linter
This commit is contained in:
@@ -243,45 +243,45 @@ bool Director::setFileList() {
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#ifdef MACOS_BUNDLE
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const std::string prefix = "/../Resources";
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#else
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const std::string prefix = "";
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const std::string PREFIX;
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#endif
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// Texto
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Asset::get()->add(prefix + "/data/font/smb2.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/debug.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/debug.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/gauntlet.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/gauntlet.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/subatomic.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/subatomic.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/8bithud.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
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Asset::get()->add(PREFIX + "/data/font/smb2.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/font/smb2.txt", AssetType::FONT);
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Asset::get()->add(PREFIX + "/data/font/debug.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/font/debug.txt", AssetType::FONT);
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Asset::get()->add(PREFIX + "/data/font/gauntlet.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/font/gauntlet.txt", AssetType::FONT);
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Asset::get()->add(PREFIX + "/data/font/subatomic.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/font/subatomic.txt", AssetType::FONT);
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Asset::get()->add(PREFIX + "/data/font/8bithud.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/font/8bithud.txt", AssetType::FONT);
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// Paletas
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Asset::get()->add(prefix + "/data/palette/zx-spectrum.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/zx-spectrum-adjusted.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/zxarne-5-2.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/black-and-white.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/green-phosphor.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/orange-screen.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/ruzx-spectrum.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/ruzx-spectrum-revision-2.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/pico-8.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/sweetie-16.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/island-joy-16.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/lost-century.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/na16.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/palette/steam-lords.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/zx-spectrum.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/zx-spectrum-adjusted.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/zxarne-5-2.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/black-and-white.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/green-phosphor.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/orange-screen.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/ruzx-spectrum.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/ruzx-spectrum-revision-2.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/pico-8.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/sweetie-16.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/island-joy-16.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/lost-century.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/na16.pal", AssetType::PALETTE);
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Asset::get()->add(PREFIX + "/data/palette/steam-lords.pal", AssetType::PALETTE);
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// Shaders
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Asset::get()->add(prefix + "/data/shaders/crtpi_vertex.glsl", AssetType::DATA);
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Asset::get()->add(prefix + "/data/shaders/crtpi_fragment.glsl", AssetType::DATA);
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Asset::get()->add(prefix + "/data/shaders/crtpi_vertex_es.glsl", AssetType::DATA);
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Asset::get()->add(prefix + "/data/shaders/crtpi_fragment_es.glsl", AssetType::DATA);
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Asset::get()->add(PREFIX + "/data/shaders/crtpi_vertex.glsl", AssetType::DATA);
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Asset::get()->add(PREFIX + "/data/shaders/crtpi_fragment.glsl", AssetType::DATA);
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Asset::get()->add(PREFIX + "/data/shaders/crtpi_vertex_es.glsl", AssetType::DATA);
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Asset::get()->add(PREFIX + "/data/shaders/crtpi_fragment_es.glsl", AssetType::DATA);
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// Datos
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Asset::get()->add(prefix + "/data/input/gamecontrollerdb.txt", AssetType::DATA);
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Asset::get()->add(PREFIX + "/data/input/gamecontrollerdb.txt", AssetType::DATA);
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// Ficheros de sistema
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Asset::get()->add(system_folder_ + "/config.txt", AssetType::DATA, false, true);
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@@ -292,182 +292,182 @@ bool Director::setFileList() {
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// Tilemaps y Rooms
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for (int i = 1; i <= 60; ++i) {
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std::string index = (i < 10 ? "0" : "") + std::to_string(i);
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Asset::get()->add(prefix + "/data/room/" + index + ".tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/" + index + ".room", AssetType::ROOM);
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Asset::get()->add(PREFIX + "/data/room/" + index + ".tmx", AssetType::TILEMAP);
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Asset::get()->add(PREFIX + "/data/room/" + index + ".room", AssetType::ROOM);
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}
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// Tilesets
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Asset::get()->add(prefix + "/data/tilesets/standard.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/tilesets/standard.gif", AssetType::BITMAP);
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// Enemigos
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Asset::get()->add(prefix + "/data/enemies/abad_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/abad_bell.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/abad.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/abad.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/amstrad_cs.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/amstrad_cs.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/flying_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/flying_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/stopped_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/stopped_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/walking_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/walking_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/arounders_door.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/arounders_door.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/arounders_machine.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/arounders_machine.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bat.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bat.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman_bell.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman_fire.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman_fire.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bell.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bin.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bin.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bird.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bird.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/breakout.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/breakout.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bry.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bry.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/chip.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/chip.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/code.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/code.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/congo.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/congo.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/crosshair.