renombrats alguns fitxers de recursos

This commit is contained in:
2022-08-07 15:18:32 +02:00
parent 01d96ec1ce
commit c0b24b9cc7
15 changed files with 28 additions and 28 deletions

View File

@@ -7,11 +7,11 @@ room_left=0
room_right=02.room
[tilemap]
room1.tmx
01.tmx
[tilemap-end]
[enemy]
tileset=enemy01.png
tileset=paco.png
width=16
height=16
x=1
@@ -26,7 +26,7 @@ color=red
[enemy-end]
[enemy]
tileset=enemy01.png
tileset=paco.png
width=16
height=16
x=5

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

View File

@@ -7,11 +7,11 @@ room_left=01.room
room_right=03.room
[tilemap]
room2.tmx
02.tmx
[tilemap-end]
[enemy]
tileset=enemy01.png
tileset=paco.png
width=16
height=16
x=14

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,

View File

@@ -7,11 +7,11 @@ room_left=02.room
room_right=0
[tilemap]
room3.tmx
03.tmx
[tilemap-end]
[enemy]
tileset=enemy02.png
tileset=chip.png
width=8
height=16
x=4
@@ -26,7 +26,7 @@ color=green
[enemy-end]
[enemy]
tileset=enemy02.png
tileset=chip.png
width=8
height=16
x=10
@@ -41,7 +41,7 @@ color=light_blue
[enemy-end]
[enemy]
tileset=enemy02.png
tileset=chip.png
width=8
height=16
x=16

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

View File

@@ -7,11 +7,11 @@ room_left=0
room_right=05.room
[tilemap]
room4.tmx
04.tmx
[tilemap-end]
[enemy]
tileset=enemy02.png
tileset=chip.png
width=8
height=16
x=1
@@ -26,7 +26,7 @@ color=purple
[enemy-end]
[enemy]
tileset=enemy02.png
tileset=chip.png
width=8
height=16
x=30
@@ -41,7 +41,7 @@ color=light_white
[enemy-end]
[enemy]
tileset=enemy03.png
tileset=wave.png
width=8
height=8
x=15

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
25,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,0,249,249,249,249,249,249,249,249,249,249,249,249,249,25,

View File

@@ -7,5 +7,5 @@ room_left=04.room
room_right=0
[tilemap]
room5.tmx
05.tmx
[tilemap-end]

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

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@@ -202,15 +202,15 @@ void Director::setFileList()
mAsset->add("/data/room/03.room", room);
mAsset->add("/data/room/04.room", room);
mAsset->add("/data/room/05.room", room);
mAsset->add("/data/room/room1.tmx", room);
mAsset->add("/data/room/room2.tmx", room);
mAsset->add("/data/room/room3.tmx", room);
mAsset->add("/data/room/room4.tmx", room);
mAsset->add("/data/room/room5.tmx", room);
mAsset->add("/media/tilesets/room1.png", bitmap);
mAsset->add("/media/enemies/enemy01.png", bitmap);
mAsset->add("/media/enemies/enemy02.png", bitmap);
mAsset->add("/media/enemies/enemy03.png", bitmap);
mAsset->add("/data/room/01.tmx", room);
mAsset->add("/data/room/02.tmx", room);
mAsset->add("/data/room/03.tmx", room);
mAsset->add("/data/room/04.tmx", room);
mAsset->add("/data/room/05.tmx", room);
mAsset->add("/media/tilesets/standard.png", bitmap);
mAsset->add("/media/enemies/paco.png", bitmap);
mAsset->add("/media/enemies/chip.png", bitmap);
mAsset->add("/media/enemies/wave.png", bitmap);
mAsset->add("/media/player/player01.png", bitmap);
mAsset->add("/media/items/items.png", bitmap);
}