Movida la carga de recursos al objeto director
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@@ -11,7 +11,6 @@ Enemy::Enemy(enemy_t enemy)
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renderer = enemy.renderer;
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// Crea objetos
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//texture = new Texture(renderer, asset->get(enemy.tileset));
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texture = resource->getTexture(enemy.tileset);
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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@@ -47,7 +46,6 @@ Enemy::Enemy(enemy_t enemy)
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// Destructor
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Enemy::~Enemy()
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{
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//delete texture;
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delete sprite;
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}
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