renombrats alguns fitxers de recursos
@@ -7,11 +7,11 @@ room_left=0
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room_right=02.room
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[tilemap]
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room1.tmx
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01.tmx
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[tilemap-end]
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[enemy]
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tileset=enemy01.png
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tileset=paco.png
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width=16
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height=16
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x=1
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@@ -26,7 +26,7 @@ color=red
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[enemy-end]
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[enemy]
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tileset=enemy01.png
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tileset=paco.png
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width=16
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height=16
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x=5
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -7,11 +7,11 @@ room_left=01.room
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room_right=03.room
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[tilemap]
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room2.tmx
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02.tmx
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[tilemap-end]
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[enemy]
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tileset=enemy01.png
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tileset=paco.png
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width=16
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height=16
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x=14
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,
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@@ -7,11 +7,11 @@ room_left=02.room
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room_right=0
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[tilemap]
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room3.tmx
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03.tmx
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[tilemap-end]
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[enemy]
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tileset=enemy02.png
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tileset=chip.png
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width=8
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height=16
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x=4
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@@ -26,7 +26,7 @@ color=green
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[enemy-end]
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[enemy]
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tileset=enemy02.png
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tileset=chip.png
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width=8
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height=16
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x=10
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@@ -41,7 +41,7 @@ color=light_blue
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[enemy-end]
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[enemy]
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tileset=enemy02.png
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tileset=chip.png
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width=8
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height=16
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x=16
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -7,11 +7,11 @@ room_left=0
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room_right=05.room
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[tilemap]
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room4.tmx
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04.tmx
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[tilemap-end]
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[enemy]
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tileset=enemy02.png
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tileset=chip.png
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width=8
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height=16
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x=1
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@@ -26,7 +26,7 @@ color=purple
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[enemy-end]
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[enemy]
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tileset=enemy02.png
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tileset=chip.png
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width=8
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height=16
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x=30
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@@ -41,7 +41,7 @@ color=light_white
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[enemy-end]
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[enemy]
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tileset=enemy03.png
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tileset=wave.png
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width=8
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height=8
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x=15
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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25,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,0,249,249,249,249,249,249,249,249,249,249,249,249,249,25,
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@@ -7,5 +7,5 @@ room_left=04.room
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room_right=0
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[tilemap]
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room5.tmx
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05.tmx
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[tilemap-end]
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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Before Width: | Height: | Size: 208 B After Width: | Height: | Size: 208 B |
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Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 239 B |
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Before Width: | Height: | Size: 149 B After Width: | Height: | Size: 149 B |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
@@ -202,15 +202,15 @@ void Director::setFileList()
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mAsset->add("/data/room/03.room", room);
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mAsset->add("/data/room/04.room", room);
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mAsset->add("/data/room/05.room", room);
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mAsset->add("/data/room/room1.tmx", room);
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mAsset->add("/data/room/room2.tmx", room);
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mAsset->add("/data/room/room3.tmx", room);
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mAsset->add("/data/room/room4.tmx", room);
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mAsset->add("/data/room/room5.tmx", room);
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mAsset->add("/media/tilesets/room1.png", bitmap);
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mAsset->add("/media/enemies/enemy01.png", bitmap);
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mAsset->add("/media/enemies/enemy02.png", bitmap);
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mAsset->add("/media/enemies/enemy03.png", bitmap);
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mAsset->add("/data/room/01.tmx", room);
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mAsset->add("/data/room/02.tmx", room);
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mAsset->add("/data/room/03.tmx", room);
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mAsset->add("/data/room/04.tmx", room);
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mAsset->add("/data/room/05.tmx", room);
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mAsset->add("/media/tilesets/standard.png", bitmap);
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mAsset->add("/media/enemies/paco.png", bitmap);
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mAsset->add("/media/enemies/chip.png", bitmap);
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mAsset->add("/media/enemies/wave.png", bitmap);
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mAsset->add("/media/player/player01.png", bitmap);
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mAsset->add("/media/items/items.png", bitmap);
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}
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