corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader

This commit is contained in:
2025-10-15 12:16:50 +02:00
parent 7c102e42cc
commit e4a08d2ec7
52 changed files with 879 additions and 823 deletions

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@@ -193,7 +193,7 @@ void Game::renderDebugInfo() {
auto surface = Screen::get()->getRendererSurface();
// Borra el marcador
SDL_Rect rect = {0, 18 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
SDL_FRect rect = {0, 18 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
surface->fillRect(&rect, static_cast<Uint8>(PaletteColor::BLACK));
// Pinta la rejilla