afegit pixel_reveal a credits i a ending
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@@ -15,6 +15,7 @@
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#include "core/resources/resource_cache.hpp" // Para ResourceRoom, Resource
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#include "core/resources/resource_list.hpp" // Para Asset
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#include "core/system/global_events.hpp" // Para check
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#include "game/defaults.hpp" // Para Defaults::Game
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#include "game/gameplay/cheevos.hpp" // Para Cheevos
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#include "game/gameplay/item_tracker.hpp" // Para ItemTracker
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#include "game/gameplay/room.hpp" // Para Room, RoomData
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@@ -26,7 +27,6 @@
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#include "game/ui/notifier.hpp" // Para Notifier, NotificationText, CHEEVO_NO...
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#include "utils/defines.hpp" // Para Tile::SIZE, PlayArea::HEIGHT, RoomBorder::BOTTOM
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#include "utils/utils.hpp" // Para PaletteColor, stringToColor
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#include "game/defaults.hpp" // Para Defaults::Game
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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@@ -40,8 +40,7 @@ Game::Game(Mode mode)
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stats_(std::make_shared<Stats>(Resource::List::get()->get("stats.csv"), Resource::List::get()->get("stats_buffer.csv"))),
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mode_(mode),
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current_room_(Defaults::Game::Room::INITIAL),
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spawn_data_(Player::SpawnData(Defaults::Game::Player::SPAWN_X, Defaults::Game::Player::SPAWN_Y, 0, 0, 0, Player::State::ON_GROUND, Defaults::Game::Player::SPAWN_FLIP))
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{
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spawn_data_(Player::SpawnData(Defaults::Game::Player::SPAWN_X, Defaults::Game::Player::SPAWN_Y, 0, 0, 0, Player::State::ON_GROUND, Defaults::Game::Player::SPAWN_FLIP)) {
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// Crea objetos e inicializa variables
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ItemTracker::init();
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demoInit();
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