style: deixant guapetes les capçaleres de les classes
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@@ -29,35 +29,23 @@ Title::Title()
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title_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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delta_timer_(std::make_unique<DeltaTimer>()),
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marquee_text_(Resource::get()->getText("gauntlet")),
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menu_text_(Resource::get()->getText("gauntlet")),
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first_active_letter_(0),
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last_active_letter_(0),
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cheevos_scroll_velocity_(0.0F),
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state_time_(0.0F),
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fade_accumulator_(0.0F),
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exit_scene_(SceneManager::Scene::GAME),
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is_remapping_keyboard_(false),
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is_remapping_joystick_(false),
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remap_step_(0),
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axis_cooldown_(0.0F),
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remap_completed_(false) {
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// Inicializa variables
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temp_keys_[0] = temp_keys_[1] = temp_keys_[2] = SDL_SCANCODE_UNKNOWN;
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temp_buttons_[0] = temp_buttons_[1] = temp_buttons_[2] = -1;
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menu_text_(Resource::get()->getText("gauntlet")) {
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// Inicializa arrays con valores por defecto
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temp_keys_.fill(SDL_SCANCODE_UNKNOWN);
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temp_buttons_.fill(-1);
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// Determina el estado inicial basado en opciones
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state_ = SceneManager::options == SceneManager::Options::TITLE_WITH_LOADING_SCREEN ? State::SHOW_LOADING_SCREEN : State::MAIN_MENU;
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// Establece SceneManager
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SceneManager::current = SceneManager::Scene::TITLE;
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SceneManager::options = SceneManager::Options::NONE;
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initMarquee();
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// Crea y rellena la textura para mostrar los logros
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createCheevosTexture();
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// Cambia el color del borde
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
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// Inicia la musica
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playMusic("title.ogg");
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// Acciones iniciales
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initMarquee(); // Inicializa la marquesina
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createCheevosTexture(); // Crea y rellena la textura para mostrar los logros
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK)); // Cambia el color del borde
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playMusic("title.ogg"); // Inicia la musica
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}
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// Inicializa la marquesina
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