diff --git a/source/game/gameplay/collision_map.cpp b/source/game/gameplay/collision_map.cpp index 5701d31..2998a6d 100644 --- a/source/game/gameplay/collision_map.cpp +++ b/source/game/gameplay/collision_map.cpp @@ -2,8 +2,8 @@ #include // Para std::ranges::any_of -#include "../../core/system/debug.hpp" // Para Debug -#include "../../utils/defines.hpp" // Para Collision +#include "core/system/debug.hpp" // Para Debug +#include "utils/defines.hpp" // Para Collision // Constructor CollisionMap::CollisionMap(std::vector tile_map, int tile_set_width, int conveyor_belt_direction) diff --git a/source/game/gameplay/collision_map.hpp b/source/game/gameplay/collision_map.hpp index ba8a318..4866a09 100644 --- a/source/game/gameplay/collision_map.hpp +++ b/source/game/gameplay/collision_map.hpp @@ -4,7 +4,7 @@ #include // Para vector -#include "../../utils/utils.hpp" // Para LineHorizontal, LineDiagonal, LineVertical +#include "utils/utils.hpp" // Para LineHorizontal, LineDiagonal, LineVertical /** * @brief Mapa de colisiones de una habitación diff --git a/source/game/gameplay/enemy_manager.cpp b/source/game/gameplay/enemy_manager.cpp index a321905..a1ed5ae 100644 --- a/source/game/gameplay/enemy_manager.cpp +++ b/source/game/gameplay/enemy_manager.cpp @@ -2,8 +2,8 @@ #include // Para std::ranges::any_of -#include "../../utils/utils.hpp" // Para checkCollision -#include "../entities/enemy.hpp" // Para Enemy +#include "utils/utils.hpp" // Para checkCollision +#include "game/entities/enemy.hpp" // Para Enemy // Añade un enemigo a la colección void EnemyManager::addEnemy(std::shared_ptr enemy) { diff --git a/source/game/gameplay/item_manager.cpp b/source/game/gameplay/item_manager.cpp index fdaad15..45d067c 100644 --- a/source/game/gameplay/item_manager.cpp +++ b/source/game/gameplay/item_manager.cpp @@ -1,11 +1,11 @@ #include "item_manager.hpp" -#include "../../core/audio/audio.hpp" // Para Audio -#include "../../utils/utils.hpp" // Para checkCollision -#include "../entities/item.hpp" // Para Item -#include "item_tracker.hpp" // Para ItemTracker -#include "scoreboard.hpp" // Para Scoreboard::Data -#include "../options.hpp" // Para Options +#include "core/audio/audio.hpp" // Para Audio +#include "utils/utils.hpp" // Para checkCollision +#include "game/entities/item.hpp" // Para Item +#include "item_tracker.hpp" // Para ItemTracker +#include "scoreboard.hpp" // Para Scoreboard::Data +#include "game/options.hpp" // Para Options // Constructor ItemManager::ItemManager(std::string room_name, std::shared_ptr scoreboard_data)