Movida la carga de recursos al objeto director
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@@ -109,9 +109,6 @@ private:
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// Dibuja la pantalla negra
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void renderBlackScreen();
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// Carga los recursos
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void loadResources();
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public:
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// Constructor
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Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, Input *input, Debug *debug);
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