refactor: JA_* a namespace Ja:: (estil aee_arcade)

This commit is contained in:
2026-05-14 23:06:41 +02:00
parent da317e707d
commit f047ae1a56
9 changed files with 677 additions and 649 deletions

View File

@@ -43,15 +43,15 @@ Audio::Audio() { initSDLAudio(); }
// Destructor // Destructor
Audio::~Audio() { Audio::~Audio() {
JA_Quit(); Ja::quit();
} }
// Método principal // Método principal
void Audio::update() { void Audio::update() {
JA_Update(); Ja::update();
// Sincronizar estado: detectar cuando la música se para (ej. fade-out completado) // Sincronizar estado: detectar cuando la música se para (ej. fade-out completado)
if (instance != nullptr && instance->music_.state == MusicState::PLAYING && JA_GetMusicState() != JA_MUSIC_PLAYING) { if (instance != nullptr && instance->music_.state == MusicState::PLAYING && Ja::getMusicState() != Ja::MusicState::PLAYING) {
instance->music_.state = MusicState::STOPPED; instance->music_.state = MusicState::STOPPED;
} }
} }
@@ -71,12 +71,12 @@ void Audio::playMusic(const std::string& name, const int loop, const int crossfa
if (resource == nullptr) { return; } if (resource == nullptr) { return; }
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) { if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
JA_CrossfadeMusic(resource, crossfade_ms, loop); Ja::crossfadeMusic(resource, crossfade_ms, loop);
} else { } else {
if (music_.state == MusicState::PLAYING) { if (music_.state == MusicState::PLAYING) {
JA_StopMusic(); Ja::stopMusic();
} }
JA_PlayMusic(resource, loop); Ja::playMusic(resource, loop);
} }
music_.name = name; music_.name = name;
@@ -85,16 +85,16 @@ void Audio::playMusic(const std::string& name, const int loop, const int crossfa
} }
// Reproduce la música por puntero (con crossfade opcional) // Reproduce la música por puntero (con crossfade opcional)
void Audio::playMusic(JA_Music_t* music, const int loop, const int crossfade_ms) { void Audio::playMusic(Ja::Music* music, const int loop, const int crossfade_ms) {
if (!music_enabled_ || music == nullptr) { return; } if (!music_enabled_ || music == nullptr) { return; }
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) { if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
JA_CrossfadeMusic(music, crossfade_ms, loop); Ja::crossfadeMusic(music, crossfade_ms, loop);
} else { } else {
if (music_.state == MusicState::PLAYING) { if (music_.state == MusicState::PLAYING) {
JA_StopMusic(); Ja::stopMusic();
} }
JA_PlayMusic(music, loop); Ja::playMusic(music, loop);
} }
music_.name.clear(); // nom desconegut quan es passa per punter music_.name.clear(); // nom desconegut quan es passa per punter
@@ -105,7 +105,7 @@ void Audio::playMusic(JA_Music_t* music, const int loop, const int crossfade_ms)
// Pausa la música // Pausa la música
void Audio::pauseMusic() { void Audio::pauseMusic() {
if (music_enabled_ && music_.state == MusicState::PLAYING) { if (music_enabled_ && music_.state == MusicState::PLAYING) {
JA_PauseMusic(); Ja::pauseMusic();
music_.state = MusicState::PAUSED; music_.state = MusicState::PAUSED;
} }
} }
@@ -113,7 +113,7 @@ void Audio::pauseMusic() {
// Continua la música pausada // Continua la música pausada
void Audio::resumeMusic() { void Audio::resumeMusic() {
if (music_enabled_ && music_.state == MusicState::PAUSED) { if (music_enabled_ && music_.state == MusicState::PAUSED) {
JA_ResumeMusic(); Ja::resumeMusic();
music_.state = MusicState::PLAYING; music_.state = MusicState::PLAYING;
} }
} }
@@ -121,7 +121,7 @@ void Audio::resumeMusic() {
// Detiene la música // Detiene la música
void Audio::stopMusic() { void Audio::stopMusic() {
if (music_enabled_) { if (music_enabled_) {
JA_StopMusic(); Ja::stopMusic();
music_.state = MusicState::STOPPED; music_.state = MusicState::STOPPED;
