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@@ -535,6 +535,10 @@ bool Director::setFileList()
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asset->add("/data/enemies/spider.ani", data);
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asset->add("/data/enemies/macaronni_ted.png", bitmap);
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asset->add("/data/enemies/macaronni_ted.ani", data);
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asset->add("/data/enemies/mummy.png", bitmap);
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asset->add("/data/enemies/mummy.ani", data);
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asset->add("/data/enemies/sam.png", bitmap);
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asset->add("/data/enemies/sam.ani", data);
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.ani", data);
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@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// ****
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// this->debug->setEnabled(true);
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currentRoom = "50.room";
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currentRoom = "20.room";
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const int x = 30;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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