diff --git a/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp b/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp index b02ac18..3105459 100644 --- a/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp +++ b/source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp @@ -5,6 +5,7 @@ #include // std::min, std::max, std::floor #include // std::floor #include // memcpy, strlen +#include // std::cout #ifndef __APPLE__ #include "core/rendering/sdl3gpu/crtpi_frag_spv.h" @@ -422,7 +423,7 @@ namespace Rendering { return false; } driver_name_ = SDL_GetGPUDeviceDriver(device_); - SDL_Log("SDL3GPUShader: driver = %s", driver_name_.c_str()); + std::cout << "GPU Driver : " << driver_name_ << '\n'; // ---------------------------------------------------------------- // 2. Claim window (una sola vez — no liberar hasta destroy()) @@ -519,7 +520,7 @@ namespace Rendering { } is_initialized_ = true; - SDL_Log("SDL3GPUShader: initialized OK — game %dx%d, oversample %d", game_width_, game_height_, oversample_); + std::cout << "GPU Shader : initialized OK — game " << game_width_ << 'x' << game_height_ << ", oversample " << oversample_ << '\n'; return true; }