Trabajando en el marcador

This commit is contained in:
2022-08-31 13:56:17 +02:00
parent fff400be8f
commit c57fbf7bc3
11 changed files with 180 additions and 16 deletions

82
source/scoreboard.cpp Normal file
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#include "scoreboard.h"
#include <fstream>
#include <sstream>
// Constructor
ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset)
{
// Obten punteros a objetos
this->asset = asset;
this->renderer = renderer;
// Reserva memoria para los objetos
texture = new LTexture();
loadTextureFromFile(texture, asset->get("player01.png"), renderer);
sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
sprite->setCurrentAnimation("walk_menu");
// Inicializa las variables
counter = 0;
colorChangeSpeed = 4;
// Inicializa los colores
color_t c = stringToColor("blue");
color.push_back(c);
c = stringToColor("red");
color.push_back(c);
c = stringToColor("purple");
color.push_back(c);
c = stringToColor("green");
color.push_back(c);
c = stringToColor("cyan");
color.push_back(c);
c = stringToColor("yellow");
color.push_back(c);
}
// Destructor
ScoreBoard::~ScoreBoard()
{
texture->unload();
delete texture;
texture = nullptr;
delete sprite;
sprite = nullptr;
}
// Pinta el objeto en pantalla
void ScoreBoard::render()
{
const int num_lives = 9;
// Dibuja el fondo del marcador
const SDL_Rect rect = {0, 17 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_RenderFillRect(renderer, &rect);
sprite->setPosY(18 * BLOCK);
int index;
int desp = (counter / 40) % 8;
for (int i = 0; i < num_lives; i++)
{
sprite->setPosX(8 + (16 * i) + desp);
index = i % color.size();
sprite->getTexture()->setColor(color[index].r, color[index].g, color[index].b);
sprite->render();
}
}
// Actualiza las variables del objeto
void ScoreBoard::update()
{
counter++;
sprite->update();
}