apegat de mala manera els shaders del CCAE i fets uns apanyets per a vore si compila
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@@ -16,8 +16,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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: item_surface_(Resource::get()->getSurface("items.gif")),
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data_(data),
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clock_(ClockData()) {
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const int SURFACE_WIDTH_ = options.game.width;
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constexpr int SURFACE_HEIGHT_ = 6 * BLOCK;
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const float SURFACE_WIDTH_ = options.game.width;
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constexpr float SURFACE_HEIGHT_ = 6.0F * BLOCK;
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// Reserva memoria para los objetos
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auto player_texture = Resource::get()->getSurface(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.gif" : "player.gif");
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