linter
This commit is contained in:
@@ -180,9 +180,9 @@ void Game::render() {
|
||||
#ifdef _DEBUG
|
||||
// Pasa la información de debug
|
||||
void Game::updateDebugInfo() {
|
||||
Debug::get()->add("X = " + std::to_string(static_cast<int>(player_->x_)) + ", Y = " + std::to_string(static_cast<int>(player_->y_)));
|
||||
Debug::get()->add("VX = " + std::to_string(player_->vx_).substr(0, 4) + ", VY = " + std::to_string(player_->vy_).substr(0, 4));
|
||||
Debug::get()->add("STATE = " + std::to_string(static_cast<int>(player_->state_)));
|
||||
//Debug::get()->add("X = " + std::to_string(static_cast<int>(player_->x_)) + ", Y = " + std::to_string(static_cast<int>(player_->y_)));
|
||||
//Debug::get()->add("VX = " + std::to_string(player_->vx_).substr(0, 4) + ", VY = " + std::to_string(player_->vy_).substr(0, 4));
|
||||
//Debug::get()->add("STATE = " + std::to_string(static_cast<int>(player_->state_)));
|
||||
}
|
||||
|
||||
// Pone la información de debug en pantalla
|
||||
@@ -216,7 +216,7 @@ void Game::renderDebugInfo() {
|
||||
|
||||
// Comprueba los eventos
|
||||
void Game::checkDebugEvents(const SDL_Event& event) {
|
||||
if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0) {
|
||||
if (event.type == SDL_EVENT_KEY_DOWN && static_cast<int>(event.key.repeat) == 0) {
|
||||
switch (event.key.key) {
|
||||
case SDL_SCANCODE_G:
|
||||
Debug::get()->toggleEnabled();
|
||||
|
||||
Reference in New Issue
Block a user