nova font per al editor
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@@ -51,25 +51,25 @@ void EditorStatusBar::fillTexture() {
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surface_->clear(stringToColor("black"));
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auto text = Resource::Cache::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("8bithud");
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const Uint8 LABEL_COLOR = stringToColor("bright_cyan");
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const Uint8 VALUE_COLOR = stringToColor("white");
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// Línea 1: Número y nombre de la habitación
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const std::string ROOM_TEXT = room_number_ + " " + room_name_;
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const std::string ROOM_TEXT = toLower(room_number_ + " " + room_name_);
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text->writeColored(LEFT_X, LINE1_Y, ROOM_TEXT, LABEL_COLOR);
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// Línea 2: Coordenadas del ratón en tiles
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const std::string TILE_X_STR = (mouse_tile_x_ < 10 ? "0" : "") + std::to_string(mouse_tile_x_);
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const std::string TILE_Y_STR = (mouse_tile_y_ < 10 ? "0" : "") + std::to_string(mouse_tile_y_);
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text->writeColored(LEFT_X, LINE2_Y, "TILE:", LABEL_COLOR);
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text->writeColored(LEFT_X + 48, LINE2_Y, TILE_X_STR + "," + TILE_Y_STR, VALUE_COLOR);
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text->writeColored(LEFT_X, LINE2_Y, toLower("tile:"), LABEL_COLOR);
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text->writeColored(LEFT_X + 30, LINE2_Y, TILE_X_STR + "," + TILE_Y_STR, VALUE_COLOR);
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// Info de selección o indicador de modo editor
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if (!selection_info_.empty()) {
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text->writeColored(LEFT_X + 112, LINE2_Y, selection_info_, stringToColor("bright_yellow"));
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text->writeColored(LEFT_X + 80, LINE2_Y, toLower(selection_info_), stringToColor("bright_yellow"));
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} else {
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text->writeColored(176, LINE2_Y, "EDITOR", stringToColor("bright_green"));
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text->writeColored(176, LINE2_Y, toLower("editor"), stringToColor("bright_green"));
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}
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Screen::get()->setRendererSurface(previous_renderer);
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