings_.show_render_info ? "true" : "false") << "\n";
file << "minimap_bg: " << settings_.minimap_bg << "\n";
file << "minimap_conn: " << settings_.minimap_conn << "\n";
file.close(); file.close();
} }
@@ -100,13 +110,37 @@ auto MapEditor::showGrid(bool show) -> std::string {
return show ? "Grid ON" : "Grid OFF"; return show ? "Grid ON" : "Grid OFF";
} }
// Parsea un color por nombre o índice numérico
static auto parseColor(const std::string& value) -> Uint8 {
try { return static_cast<Uint8>(std::stoi(value)); }
catch (...) { return stringToColor(value); }
}
void MapEditor::toggleMiniMap() { void MapEditor::toggleMiniMap() {
if (!mini_map_) { if (!mini_map_) {
mini_map_ = std::make_unique<MiniMap>(); mini_map_ = std::make_unique<MiniMap>(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn));
} }
mini_map_visible_ = !mini_map_visible_; mini_map_visible_ = !mini_map_visible_;
} }
auto MapEditor::setMiniMapBg(const std::string& color) -> std::string {
settings_.minimap_bg = toLower(color);
saveSettings();
if (mini_map_) {
mini_map_->rebuild(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn));
}
return "minimap bg: " + settings_.minimap_bg;
}
auto MapEditor::setMiniMapConn(const std::string& color) -> std::string {
settings_.minimap_conn = toLower(color);
saveSettings();
if (mini_map_) {
mini_map_->rebuild(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn));
}
return "minimap conn: " + settings_.minimap_conn;
}
// Entra en modo editor // Entra en modo editor
void MapEditor::enter(std::shared_ptr<Room> room, std::shared_ptr<Player> player, const std::string& room_path, std::shared_ptr<Scoreboard::Data> scoreboard_data) { void MapEditor::enter(std::shared_ptr<Room> room, std::shared_ptr<Player> player, const std::string& room_path, std::shared_ptr<Scoreboard::Data> scoreboard_data) {
if (active_) { return; } if (active_) { return; }

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@@ -49,6 +49,8 @@ class MapEditor {
auto showGrid(bool show) -> std::string; auto showGrid(bool show) -> std::string;
[[nodiscard]] auto isGridEnabled() const -> bool { return settings_.grid; } [[nodiscard]] auto isGridEnabled() const -> bool { return settings_.grid; }
void toggleMiniMap(); void toggleMiniMap();
auto setMiniMapBg(const std::string& color) -> std::string;
auto setMiniMapConn(const std::string& color) -> std::string;
// Comandos para items // Comandos para items
auto setItemProperty(const std::string& property, const std::string& value) -> std::string; auto setItemProperty(const std::string& property, const std::string& value) -> std::string;
@@ -68,6 +70,8 @@ class MapEditor {
struct Settings { struct Settings {
bool grid{false}; bool grid{false};
bool show_render_info{false}; bool show_render_info{false};
std::string minimap_bg{"blue"};
std::string minimap_conn{"white"};
}; };
Settings settings_; Settings settings_;
void loadSettings(); void loadSettings();

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@@ -17,13 +17,20 @@
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp" // Para stringToColor
// Constructor: construye todo el minimapa // Constructor: construye todo el minimapa
MiniMap::MiniMap() { MiniMap::MiniMap(Uint8 bg_color, Uint8 conn_color) : bg_color_(bg_color), conn_color_(conn_color) {
buildTileColorTable("standard.gif"); buildTileColorTable("standard.gif");
layoutRooms(); layoutRooms();
buildRoomSurfaces(); buildRoomSurfaces();
composeFinalSurface(); composeFinalSurface();
} }
