ACABADA LA LOGICA DE PLAYER! es pot refactoritzar i falta els casos on Player puga avançar mes de un pixel en un frame
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@@ -226,6 +226,7 @@ void Game::handleDebugEvents(const SDL_Event& event) {
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Notifier::get()->show({"DEBUG " + std::string(Debug::get()->isEnabled() ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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room_->redrawMap(); // Redibuja el tilemap para mostrar/ocultar líneas de colisión
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Options::cheats.invincible = static_cast<Options::Cheat::State>(Debug::get()->isEnabled());
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player_->setColor();
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board_->music = !Debug::get()->isEnabled();
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board_->music ? Audio::get()->resumeMusic() : Audio::get()->pauseMusic();
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break;
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