} }
} }
@@ -129,42 +129,42 @@ void Audio::stopMusic() {
// Reproduce un sonido por nombre // Reproduce un sonido por nombre
void Audio::playSound(const std::string& name, Group group) const { void Audio::playSound(const std::string& name, Group group) const {
if (sound_enabled_) { if (sound_enabled_) {
JA_PlaySound(AudioResource::getSound(name), 0, static_cast<int>(group)); Ja::playSound(AudioResource::getSound(name), 0, static_cast<int>(group));
} }
} }
// Reproduce un sonido por puntero directo // Reproduce un sonido por puntero directo
void Audio::playSound(JA_Sound_t* sound, Group group) const { void Audio::playSound(Ja::Sound* sound, Group group) const {
if (sound_enabled_ && sound != nullptr) { if (sound_enabled_ && sound != nullptr) {
JA_PlaySound(sound, 0, static_cast<int>(group)); Ja::playSound(sound, 0, static_cast<int>(group));
} }
} }
// Detiene todos los sonidos // Detiene todos los sonidos
void Audio::stopAllSounds() const { void Audio::stopAllSounds() const {
if (sound_enabled_) { if (sound_enabled_) {
JA_StopChannel(-1); Ja::stopChannel(-1);
} }
} }
// Realiza un fundido de salida de la música // Realiza un fundido de salida de la música
void Audio::fadeOutMusic(int milliseconds) const { void Audio::fadeOutMusic(int milliseconds) const {
if (music_enabled_ && getRealMusicState() == MusicState::PLAYING) { if (music_enabled_ && getRealMusicState() == MusicState::PLAYING) {
JA_FadeOutMusic(milliseconds); Ja::fadeOutMusic(milliseconds);
} }
} }
// Consulta directamente el estado real de la música en jailaudio // Consulta directamente el estado real de la música en jailaudio
auto Audio::getRealMusicState() -> MusicState { auto Audio::getRealMusicState() -> MusicState {
JA_Music_state ja_state = JA_GetMusicState(); Ja::MusicState ja_state = Ja::getMusicState();
switch (ja_state) { switch (ja_state) {
case JA_MUSIC_PLAYING: case Ja::MusicState::PLAYING:
return MusicState::PLAYING; return MusicState::PLAYING;
case JA_MUSIC_PAUSED: case Ja::MusicState::PAUSED:
return MusicState::PAUSED; return MusicState::PAUSED;
case JA_MUSIC_STOPPED: case Ja::MusicState::STOPPED:
case JA_MUSIC_INVALID: case Ja::MusicState::INVALID:
case JA_MUSIC_DISABLED: case Ja::MusicState::DISABLED:
default: default:
return MusicState::STOPPED; return MusicState::STOPPED;
} }
@@ -175,7 +175,7 @@ void Audio::setSoundVolume(float sound_volume, Group group) const {
if (sound_enabled_) { if (sound_enabled_) {
sound_volume = std::clamp(sound_volume, MIN_VOLUME, MAX_VOLUME); sound_volume = std::clamp(sound_volume, MIN_VOLUME, MAX_VOLUME);
const float CONVERTED_VOLUME = sound_volume * Options::audio.volume; const float CONVERTED_VOLUME = sound_volume * Options::audio.volume;
JA_SetSoundVolume(CONVERTED_VOLUME, static_cast<int>(group)); Ja::setSoundVolume(CONVERTED_VOLUME, static_cast<int>(group));
} }
} }
@@ -184,7 +184,7 @@ void Audio::setMusicVolume(float music_volume) const {
if (music_enabled_) { if (music_enabled_) {
music_volume = std::clamp(music_volume, MIN_VOLUME, MAX_VOLUME); music_volume = std::clamp(music_volume, MIN_VOLUME, MAX_VOLUME);
const float CONVERTED_VOLUME = music_volume * Options::audio.volume; const float CONVERTED_VOLUME = music_volume * Options::audio.volume;
JA_SetMusicVolume(CONVERTED_VOLUME); Ja::setMusicVolume(CONVERTED_VOLUME);
} }
} }
@@ -206,7 +206,7 @@ void Audio::initSDLAudio() {
if (!SDL_Init(SDL_INIT_AUDIO)) { if (!SDL_Init(SDL_INIT_AUDIO)) {
std::cout << "SDL_AUDIO could not initialize! SDL Error: " << SDL_GetError() << '\n'; std::cout << "SDL_AUDIO could not initialize! SDL Error: " << SDL_GetError() << '\n';
} else { } else {
JA_Init(FREQUENCY, SDL_AUDIO_S16LE, 2); Ja::init(FREQUENCY, SDL_AUDIO_S16LE, 2);
enable(Options::audio.enabled); enable(Options::audio.enabled);
} }
} }

