corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader
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@@ -193,7 +193,7 @@ void Game::renderDebugInfo() {
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auto surface = Screen::get()->getRendererSurface();
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// Borra el marcador
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SDL_Rect rect = {0, 18 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
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SDL_FRect rect = {0, 18 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
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surface->fillRect(&rect, static_cast<Uint8>(PaletteColor::BLACK));
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// Pinta la rejilla
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