canviat Options de struct a namespace

This commit is contained in:
2025-10-26 14:01:08 +01:00
parent 8f49e442de
commit df4965a84b
59 changed files with 1470 additions and 1533 deletions

View File

@@ -1,6 +1,6 @@
#include "core/input/input.hpp"
#include <SDL3/SDL.h>
#include <SDL3/SDL.h>
#include <algorithm> // Para find
#include <iostream> // Para basic_ostream, operator<<, cout, endl
@@ -119,7 +119,7 @@ bool Input::checkInput(InputAction input, bool repeat, InputDeviceToUse device,
// Comprueba si hay almenos un input activo
bool Input::checkAnyInput(InputDeviceToUse device, int controller_index) {
if (device == InputDeviceToUse::KEYBOARD || device == InputDeviceToUse::ANY) {
const bool *key_states = SDL_GetKeyboardState(nullptr);
const bool* key_states = SDL_GetKeyboardState(nullptr);
for (int i = 0; i < (int)key_bindings_.size(); ++i) {
if (key_states[key_bindings_[i].scancode] != 0 && !key_bindings_[i].active) {
@@ -213,7 +213,6 @@ bool Input::discoverGameControllers() {
return found;
}
// Comprueba si hay algun mando conectado
bool Input::gameControllerFound() { return num_gamepads_ > 0 ? true : false; }