FIx: El logo se formaba mal despues de haber toqueteado cosas de la clase Sprite
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@@ -19,9 +19,11 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
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sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
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texture2->setColor(0, 0, 0);
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texture2->setColor(0, 0, 0);
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// Crea los sprites de cada linea
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for (int i = 0; i < texture->getHeight(); ++i)
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for (int i = 0; i < texture->getHeight(); ++i)
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{
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{
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sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
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sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
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sprite.back()->setSpriteClip(0, i, texture->getWidth(), 1);
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if (i % 2 == 0)
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if (i % 2 == 0)
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{
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{
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sprite.at(i)->setPosX(256 + (i * 3));
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sprite.at(i)->setPosX(256 + (i * 3));
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@@ -214,7 +214,6 @@ void Stats::loadFromServer()
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list.push_back(stat);
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list.push_back(stat);
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count = count - 3;
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count = count - 3;
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std::cout << stat.name << ";" << stat.visited << ";" << stat.died << std::endl;
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}
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}
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}
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}
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@@ -244,7 +243,6 @@ void Stats::saveToServer()
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for (auto item : list)
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for (auto item : list)
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{
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{
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data = data + nameToNumber(item.name) + ";" + std::to_string(item.visited) + ";" + std::to_string(item.died) + ";";
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data = data + nameToNumber(item.name) + ";" + std::to_string(item.visited) + ";" + std::to_string(item.died) + ";";
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// std::cout << "GUARDADO: " << item.name << ";" << item.visited << ";" << item.died << std::endl;
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}
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}
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jscore::setUserData(options->online.gameID, options->online.jailerID, data);
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jscore::setUserData(options->online.gameID, options->online.jailerID, data);
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}
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}
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