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@@ -4,6 +4,11 @@
#include <string> // Para string #include <string> // Para string
#include <utility> // Para move #include <utility> // Para move
namespace Ja {
struct Music;
struct Sound;
} // namespace Ja
// --- Clase Audio: gestor de audio (singleton) --- // --- Clase Audio: gestor de audio (singleton) ---
// Implementació canònica, byte-idèntica entre projectes. // Implementació canònica, byte-idèntica entre projectes.
// Els volums es manegen internament com a float 0.01.0; la capa de // Els volums es manegen internament com a float 0.01.0; la capa de
@@ -42,7 +47,7 @@ class Audio {
// --- Control de música --- // --- Control de música ---
void playMusic(const std::string& name, int loop = -1, int crossfade_ms = 0); // Reproducir música por nombre (con crossfade opcional) void playMusic(const std::string& name, int loop = -1, int crossfade_ms = 0); // Reproducir música por nombre (con crossfade opcional)
void playMusic(struct JA_Music_t* music, int loop = -1, int crossfade_ms = 0); // Reproducir música por puntero (con crossfade opcional) void playMusic(Ja::Music* music, int loop = -1, int crossfade_ms = 0); // Reproducir música por puntero (con crossfade opcional)
void pauseMusic(); // Pausar reproducción de música void pauseMusic(); // Pausar reproducción de música
void resumeMusic(); // Continua la música pausada void resumeMusic(); // Continua la música pausada
void stopMusic(); // Detener completamente la música void stopMusic(); // Detener completamente la música
@@ -50,7 +55,7 @@ class Audio {
// --- Control de sonidos --- // --- Control de sonidos ---
void playSound(const std::string& name, Group group = Group::GAME) const; // Reproducir sonido puntual por nombre void playSound(const std::string& name, Group group = Group::GAME) const; // Reproducir sonido puntual por nombre
void playSound(struct JA_Sound_t* sound, Group group = Group::GAME) const; // Reproducir sonido puntual por puntero void playSound(Ja::Sound* sound, Group group = Group::GAME) const; // Reproducir sonido puntual por puntero
void stopAllSounds() const; // Detener todos los sonidos void stopAllSounds() const; // Detener todos los sonidos
// --- Control de volumen (API interna: float 0.0..1.0) --- // --- Control de volumen (API interna: float 0.0..1.0) ---

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@@ -3,11 +3,11 @@
#include "core/resources/resource_cache.hpp" #include "core/resources/resource_cache.hpp"
namespace AudioResource { namespace AudioResource {
auto getMusic(const std::string& name) -> JA_Music_t* { auto getMusic(const std::string& name) -> Ja::Music* {
return Resource::Cache::get()->getMusic(name); return Resource::Cache::get()->getMusic(name);
} }
auto getSound(const std::string& name) -> JA_Sound_t* { auto getSound(const std::string& name) -> Ja::Sound* {
return Resource::Cache::get()->getSound(name); return Resource::Cache::get()->getSound(name);
} }
} // namespace AudioResource } // namespace AudioResource