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/crosshair.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/demon.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/demon.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/dimallas.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/dimallas.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/floppy.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/floppy.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/dong.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/dong.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/guitar.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/guitar.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/heavy.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/heavy.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailer_#1.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailer_#2.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailer_#3.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailbattle_human.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailbattle_human.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jeannine.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jeannine.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/lamp.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/lamp.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/lord_abad.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/lord_abad.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/matatunos.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/matatunos.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/mummy.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/mummy.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/paco.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/paco.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/elsa.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/elsa.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/qvoid.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/qvoid.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/robot.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/robot.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/sam.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/sam.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/shock.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/shock.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/sigmasua.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/sigmasua.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/spark.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/spark.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/special/aerojailer.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/special/aerojailer.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/special/arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/special/arounder.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/special/shooting_star.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/special/shooting_star.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/spider.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/spider.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/tree_thing.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/tree_thing.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/tuno.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/tuno.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/tv_panel.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/tv_panel.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/tv.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/tv.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/upv_student.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/upv_student.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/wave.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/wave.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/z80.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/z80.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/abad_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/abad_bell.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/abad.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/abad.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/amstrad_cs.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/amstrad_cs.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/flying_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/flying_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/stopped_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/stopped_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/walking_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/walking_arounder.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/arounders_door.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/arounders_door.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/arounders_machine.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/arounders_machine.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/bat.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/bat.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/batman_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/batman_bell.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/batman_fire.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/batman_fire.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/batman.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/batman.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/bell.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/bell.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/bin.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/bin.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/bird.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/bird.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/breakout.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/breakout.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/bry.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/bry.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/chip.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/chip.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/code.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/code.gif", AssetType::BITMAP);
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Asset::get()->add(PREFIX + "/data/enemies/congo.ani", AssetType::ANIMATION);
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Asset::get()->add(PREFIX + "/data/enemies/congo.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/crosshair.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/crosshair.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/demon.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/demon.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/dimallas.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/dimallas.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/floppy.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/floppy.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/dong.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/dong.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/guitar.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/guitar.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/heavy.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/heavy.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#1.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#3.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailer_#3.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailbattle_alien.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailbattle_alien.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailbattle_human.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jailbattle_human.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jeannine.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/jeannine.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/lamp.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/lamp.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/lord_abad.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/lord_abad.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/matatunos.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/matatunos.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/mummy.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/mummy.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/paco.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/paco.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/elsa.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/elsa.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/qvoid.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/qvoid.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/robot.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/robot.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/sam.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/sam.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/shock.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/shock.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/sigmasua.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/sigmasua.