Trabajando en la precarga de habitaciones
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@@ -30,7 +30,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
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itemTracker = new ItemTracker();
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roomTracker = new RoomTracker();
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room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
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room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, debug);
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player = new Player(spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug);
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eventHandler = new SDL_Event();
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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@@ -301,7 +301,7 @@ bool Game::changeRoom(std::string file)
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room = nullptr;
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// Crea un objeto habitación nuevo a partir del fichero
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room = new Room(asset->get(file), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
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room = new Room(resource->getRoom(file), renderer, screen, asset, options, itemTracker, &board.items, debug);
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// Actualiza el marcador
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const color_t c = room->getBorderColor(); // Pone el color del marcador
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@@ -390,7 +390,7 @@ void Game::killPlayer()
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setBlackScreen();
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
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room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, debug);
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player = new Player(spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug);
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room->pause();
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