// Regenera la surface final con nuevo color de fondo
void MiniMap::rebuild(Uint8 bg_color, Uint8 conn_color) {
bg_color_ = bg_color;
conn_color_ = conn_color;
composeFinalSurface();
}
// Analiza el tileset y crea tabla: tile_index → color predominante // Analiza el tileset y crea tabla: tile_index → color predominante
void MiniMap::buildTileColorTable(const std::string& tileset_name) { void MiniMap::buildTileColorTable(const std::string& tileset_name) {
auto tileset = Resource::Cache::get()->getSurface(tileset_name); auto tileset = Resource::Cache::get()->getSurface(tileset_name);
@@ -196,7 +203,7 @@ void MiniMap::composeFinalSurface() {
Screen::get()->setRendererSurface(map_surface_); Screen::get()->setRendererSurface(map_surface_);
// 1. Fondo general // 1. Fondo general
map_surface_->clear(COLOR_BACKGROUND); map_surface_->clear(bg_color_);
// 2. Líneas de conexión entre rooms (debajo de todo) // 2. Líneas de conexión entre rooms (debajo de todo)
drawConnections(); drawConnections();
@@ -240,22 +247,22 @@ void MiniMap::drawConnections() {
int px = cellPixelX(mini.pos.x); int px = cellPixelX(mini.pos.x);
int py = cellPixelY(mini.pos.y); int py = cellPixelY(mini.pos.y);
// Conexión derecha: línea horizontal desde el borde derecho de esta room hasta el borde izquierdo de la vecina // Conexión derecha
if (room_data->right_room != "0" && !room_data->right_room.empty() && room_positions_.contains(room_data->right_room)) { if (room_data->right_room != "0" && !room_data->right_room.empty() && room_positions_.contains(room_data->right_room)) {
int x1 = px + CELL_W; int x1 = px + CELL_W;
int y_mid = py + CELL_H / 2; int y_mid = py + CELL_H / 2 - 1;
SDL_FRect line = {.x = static_cast<float>(x1), .y = static_cast<float>(y_mid), SDL_FRect line = {.x = static_cast<float>(x1), .y = static_cast<float>(y_mid),
.w = static_cast<float>(GAP), .h = 1.0F}; .w = static_cast<float>(GAP), .h = 3.0F};
map_surface_->fillRect(&line, COLOR_CONNECTION); map_surface_->fillRect(&line, conn_color_);
} }
// Conexión abajo: línea vertical desde el borde inferior de esta room hasta el borde superior de la vecina // Conexión abajo
if (room_data->lower_room != "0" && !room_data->lower_room.empty() && room_positions_.contains(room_data->lower_room)) { if (room_data->lower_room != "0" && !room_data->lower_room.empty() && room_positions_.contains(room_data->lower_room)) {
int x_mid = px + CELL_W / 2; int x_mid = px + CELL_W / 2 - 1;
int y1 = py + CELL_H; int y1 = py + CELL_H;
SDL_FRect line = {.x = static_cast<float>(x_mid), .y = static_cast<float>(y1), SDL_FRect line = {.x = static_cast<float>(x_mid), .y = static_cast<float>(y1),
.w = 1.0F, .h = static_cast<float>(GAP)}; .w = 3.0F, .h = static_cast<float>(GAP)};
map_surface_->fillRect(&line, COLOR_CONNECTION); map_surface_->fillRect(&line, conn_color_);
} }
} }
} }
@@ -267,10 +274,6 @@ void MiniMap::render(const std::string& current_room) {
auto game_surface = Screen::get()->getRendererSurface(); auto game_surface = Screen::get()->getRendererSurface();
if (!game_surface) { return; } if (!game_surface) { return; }
// Fondo negro en el play area
SDL_FRect bg = {.x = 0, .y = 0, .w = static_cast<float>(PlayArea::WIDTH), .h = static_cast<float>(PlayArea::HEIGHT)};
game_surface->fillRect(&bg, 0);
// Centrar el minimapa en el play area, centrado en la room actual // Centrar el minimapa en el play area, centrado en la room actual
auto it = room_positions_.find(current_room); auto it = room_positions_.find(current_room);
