ja es poden redefinir les tecles
renombrat achievements a projects
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@@ -325,7 +325,17 @@ void Title::updateCheevosMenu(float delta_time) {
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void Title::updateControlsMenu(float delta_time) {
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// Actualiza la marquesina (sigue visible en fondo)
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updateMarquee(delta_time);
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// No incrementar state_time_ (no timeout en este estado)
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// Si estamos mostrando las teclas definidas, esperar antes de guardar
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if (controls_menu_state_ == ControlsMenuState::KEYBOARD_REMAP_COMPLETE) {
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state_time_ += delta_time;
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if (state_time_ >= KEYBOARD_REMAP_DISPLAY_DELAY) {
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// Aplicar y guardar las teclas
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applyKeyboardRemap();
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// Volver al menu principal
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transitionToState(State::MAIN_MENU);
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}
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}
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}
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// Actualiza el estado FADE_MENU
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@@ -413,7 +423,7 @@ void Title::createCheevosTexture() {
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cheevos_surface_->clear(CHEEVOS_BG_COLOR);
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// Escribe la lista de logros en la textura
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const std::string CHEEVOS_OWNER = "ACHIEVEMENTS";
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const std::string CHEEVOS_OWNER = "PROJECTS";
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const std::string CHEEVOS_LIST_CAPTION = CHEEVOS_OWNER + " (" + std::to_string(Cheevos::get()->getTotalUnlockedAchievements()) + " / " + std::to_string(Cheevos::get()->size()) + ")";
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int pos = 2;
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TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, cheevos_surface_->getWidth() / 2, pos, CHEEVOS_LIST_CAPTION, 1, stringToColor("bright_green"));
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@@ -460,7 +470,7 @@ void Title::renderMainMenu() {
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const int TEXT_SIZE = menu_text_->getCharacterSize();
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 11 * TEXT_SIZE, "1. PLAY", 1, COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 13 * TEXT_SIZE, "2. CONTROLS", 1, COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * TEXT_SIZE, "3. ACHIEVEMENTS", 1, COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * TEXT_SIZE, "3. PROJECTS", 1, COLOR);
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}
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// Dibuja el menu de logros
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@@ -471,7 +481,8 @@ void Title::renderCheevosMenu() {
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// Dibuja el menu de controles
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void Title::renderControlsMenu() {
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// Delegar al render apropiado segun el subestado
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if (controls_menu_state_ == ControlsMenuState::KEYBOARD_REMAP) {
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if (controls_menu_state_ == ControlsMenuState::KEYBOARD_REMAP ||
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controls_menu_state_ == ControlsMenuState::KEYBOARD_REMAP_COMPLETE) {
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renderKeyboardRemap();
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} else {
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// Menu principal de controles
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@@ -479,6 +490,7 @@ void Title::renderControlsMenu() {
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const int TEXT_SIZE = menu_text_->getCharacterSize();
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 11 * TEXT_SIZE, "1. REDEFINE KEYBOARD", 1, COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 13 * TEXT_SIZE, "2. REDEFINE JOYSTICK", 1, COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 17 * TEXT_SIZE, "ENTER TO GO BACK", 1, COLOR);
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}
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}
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@@ -529,13 +541,6 @@ void Title::fillTitleSurface() {
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void Title::handleControlsMenuKeyboardRemap(const SDL_Event& event) {
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SDL_Scancode scancode = event.key.scancode;
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// Si presiona ESC, cancela y vuelve al menu principal de controles
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if (scancode == SDL_SCANCODE_ESCAPE) {
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controls_menu_state_ = ControlsMenuState::MAIN;
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remap_error_message_.clear();
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return;
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}
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// Valida la tecla
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if (!isKeyValid(scancode)) {
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remap_error_message_ = "INVALID KEY! TRY ANOTHER";
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@@ -553,10 +558,10 @@ void Title::handleControlsMenuKeyboardRemap(const SDL_Event& event) {
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remap_error_message_.clear();
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remap_step_++;
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// Si completamos los 3 pasos, aplicar y guardar
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// Si completamos los 3 pasos, mostrar resultado y esperar
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if (remap_step_ >= 3) {
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applyKeyboardRemap();
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controls_menu_state_ = ControlsMenuState::MAIN;
