Trabajando en la sección EnterID
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@@ -135,7 +135,7 @@ void Notify::showText(std::string text)
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_RenderClear(renderer);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, despV, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, despV, text, 1, {255, 255, 255}, 2, {0, 0, 0});
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite
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@@ -29,7 +29,10 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
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gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
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if (gameCanvas == nullptr)
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{
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std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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if (options->console)
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{
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std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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// Establece el modo de video
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