if (it == room_positions_.end()) { return; } if (it == room_positions_.end()) { return; }

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@@ -21,10 +21,11 @@ class Surface;
*/ */
class MiniMap { class MiniMap {
public: public:
MiniMap(); explicit MiniMap(Uint8 bg_color = 2, Uint8 conn_color = 14);
~MiniMap() = default; ~MiniMap() = default;
void render(const std::string& current_room); // Dibuja el minimapa centrado en la room actual void render(const std::string& current_room);
void rebuild(Uint8 bg_color, Uint8 conn_color); // Regenera la surface final
[[nodiscard]] auto isReady() const -> bool { return !room_positions_.empty(); } [[nodiscard]] auto isReady() const -> bool { return !room_positions_.empty(); }
private: private:
@@ -76,10 +77,10 @@ class MiniMap {
static constexpr int PADDING = 4; // Padding alrededor del minimapa static constexpr int PADDING = 4; // Padding alrededor del minimapa
// Colores del minimapa (índices de paleta) // Colores del minimapa (índices de paleta)
static constexpr Uint8 COLOR_BACKGROUND = 2; // Fondo general (blue, si border es 0 usamos 2) Uint8 bg_color_{2}; // Fondo general (configurable)
Uint8 conn_color_{14}; // Líneas de conexión (configurable)
static constexpr Uint8 COLOR_ROOM_BORDER = 0; // Borde de cada miniroom static constexpr Uint8 COLOR_ROOM_BORDER = 0; // Borde de cada miniroom
static constexpr Uint8 COLOR_SHADOW = 1; // Sombra de cada miniroom static constexpr Uint8 COLOR_SHADOW = 1; // Sombra de cada miniroom
static constexpr Uint8 COLOR_CONNECTION = 14; // Líneas de conexión entre rooms
}; };
#endif // _DEBUG #endif // _DEBUG

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@@ -709,7 +709,16 @@ static auto cmd_edit(const std::vector<std::string>& args) -> std::string {
if (args[1] == "INFO") { return MapEditor::get()->showInfo(show); } if (args[1] == "INFO") { return MapEditor::get()->showInfo(show); }
if (args[1] == "GRID") { return MapEditor::get()->showGrid(show); } if (args[1] == "GRID") { return MapEditor::get()->showGrid(show); }
} }
return "usage: edit [on|off|revert|show|hide] [info|grid]"; // EDIT MAPBG/MAPCONN <color>
if (args[0] == "MAPBG" && args.size() >= 2) {
if (!MapEditor::get() || !MapEditor::get()->isActive()) { return "Editor not active"; }
return MapEditor::get()->setMiniMapBg(args[1]);
}
if (args[0] == "MAPCONN" && args.size() >= 2) {
if (!MapEditor::get() || !MapEditor::get()->isActive()) { return "Editor not active"; }
return MapEditor::get()->setMiniMapConn(args[1]);
}
return "usage: edit [on|off|revert|show|hide|mapbg|mapconn] [...]";
} }
// SET <property> <value> — modifica propiedad del enemigo seleccionado o de la habitación // SET <property> <value> — modifica propiedad del enemigo seleccionado o de la habitación
@@ -1007,6 +1016,8 @@ void CommandRegistry::registerHandlers() {
}; };
dynamic_providers_["SET COLOR"] = color_provider; dynamic_providers_["SET COLOR"] = color_provider;
dynamic_providers_["SET BGCOLOR"] = color_provider; dynamic_providers_["SET BGCOLOR"] = color_provider;
dynamic_providers_["EDIT MAPBG"] = color_provider;
dynamic_providers_["EDIT MAPCONN"] = color_provider;
dynamic_providers_["SET BORDER"] = color_provider; dynamic_providers_["SET BORDER"] = color_provider;
dynamic_providers_["SET ITEMCOLOR1"] = color_provider; dynamic_providers_["SET ITEMCOLOR1"] = color_provider;
dynamic_providers_["SET ITEMCOLOR2"] = color_provider; dynamic_providers_["SET ITEMCOLOR2"] = color_provider;