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controls_menu_state_ = ControlsMenuState::KEYBOARD_REMAP_COMPLETE;
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state_time_ = 0.0F; // Resetear el timer para el delay de 1 segundo
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}
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}
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@@ -625,12 +630,16 @@ void Title::renderKeyboardRemap() {
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const int TEXT_SIZE = menu_text_->getCharacterSize();
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// Titulo
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 9 * TEXT_SIZE, "REDEFINE KEYBOARD", 1, COLOR);
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//menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 9 * TEXT_SIZE, "REDEFINE KEYBOARD", 1, COLOR);
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// Mensaje principal: "PRESS KEY FOR [ACTION]"
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const std::string ACTION = getActionName(remap_step_);
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const std::string MESSAGE = "PRESS KEY FOR " + ACTION;
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 12 * TEXT_SIZE, MESSAGE, 1, COLOR);
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// Mensaje principal: "PRESS KEY FOR [ACTION]" o "KEYS DEFINED" si completado
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if (remap_step_ >= 3) {
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 12 * TEXT_SIZE, "KEYS DEFINED", 1, COLOR);
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} else {
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const std::string ACTION = getActionName(remap_step_);
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const std::string MESSAGE = "PRESS KEY FOR " + ACTION;
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 12 * TEXT_SIZE, MESSAGE, 1, COLOR);
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}
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// Mostrar teclas ya capturadas
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if (remap_step_ > 0) {
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@@ -643,12 +652,14 @@ void Title::renderKeyboardRemap() {
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const std::string RIGHT_MSG = "RIGHT: " + RIGHT_KEY;
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * TEXT_SIZE, RIGHT_MSG, 1, COLOR);
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}
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if (remap_step_ >= 3) {
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const std::string JUMP_KEY = SDL_GetScancodeName(temp_keys_[2]);
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const std::string JUMP_MSG = "JUMP: " + JUMP_KEY;
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 16 * TEXT_SIZE, JUMP_MSG, 1, COLOR);
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}
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// Mensaje de error si existe
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if (!remap_error_message_.empty()) {
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 17 * TEXT_SIZE, remap_error_message_, 1, ERROR_COLOR);
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 18 * TEXT_SIZE, remap_error_message_, 1, ERROR_COLOR);
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}
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// Instrucciones para cancelar
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menu_text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 19 * TEXT_SIZE, "(ESC TO CANCEL)", 1, COLOR);
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}
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@@ -41,17 +41,19 @@ class Title {
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};
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enum class ControlsMenuState {
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MAIN, // Mostrar menu principal de controles
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KEYBOARD_REMAP, // Redefinir teclas del teclado
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JOYSTICK_REMAP, // Redefinir botones del joystick (futuro)
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MAIN, // Mostrar menu principal de controles
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KEYBOARD_REMAP, // Redefinir teclas del teclado
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KEYBOARD_REMAP_COMPLETE,// Mostrar teclas definidas antes de guardar
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JOYSTICK_REMAP, // Redefinir botones del joystick (futuro)
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};
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// --- Constantes de tiempo (en segundos) ---
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static constexpr float SHOW_LOADING_DURATION = 5.0F; // Tiempo mostrando loading screen (antes 500 frames)
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static constexpr float FADE_STEP_INTERVAL = 0.05F; // Intervalo entre pasos de fade (antes cada 4 frames)
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static constexpr float POST_FADE_DELAY = 1.0F; // Delay después del fade (pantalla en negro)
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static constexpr float MAIN_MENU_IDLE_TIMEOUT = 20.0F; // Timeout para ir a créditos (antes 2200 frames)
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static constexpr float MARQUEE_SPEED = 100.0F; // Velocidad de marquesina (pixels/segundo)
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static constexpr float SHOW_LOADING_DURATION = 5.0F; // Tiempo mostrando loading screen (antes 500 frames)
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static constexpr float FADE_STEP_INTERVAL = 0.05F; // Intervalo entre pasos de fade (antes cada 4 frames)
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static constexpr float POST_FADE_DELAY = 1.0F; // Delay después del fade (pantalla en negro)
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static constexpr float MAIN_MENU_IDLE_TIMEOUT = 20.0F; // Timeout para ir a créditos (antes 2200 frames)
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static constexpr float KEYBOARD_REMAP_DISPLAY_DELAY = 2.0F; // Tiempo mostrando teclas definidas antes de guardar
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static constexpr float MARQUEE_SPEED = 100.0F; // Velocidad de marquesina (pixels/segundo)
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static constexpr float CHEEVOS_SCROLL_SPEED = 120.0F; // Velocidad de scroll de logros (pixels/segundo)
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// --- Constantes de marquesina ---
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