Resuelto: los enemigos se crean con la paleta por defecto

This commit is contained in:
2022-11-01 09:48:35 +01:00
parent 008cce9f8b
commit cb62cb8eb0
2 changed files with 2 additions and 1 deletions

View File

@@ -231,7 +231,7 @@ void Director::loadResources(section_t section)
// Animaciones // Animaciones
std::vector<std::string> animationList; std::vector<std::string> animationList;
animationList.push_back("shine"); animationList.push_back("shine.ani");
resource->loadAnimations(animationList); resource->loadAnimations(animationList);

View File

@@ -397,6 +397,7 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o
for (auto &enemy : room->enemies) for (auto &enemy : room->enemies)
{ {
enemy.renderer = renderer; enemy.renderer = renderer;
enemy.palette = options->palette;
enemies.push_back(new Enemy(enemy)); enemies.push_back(new Enemy(enemy));
} }