Toquetechant includes
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@@ -1,21 +1,19 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "debug.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include "enemy.h"
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#include "item_tracker.h"
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#include "item.h"
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#include <string>
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#include <vector>
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#ifndef ROOM_H
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#define ROOM_H
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "enemy.h" // for enemy_t
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#include "item.h" // for item_t
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#include "utils.h" // for h_line_t, color_t, d_line_t, v_line_t
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class Asset;
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class Debug;
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class ItemTracker;
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class Screen;
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class Sprite;
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class Texture;
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struct JA_Sound_t;
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enum tile_e
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{
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@@ -253,6 +251,4 @@ public:
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// Obten la direccion de las superficies automaticas
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int getAutoSurfaceDirection();
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};
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#endif
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};
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