canvi de pc
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@@ -1,18 +1,19 @@
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#include "logo.h"
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <string> // for basic_string, string
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#include "asset.h" // for Asset
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic
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#include "options.h" // for Options, options, SectionState, Section
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <string> // for basic_string, string
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#include "asset.h" // for Asset
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic
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#include "options.h" // for Options, options, SectionState, Section
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor
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#include "defines.h"
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// Constructor
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Logo::Logo()
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@@ -153,43 +154,43 @@ void Logo::updateTextureColors()
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since_1998_texture_->setColor(color_[7].r, color_[7].g, color_[7].b);
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}
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else if (counter_ == init_fade_ + inc * 0)
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else if (counter_ == INIT_FADE_ + inc * 0)
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{
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jailgames_texture_->setColor(color_[6].r, color_[6].g, color_[6].b);
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since_1998_texture_->setColor(color_[6].r, color_[6].g, color_[6].b);
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}
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else if (counter_ == init_fade_ + inc * 1)
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else if (counter_ == INIT_FADE_ + inc * 1)
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{
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jailgames_texture_->setColor(color_[5].r, color_[5].g, color_[5].b);
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since_1998_texture_->setColor(color_[5].r, color_[5].g, color_[5].b);
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}
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else if (counter_ == init_fade_ + inc * 2)
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else if (counter_ == INIT_FADE_ + inc * 2)
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{
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jailgames_texture_->setColor(color_[4].r, color_[4].g, color_[4].b);
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since_1998_texture_->setColor(color_[4].r, color_[4].g, color_[4].b);
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}
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else if (counter_ == init_fade_ + inc * 3)
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else if (counter_ == INIT_FADE_ + inc * 3)
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{
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jailgames_texture_->setColor(color_[3].r, color_[3].g, color_[3].b);
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since_1998_texture_->setColor(color_[3].r, color_[3].g, color_[3].b);
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}
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else if (counter_ == init_fade_ + inc * 4)
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else if (counter_ == INIT_FADE_ + inc * 4)
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{
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jailgames_texture_->setColor(color_[2].r, color_[2].g, color_[2].b);
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since_1998_texture_->setColor(color_[2].r, color_[2].g, color_[2].b);
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}
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else if (counter_ == init_fade_ + inc * 5)
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else if (counter_ == INIT_FADE_ + inc * 5)
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{
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jailgames_texture_->setColor(color_[1].r, color_[1].g, color_[1].b);
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since_1998_texture_->setColor(color_[1].r, color_[1].g, color_[1].b);
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}
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else if (counter_ == init_fade_ + inc * 6)
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else if (counter_ == INIT_FADE_ + inc * 6)
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{
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jailgames_texture_->setColor(color_[0].r, color_[0].g, color_[0].b);
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since_1998_texture_->setColor(color_[0].r, color_[0].g, color_[0].b);
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@@ -200,7 +201,7 @@ void Logo::updateTextureColors()
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void Logo::update()
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{
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// Comprueba que la diferencia de ticks sea mayor a la velocidad del juego
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if (SDL_GetTicks() - ticks_ > ticks_speed_)
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if (SDL_GetTicks() - ticks_ > GAME_SPEED)
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{
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// Actualiza el contador de ticks
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ticks_ = SDL_GetTicks();
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@@ -220,7 +221,7 @@ void Logo::update()
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screen_->update();
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// Comprueba si ha terminado el logo
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if (counter_ == end_logo_ + post_logo_)
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if (counter_ == END_LOGO_ + POST_LOGO_)
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{
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endSection();
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}
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