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/spark.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/spark.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/aerojailer.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/aerojailer.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/arounder.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/arounder.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/pepe_rosita_job.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/pepe_rosita_job.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/shooting_star.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/special/shooting_star.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/spider.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/spider.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tree_thing.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tree_thing.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tuno.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tuno.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tv_panel.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tv_panel.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tv.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/tv.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/upv_student.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/upv_student.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/wave.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/wave.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/z80.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/enemies/z80.gif", AssetType::BITMAP);
|
||||
|
||||
// Jugador
|
||||
Asset::get()->add(prefix + "/data/player/player.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/player/player_game_over.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player_game_over.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/player/player.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/player/player2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/player/player_game_over.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/player/player_game_over.ani", AssetType::ANIMATION);
|
||||
|
||||
// Items
|
||||
Asset::get()->add(prefix + "/data/items/items.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/items/items.gif", AssetType::BITMAP);
|
||||
|
||||
// Musicas
|
||||
Asset::get()->add(prefix + "/data/music/title.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/game.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/loading_sound1.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/loading_sound2.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/loading_sound3.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/ending1.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/ending2.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/game_over.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/title.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/game.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/loading_sound1.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/loading_sound2.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/loading_sound3.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/ending1.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/ending2.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(PREFIX + "/data/music/game_over.ogg", AssetType::MUSIC);
|
||||
|
||||
// Efectos de sonido
|
||||
Asset::get()->add(prefix + "/data/sound/item.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/death.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
|
||||
Asset::get()->add(PREFIX + "/data/sound/item.wav", AssetType::SOUND);
|
||||
Asset::get()->add(PREFIX + "/data/sound/death.wav", AssetType::SOUND);
|
||||
Asset::get()->add(PREFIX + "/data/sound/notify.wav", AssetType::SOUND);
|
||||
|
||||
// Efectos de sonido para el salto
|
||||
for (int i = 1; i <= 24; ++i) {
|
||||
std::string jump_index = std::to_string(i);
|
||||
Asset::get()->add(prefix + "/data/sound/jump" + jump_index + ".wav", AssetType::SOUND);
|
||||
Asset::get()->add(PREFIX + "/data/sound/jump" + jump_index + ".wav", AssetType::SOUND);
|
||||
}
|
||||
|
||||
// Logo
|
||||
Asset::get()->add(prefix + "/data/logo/jailgames.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/logo/since_1998.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/logo/jailgames.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/logo/since_1998.gif", AssetType::BITMAP);
|
||||
|
||||
// Loading
|
||||
Asset::get()->add(prefix + "/data/loading/loading_screen_bn.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/loading/loading_screen_color.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/loading/loading_screen_bn.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/loading/loading_screen_color.gif", AssetType::BITMAP);
|
||||
|
||||
// Title
|
||||
Asset::get()->add(prefix + "/data/title/title_logo.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/title/title_logo.gif", AssetType::BITMAP);
|
||||
|
||||
// Ending
|
||||
Asset::get()->add(prefix + "/data/ending/ending1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/ending/ending2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/ending/ending3.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/ending/ending4.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/ending/ending5.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/ending/ending1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/ending/ending2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/ending/ending3.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/ending/ending4.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/ending/ending5.gif", AssetType::BITMAP);
|
||||
|
||||
// Credits
|
||||
Asset::get()->add(prefix + "/data/credits/shine.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/credits/shine.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(PREFIX + "/data/credits/shine.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(PREFIX + "/data/credits/shine.ani", AssetType::ANIMATION);
|
||||
|
||||
return Asset::get()->check();
|
||||
}
|
||||
@@ -480,8 +480,8 @@ void Director::runLogo() {
|
||||
|
||||
// Ejecuta la seccion de juego de la pantalla de carga
|
||||
void Director::runLoadingScreen() {
|
||||
auto loadingScreen = std::make_unique<LoadingScreen>();
|
||||
loadingScreen->run();
|
||||
auto loading_screen = std::make_unique<LoadingScreen>();
|
||||
loading_screen->run();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion de juego con el titulo y los menus
|
||||
@@ -516,8 +516,8 @@ void Director::runEnding2() {
|
||||
|
||||
// Ejecuta la seccion del final de la partida
|
||||
void Director::runGameOver() {
|
||||
auto gameOver = std::make_unique<GameOver>();
|
||||
gameOver->run();
|
||||
auto game_over = std::make_unique<GameOver>();
|
||||
game_over->run();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion de juego donde se juega
|
||||
|
||||
@@ -8,25 +8,25 @@ class Director {
|
||||
public:
|
||||
Director(int argc, const char* argv[]); // Constructor
|
||||
~Director(); // Destructor
|
||||
int run(); // Bucle principal
|
||||
static int run(); // Bucle principal
|
||||
|
||||
private:
|
||||
// --- Variables ---
|
||||
std::string executable_path_; // Path del ejecutable
|
||||
std::string system_folder_; // Carpeta del sistema donde guardar datos
|
||||
std::string checkProgramArguments(int argc, const char* argv[]); // Comprueba los parametros del programa
|
||||
static std::string checkProgramArguments(int argc, const char* argv[]); // Comprueba los parametros del programa
|
||||
|
||||
// --- Funciones ---
|
||||
void createSystemFolder(const std::string& folder); // Crea la carpeta del sistema donde guardar datos
|
||||
void initInput(); // Inicializa el objeto Input
|
||||
static void initInput(); // Inicializa el objeto Input
|
||||
bool setFileList(); // Crea el indice de ficheros
|
||||
void runLogo(); // Ejecuta la seccion de juego con el logo
|
||||
void runLoadingScreen(); // Ejecuta la seccion de juego de la pantalla de carga
|
||||
void runTitle(); // Ejecuta la seccion de juego con el titulo y los menus
|
||||
void runCredits(); // Ejecuta la seccion de los creditos del juego
|
||||
void runDemo(); // Ejecuta la seccion de la demo, donde se ven pantallas del juego
|
||||
void runEnding(); // Ejecuta la seccion del final del juego
|
||||
void runEnding2(); // Ejecuta la seccion del final del juego
|
||||
void runGameOver(); // Ejecuta la seccion del final de la partida
|
||||
void runGame(); // Ejecuta la seccion de juego donde se juega
|
||||
static void runLogo(); // Ejecuta la seccion de juego con el logo
|
||||
static void runLoadingScreen(); // Ejecuta la seccion de juego de la pantalla de carga
|
||||
static void runTitle(); // Ejecuta la seccion de juego con el titulo y los menus
|
||||
static void runCredits(); // Ejecuta la seccion de los creditos del juego
|
||||
static void runDemo(); // Ejecuta la seccion de la demo, donde se ven pantallas del juego
|
||||
static void runEnding(); // Ejecuta la seccion del final del juego
|
||||
static void runEnding2(); // Ejecuta la seccion del final del juego
|
||||
static void runGameOver(); // Ejecuta la seccion del final de la partida
|
||||
static void runGame(); // Ejecuta la seccion de juego donde se juega
|
||||
};
|
||||
Reference in New Issue
Block a user