Canviades les paletes dels .gif
Ara es poden carregar paletes desde fitxers .pal Reajustada la pleta general fix: la pantalla de càrrega deixava un pixel per pintar, desde sempre Ajustat el color del borde en el Logo i el Title per a ser igual al fondo amb les paletes de 16 colors (la del Spectrum es de 15)
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@@ -26,7 +26,7 @@ Credits::Credits()
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shining_sprite_->setPos({194, 174, 8, 8});
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// Cambia el color del borde
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Screen::get()->setBorderColor(stringToColor("black"));
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
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// Crea la textura para el texto que se escribe en pantalla
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text_surface_ = std::make_shared<Surface>(options.game.width, options.game.height);
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@@ -76,62 +76,62 @@ void Credits::iniTexts()
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}
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texts_.clear();
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"INSTRUCTIONS:", stringToColor("yellow")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"HELP JAILDOC TO GET BACK ALL", stringToColor("white")});
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texts_.push_back({"HIS PROJECTS AND GO TO THE", stringToColor("white")});
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texts_.push_back({"JAIL TO FINISH THEM", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"INSTRUCTIONS:", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"HELP JAILDOC TO GET BACK ALL", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"HIS PROJECTS AND GO TO THE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"JAIL TO FINISH THEM", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"KEYS:", stringToColor("yellow")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({keys + " TO MOVE AND JUMP", stringToColor("white")});
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texts_.push_back({"M TO SWITCH THE MUSIC", stringToColor("white")});
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texts_.push_back({"H TO PAUSE THE GAME", stringToColor("white")});
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texts_.push_back({"F1-F2 TO CHANGE WINDOWS SIZE", stringToColor("white")});
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texts_.push_back({"F3 TO SWITCH TO FULLSCREEN", stringToColor("white")});
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texts_.push_back({"B TO TOOGLE THE BORDER SCREEN", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"KEYS:", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({keys + " TO MOVE AND JUMP", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"M TO SWITCH THE MUSIC", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"H TO PAUSE THE GAME", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F1-F2 TO CHANGE WINDOWS SIZE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F3 TO SWITCH TO FULLSCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"B TO TOOGLE THE BORDER SCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"A GAME BY JAILDESIGNER", stringToColor("yellow")});
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texts_.push_back({"MADE ON SUMMER/FALL 2022", stringToColor("yellow")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"A GAME BY JAILDESIGNER", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts_.push_back({"MADE ON SUMMER/FALL 2022", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"I LOVE JAILGAMES! ", stringToColor("white")});
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texts_.push_back({"", stringToColor("white")});
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texts_.push_back({"I LOVE JAILGAMES! ", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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#else
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texts.clear();
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"INSTRUCTIONS:", stringToColor("yellow")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"HELP JAILDOC TO GET BACK ALL", stringToColor("white")});
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texts.push_back({"HIS PROJECTS AND GO TO THE", stringToColor("white")});
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texts.push_back({"JAIL TO FINISH THEM", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"INSTRUCTIONS:", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"HELP JAILDOC TO GET BACK ALL", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"HIS PROJECTS AND GO TO THE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"JAIL TO FINISH THEM", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"KEYS:", stringToColor("yellow")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"B TO JUMP", stringToColor("white")});
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texts.push_back({"R TO SWITCH THE MUSIC", stringToColor("white")});
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texts.push_back({"L TO SWAP THE COLOR PALETTE", stringToColor("white")});
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texts.push_back({"START TO PAUSE", stringToColor("white")});
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texts.push_back({"SELECT TO EXIT", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"KEYS:", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"B TO JUMP", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"R TO SWITCH THE MUSIC", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"L TO SWAP THE COLOR PALETTE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"START TO PAUSE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"SELECT TO EXIT", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"A GAME BY JAILDESIGNER", stringToColor("yellow")});
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texts.push_back({"MADE ON SUMMER/FALL 2022", stringToColor("yellow")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"A GAME BY JAILDESIGNER", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts.push_back({"MADE ON SUMMER/FALL 2022", static_cast<Uint8>(PaletteColor::YELLOW)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"I LOVE JAILGAMES! ", stringToColor("white")});
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texts.push_back({"", stringToColor("white")});
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texts.push_back({"I LOVE JAILGAMES! ", static_cast<Uint8>(PaletteColor::WHITE)});
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texts.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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#endif
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}
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@@ -144,7 +144,7 @@ void Credits::fillTexture()
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// Rellena la textura de texto
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(text_surface_);
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text_surface_->clear(stringToColor("black"));
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text_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
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auto text = Resource::get()->getText("smb2");
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@@ -161,17 +161,17 @@ void Credits::fillTexture()
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// Escribe el corazón
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const int TEXT_LENGHT = text->lenght(texts_[22].label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
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const int POS_X = ((PLAY_AREA_WIDTH - TEXT_LENGHT) / 2) + TEXT_LENGHT;
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text->writeColored(POS_X, 176, "}", stringToColor("bright_red"));
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text->writeColored(POS_X, 176, "}", static_cast<Uint8>(PaletteColor::BRIGHT_RED));
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// Recoloca el sprite del brillo
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shining_sprite_->setPosX(POS_X + 2);
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// Rellena la textura que cubre el texto con color transparente
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text_surface_->clear(stringToColor("transparent"));
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text_surface_->clear(static_cast<Uint8>(PaletteColor::TRANSPARENT));
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// Los primeros 8 pixels crea una malla
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auto surface = Screen::get()->getRendererSurface();
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auto color = stringToColor("black");
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auto color = static_cast<Uint8>(PaletteColor::BLACK);
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for (int i = 0; i < 256; i += 2)
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{
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surface->putPixel(i, 0, color);
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