Añadidos los recursos para el ending
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@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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section.name = SECTION_PROG_GAME;
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section.name = SECTION_PROG_ENDING;
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// Crea e inicializa las opciones del programa
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iniOptions();
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@@ -300,11 +300,22 @@ void Director::loadResources(section_t section)
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else if (section.name == SECTION_PROG_ENDING)
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{
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// Texturas
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std::vector<std::string> textureList;
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textureList.push_back("jailgames.png");
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textureList.push_back("since_1998.png");
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textureList.push_back("ending1.png");
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textureList.push_back("ending2.png");
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textureList.push_back("ending3.png");
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textureList.push_back("ending4.png");
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textureList.push_back("ending5.png");
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textureList.push_back("smb2.png");
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resource->loadTextures(textureList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_GAME_OVER)
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@@ -1046,6 +1057,8 @@ bool Director::setFileList()
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asset->add("/data/music/loading_sound1.ogg", t_music);
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asset->add("/data/music/loading_sound2.ogg", t_music);
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asset->add("/data/music/loading_sound3.ogg", t_music);
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asset->add("/data/music/ending1.ogg", t_music);
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asset->add("/data/music/ending2.ogg", t_music);
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// Efectos de sonido
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asset->add("/data/sound/item.wav", t_sound);
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@@ -1085,6 +1098,13 @@ bool Director::setFileList()
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asset->add("/data/title/loading_screen_bn_zxarne.png", t_bitmap);
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asset->add("/data/title/loading_screen_color_zxarne.png", t_bitmap);
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// Ending
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asset->add("/data/ending/ending1.png", t_bitmap);
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asset->add("/data/ending/ending2.png", t_bitmap);
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asset->add("/data/ending/ending3.png", t_bitmap);
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asset->add("/data/ending/ending4.png", t_bitmap);
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asset->add("/data/ending/ending5.png", t_bitmap);
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// Credits
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asset->add("/data/credits/shine.png", t_bitmap);
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asset->add("/data/credits/shine.ani", t_bitmap);
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