Trabajando en los frames iniciales aleatorios de los enemigos
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@@ -13,14 +13,14 @@ int main(int argc, char *args[])
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printf("Starting the game...\n\n");
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// Crea el objeto Director
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Director *mDirector = new Director(args[0]);
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Director *director = new Director(args[0]);
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// Bucle principal
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mDirector->run();
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director->run();
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// Destruye el objeto Director
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delete mDirector;
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mDirector = nullptr;
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delete director;
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director = nullptr;
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printf("\nShutting down the game...\n");
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