JA VA! Nomes s'havia de fer les coses be i no ser un ansias
This commit is contained in:
@@ -10,17 +10,16 @@
|
||||
#include "texture.h" // for Texture
|
||||
#include "utils.h" // for color_t, section_t, options_t, stringToC...
|
||||
#include "asset.h"
|
||||
#include "options.h"
|
||||
class Asset; // lines 11-11
|
||||
|
||||
// Constructor
|
||||
Logo::Logo(Resource *resource, options_t *options, section_t *section)
|
||||
Logo::Logo(Resource *resource)
|
||||
: screen_(Screen::get()),
|
||||
renderer_(Screen::get()->getRenderer()),
|
||||
resource_(resource),
|
||||
asset_(Asset::get()),
|
||||
input_(Input::get()),
|
||||
options_(options),
|
||||
section_(section)
|
||||
input_(Input::get())
|
||||
{
|
||||
// Reserva memoria para los punteros
|
||||
event_handler_ = new SDL_Event();
|
||||
@@ -47,17 +46,17 @@ Logo::Logo(Resource *resource, options_t *options, section_t *section)
|
||||
}
|
||||
|
||||
// Inicializa variables
|
||||
section->name = SECTION_LOGO;
|
||||
options.section.name = SECTION_LOGO;
|
||||
|
||||
// Inicializa el vector de colores
|
||||
const std::vector<std::string> vColors = {"black", "blue", "red", "magenta", "green", "cyan", "yellow", "bright_white"};
|
||||
for (auto v : vColors)
|
||||
{
|
||||
color_.push_back(stringToColor(options->palette, v));
|
||||
color_.push_back(stringToColor(options.palette, v));
|
||||
}
|
||||
|
||||
// Cambia el color del borde
|
||||
screen_->setBorderColor(stringToColor(options->palette, "black"));
|
||||
screen_->setBorderColor(stringToColor(options.palette, "black"));
|
||||
}
|
||||
|
||||
// Destructor
|
||||
@@ -81,7 +80,7 @@ void Logo::checkEvents()
|
||||
// Evento de salida de la aplicación
|
||||
if (event_handler_->type == SDL_QUIT)
|
||||
{
|
||||
section_->name = SECTION_QUIT;
|
||||
options.section.name = SECTION_QUIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -92,7 +91,7 @@ void Logo::checkInput()
|
||||
{
|
||||
if (input_->checkInput(input_exit, REPEAT_FALSE))
|
||||
{
|
||||
section_->name = SECTION_TITLE;
|
||||
options.section.name = SECTION_TITLE;
|
||||
}
|
||||
|
||||
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
|
||||
@@ -122,7 +121,7 @@ void Logo::checkInput()
|
||||
|
||||
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
|
||||
{
|
||||
section_->subsection = SUBSECTION_LOGO_TO_TITLE;
|
||||
options.section.subsection = SUBSECTION_LOGO_TO_TITLE;
|
||||
endSection();
|
||||
}
|
||||
}
|
||||
@@ -306,7 +305,7 @@ void Logo::run()
|
||||
// Detiene la música
|
||||
JA_StopMusic();
|
||||
|
||||
while (section_->name == SECTION_LOGO)
|
||||
while (options.section.name == SECTION_LOGO)
|
||||
{
|
||||
update();
|
||||
checkEvents();
|
||||
@@ -317,19 +316,19 @@ void Logo::run()
|
||||
// Cambia la paleta
|
||||
void Logo::switchPalette()
|
||||
{
|
||||
options_->palette = options_->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
|
||||
options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
|
||||
}
|
||||
|
||||
// Termina la sección
|
||||
void Logo::endSection()
|
||||
{
|
||||
if (section_->subsection == SUBSECTION_LOGO_TO_TITLE)
|
||||
if (options.section.subsection == SUBSECTION_LOGO_TO_TITLE)
|
||||
{
|
||||
section_->name = SECTION_TITLE;
|
||||
options.section.name = SECTION_TITLE;
|
||||
}
|
||||
|
||||
else if (section_->subsection == SUBSECTION_LOGO_TO_INTRO)
|
||||
else if (options.section.subsection == SUBSECTION_LOGO_TO_INTRO)
|
||||
{
|
||||
section_->name = SECTION_LOADING_SCREEN;
|
||||
options.section.name = SECTION_LOADING_SCREEN;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user