Resuelto: los enemigos se crean con la paleta por defecto
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@@ -231,7 +231,7 @@ void Director::loadResources(section_t section)
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// Animaciones
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// Animaciones
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std::vector<std::string> animationList;
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std::vector<std::string> animationList;
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animationList.push_back("shine");
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animationList.push_back("shine.ani");
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resource->loadAnimations(animationList);
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resource->loadAnimations(animationList);
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@@ -397,6 +397,7 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o
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for (auto &enemy : room->enemies)
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for (auto &enemy : room->enemies)
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{
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{
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enemy.renderer = renderer;
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enemy.renderer = renderer;
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enemy.palette = options->palette;
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enemies.push_back(new Enemy(enemy));
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enemies.push_back(new Enemy(enemy));
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}
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}
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