diff --git a/data/config.txt b/data/config.txt index 56c3ec4..76d12ec 100644 --- a/data/config.txt +++ b/data/config.txt @@ -4,5 +4,5 @@ filter=FILTER_NEAREST vSync=true integerScale=true keepAspect=true -borderEnabled=false +borderEnabled=true borderSize=0.100000 diff --git a/data/room/05.room b/data/room/05.room index d36f92b..1fcc375 100644 --- a/data/room/05.room +++ b/data/room/05.room @@ -1,6 +1,6 @@ name=sigmasua bgColor=black -border=cyan +border=black tileset=standard.png roomUp=03.room roomDown=0 @@ -24,7 +24,7 @@ x1=9 y1=7 x2=25 y2=7 -color=red +color=bright_yellow [/enemy] [enemy] @@ -40,7 +40,7 @@ x1=3 y1=5 x2=3 y2=12 -color=red +color=bright_red [/enemy] [enemy] @@ -56,7 +56,7 @@ x1=10 y1=10 x2=10 y2=13 -color=bright_red +color=bright_magenta [/enemy] [enemy] @@ -72,7 +72,7 @@ x1=23 y1=10 x2=23 y2=13 -color=bright_red +color=bright_green [/enemy] [item] diff --git a/data/room/07.room b/data/room/07.room index 8804297..3bfc519 100644 --- a/data/room/07.room +++ b/data/room/07.room @@ -12,8 +12,8 @@ roomRight=04.room [/tilemap] [enemy] -tileset=paco.png -animation=paco.ani +tileset=bird.png +animation=bird.ani width=16 height=16 x=4 @@ -28,8 +28,8 @@ color=yellow [/enemy] [enemy] -tileset=paco.png -animation=paco.ani +tileset=bird.png +animation=bird.ani width=16 height=16 x=9 @@ -44,8 +44,8 @@ color=green [/enemy] [enemy] -tileset=paco.png -animation=paco.ani +tileset=bird.png +animation=bird.ani width=16 height=16 x=26 diff --git a/source/director.cpp b/source/director.cpp index 7a63d40..c674400 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -383,6 +383,8 @@ bool Director::setFileList() asset->add("/media/enemies/sigmasua.ani", data); asset->add("/media/enemies/diskette.png", bitmap); asset->add("/media/enemies/diskette.ani", data); + asset->add("/media/enemies/bird.png", bitmap); + asset->add("/media/enemies/bird.ani", data); asset->add("/media/player/player.png", bitmap); asset->add("/media/player/player.ani", data); diff --git a/todo.txt b/todo.txt index e1cc4c1..1654854 100644 --- a/todo.txt +++ b/todo.txt @@ -17,6 +17,8 @@ x (A) Enemigos de diferente tamaño {cm:2022-08-30} (A) Color de los items al estilo jet set willy de amstrad, que brillan con dos colores x (A) Temporizador de inicio de los items, para poder hacer que brillen a distinto ritmo. Esto es incompatible con lo anterior {cm:2022-08-30} (A) Crear efecto de fade estilo spectrum, cambiando el color de las cosas a rojo, morado, azul, negro +(A) Hacer que los enemigos tengan flip +(A) Cabiar los colores del texto del marcador segun la habitación x (A) Poner la info de debug con la tipografia adecuada {cm:2022-08-30} x (A) El modo debug debe pintar la rejilla {cm:2022-08-30}