netejant capçaleres

This commit is contained in:
2025-11-11 12:35:21 +01:00
parent 54fc6d2902
commit d6ced94316
14 changed files with 453 additions and 325 deletions

View File

@@ -28,6 +28,33 @@ auto Input::get() -> Input* { return Input::instance; }
Input::Input(std::string game_controller_db_path, std::string gamepad_configs_file)
: gamepad_mappings_file_(std::move(game_controller_db_path)),
gamepad_configs_file_(std::move(gamepad_configs_file)) {
// Inicializar bindings del teclado
keyboard_.bindings = {
// Movimiento del jugador
{Action::LEFT, KeyState{SDL_SCANCODE_LEFT}},
{Action::RIGHT, KeyState{SDL_SCANCODE_RIGHT}},
{Action::JUMP, KeyState{SDL_SCANCODE_UP}},
// Inputs de control
{Action::ACCEPT, KeyState{SDL_SCANCODE_RETURN}},
{Action::CANCEL, KeyState{SDL_SCANCODE_ESCAPE}},
{Action::EXIT, KeyState{SDL_SCANCODE_ESCAPE}},
// Inputs de sistema
{Action::WINDOW_DEC_ZOOM, KeyState{SDL_SCANCODE_F1}},
{Action::WINDOW_INC_ZOOM, KeyState{SDL_SCANCODE_F2}},
{Action::TOGGLE_FULLSCREEN, KeyState{SDL_SCANCODE_F3}},
{Action::TOGGLE_SHADERS, KeyState{SDL_SCANCODE_F4}},
{Action::NEXT_PALETTE, KeyState{SDL_SCANCODE_F5}},
{Action::PREVIOUS_PALETTE, KeyState{SDL_SCANCODE_F6}},
{Action::TOGGLE_INTEGER_SCALE, KeyState{SDL_SCANCODE_F7}},
{Action::TOGGLE_MUSIC, KeyState{SDL_SCANCODE_F8}},
{Action::TOGGLE_BORDER, KeyState{SDL_SCANCODE_F9}},
{Action::TOGGLE_VSYNC, KeyState{SDL_SCANCODE_F10}},
{Action::TOGGLE_DEBUG, KeyState{SDL_SCANCODE_F12}},
{Action::SHOW_DEBUG_INFO, KeyState{SDL_SCANCODE_F11}}
};
initSDLGamePad(); // Inicializa el subsistema SDL_INIT_GAMEPAD
}