imlementant supersampling
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@@ -718,6 +718,9 @@ namespace Options {
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parseFloatField(p, "gamma", preset.gamma);
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parseFloatField(p, "curvature", preset.curvature);
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parseFloatField(p, "bleeding", preset.bleeding);
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if (p.contains("supersampling")) {
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try { preset.supersampling = p["supersampling"].get_value<bool>(); } catch (...) {}
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}
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postfx_presets.push_back(preset);
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}
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}
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@@ -759,6 +762,9 @@ namespace Options {
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file << "# gamma: gamma correction input 2.4 / output 2.2\n";
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file << "# curvature: CRT barrel distortion\n";
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file << "# bleeding: NTSC horizontal colour bleeding\n";
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file << "# supersampling: 3x internal resolution, scanlines baked in CPU + linear filter\n";
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file << "# true = consistent 33% scanlines at any zoom (slight softening at non-3x)\n";
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file << "# false = sharp pixel art, scanlines depend on zoom (33% at 3x, 25% at 4x)\n";
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file << "\n";
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file << "presets:\n";
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file << " - name: \"CRT\"\n";
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@@ -769,6 +775,16 @@ namespace Options {
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file << " gamma: 0.8\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " supersampling: false\n";
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file << " - name: \"CRT-SS\"\n";
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file << " vignette: 0.6\n";
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file << " scanlines: 0.7\n";
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file << " chroma: 0.15\n";
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file << " mask: 0.6\n";
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file << " gamma: 0.8\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " supersampling: true\n";
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file << " - name: \"NTSC\"\n";
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file << " vignette: 0.4\n";
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file << " scanlines: 0.5\n";
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@@ -777,6 +793,7 @@ namespace Options {
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file << " gamma: 0.5\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.6\n";
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file << " supersampling: false\n";
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file << " - name: \"CURVED\"\n";
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file << " vignette: 0.5\n";
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file << " scanlines: 0.6\n";
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@@ -785,6 +802,7 @@ namespace Options {
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file << " gamma: 0.7\n";
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file << " curvature: 0.8\n";
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file << " bleeding: 0.0\n";
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file << " supersampling: false\n";
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file << " - name: \"SCANLINES\"\n";
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file << " vignette: 0.0\n";
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file << " scanlines: 0.8\n";
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@@ -793,6 +811,7 @@ namespace Options {
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file << " gamma: 0.0\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " supersampling: false\n";
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file << " - name: \"SUBTLE\"\n";
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file << " vignette: 0.3\n";
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file << " scanlines: 0.4\n";
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@@ -801,6 +820,7 @@ namespace Options {
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file << " gamma: 0.3\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " supersampling: false\n";
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file.close();
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@@ -116,14 +116,15 @@ namespace Options {
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// Estructura para un preset de PostFX
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struct PostFXPreset {
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std::string name; // Nombre del preset
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float vignette{0.6F}; // Intensidad de la viñeta (0.0 = ninguna, 1.0 = máxima)
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float scanlines{0.7F}; // Intensidad de las scanlines (0.0 = desactivadas, 1.0 = máximas)
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float chroma{0.15F}; // Intensidad de la aberración cromática (0.0 = ninguna, 1.0 = máxima)
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float mask{0.0F}; // Intensidad de la máscara de fósforo RGB (0.0 = desactivada, 1.0 = máxima)
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float gamma{0.0F}; // Corrección gamma input 2.4 / output 2.2 (0.0 = off, 1.0 = plena)
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float curvature{0.0F}; // Distorsión barrel CRT (0.0 = plana, 1.0 = máxima curvatura)
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float bleeding{0.0F}; // Sangrado de color NTSC horizontal Y/C (0.0 = off, 1.0 = máximo)
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std::string name; // Nombre del preset
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float vignette{0.6F}; // Intensidad de la viñeta (0.0 = ninguna, 1.0 = máxima)
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float scanlines{0.7F}; // Intensidad de las scanlines (0.0 = desactivadas, 1.0 = máximas)
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float chroma{0.15F}; // Intensidad de la aberración cromática (0.0 = ninguna, 1.0 = máxima)
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float mask{0.0F}; // Intensidad de la máscara de fósforo RGB (0.0 = desactivada, 1.0 = máxima)
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float gamma{0.0F}; // Corrección gamma input 2.4 / output 2.2 (0.0 = off, 1.0 = plena)
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float curvature{0.0F}; // Distorsión barrel CRT (0.0 = plana, 1.0 = máxima curvatura)
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float bleeding{0.0F}; // Sangrado de color NTSC horizontal Y/C (0.0 = off, 1.0 = máximo)
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bool supersampling{false}; // 3x supersampling: scanlines horneadas en CPU + sampler LINEAR
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};
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// --- Variables globales ---
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