diff --git a/source/core/input/input.hpp b/source/core/input/input.hpp index b0e1deb..0a36db2 100644 --- a/source/core/input/input.hpp +++ b/source/core/input/input.hpp @@ -65,9 +65,8 @@ class Input { // Inputs de control {Action::ACCEPT, KeyState(SDL_SCANCODE_RETURN)}, {Action::CANCEL, KeyState(SDL_SCANCODE_ESCAPE)}, - {Action::PAUSE, KeyState(SDL_SCANCODE_H)}, {Action::EXIT, KeyState(SDL_SCANCODE_ESCAPE)}, - + // Inputs de sistema {Action::WINDOW_DEC_ZOOM, KeyState(SDL_SCANCODE_F1)}, {Action::WINDOW_INC_ZOOM, KeyState(SDL_SCANCODE_F2)}, @@ -76,9 +75,10 @@ class Input { {Action::NEXT_PALETTE, KeyState(SDL_SCANCODE_F5)}, {Action::PREVIOUS_PALETTE, KeyState(SDL_SCANCODE_F6)}, {Action::TOGGLE_INTEGER_SCALE, KeyState(SDL_SCANCODE_F7)}, - {Action::SHOW_DEBUG_INFO, KeyState(SDL_SCANCODE_F12)}, - {Action::TOGGLE_MUSIC, KeyState(SDL_SCANCODE_M)}, - {Action::TOGGLE_BORDER, KeyState(SDL_SCANCODE_B)}} {} + {Action::TOGGLE_MUSIC, KeyState(SDL_SCANCODE_F8)}, + {Action::TOGGLE_BORDER, KeyState(SDL_SCANCODE_F9)}, + {Action::PAUSE, KeyState(SDL_SCANCODE_F10)}, + {Action::SHOW_DEBUG_INFO, KeyState(SDL_SCANCODE_F12)}} {} }; struct Gamepad {