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@@ -1,17 +1,19 @@
#pragma once #pragma once
// --- Audio Resource Adapter --- // --- Audio Resource Adapter ---
// Aquest fitxer exposa una interfície comuna a Audio per obtenir JA_Music_t* / // Aquest fitxer exposa una interfície comuna a Audio per obtenir Ja::Music* /
// JA_Sound_t* per nom. Cada projecte la implementa en audio_adapter.cpp // Ja::Sound* per nom. Cada projecte la implementa en audio_adapter.cpp
// delegant al seu singleton de recursos (Resource::get(), Resource::Cache::get(), // delegant al seu singleton de recursos (Resource::get(), Resource::Cache::get(),
// etc.). Això permet que audio.hpp/audio.cpp siguin idèntics entre projectes. // etc.). Això permet que audio.hpp/audio.cpp siguin idèntics entre projectes.
#include <string> // Para string #include <string> // Para string
struct JA_Music_t; namespace Ja {
struct JA_Sound_t; struct Music;
struct Sound;
} // namespace Ja
namespace AudioResource { namespace AudioResource {
auto getMusic(const std::string& name) -> JA_Music_t*; auto getMusic(const std::string& name) -> Ja::Music*;
auto getSound(const std::string& name) -> JA_Sound_t*; auto getSound(const std::string& name) -> Ja::Sound*;
} // namespace AudioResource } // namespace AudioResource

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@@ -3,160 +3,164 @@
// --- Includes --- // --- Includes ---
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <cstdint> // Para uint32_t, uint8_t #include <cstdint>
#include <cstdio> // Para NULL, fseek, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET #include <cstdio>
#include <cstdlib> // Para free, malloc #include <cstdlib>
#include <iostream> // Para std::cout #include <iostream>
#include <memory> // Para std::unique_ptr #include <memory>
#include <string> // Para std::string #include <string>
#include <vector> // Para std::vector #include <vector>
#define STB_VORBIS_HEADER_ONLY #define STB_VORBIS_HEADER_ONLY
// NOLINTNEXTLINE(bugprone-suspicious-include) — stb_vorbis és single-file: la macro de dalt limita a només-declaracions.
#include "external/stb_vorbis.c" // Para stb_vorbis_open_memory i streaming #include "external/stb_vorbis.c" // Para stb_vorbis_open_memory i streaming
// Deleter stateless per a buffers reservats amb `SDL_malloc` / `SDL_LoadWAV*`. // Deleter stateless per a buffers reservats amb `SDL_malloc` / `SDL_LoadWAV*`.
// Compatible amb `std::unique_ptr<Uint8[], SDLFreeDeleter>` — zero size // Compatible amb `std::unique_ptr<Uint8[], SdlFreeDeleter>` — zero size
// overhead gràcies a EBO, igual que un unique_ptr amb default_delete. // overhead gràcies a EBO, igual que un unique_ptr amb default_delete.
struct SDLFreeDeleter { struct SdlFreeDeleter {
void operator()(Uint8* p) const noexcept { void operator()(Uint8* p) const noexcept {
if (p) SDL_free(p); if (p != nullptr) { SDL_free(p); }
} }
}; };
namespace Ja {
// --- Public Enums --- // --- Public Enums ---
enum JA_Channel_state : uint8_t { enum class ChannelState : std::uint8_t {
JA_CHANNEL_INVALID, INVALID,
JA_CHANNEL_FREE, FREE,
JA_CHANNEL_PLAYING, PLAYING,
JA_CHANNEL_PAUSED, PAUSED,
JA_SOUND_DISABLED, DISABLED,
}; };
enum JA_Music_state : uint8_t {
JA_MUSIC_INVALID, enum class MusicState : std::uint8_t {
JA_MUSIC_PLAYING, INVALID,
JA_MUSIC_PAUSED, PLAYING,
JA_MUSIC_STOPPED, PAUSED,
JA_MUSIC_DISABLED, STOPPED,
DISABLED,
}; };
// --- Constants ---
inline constexpr int MAX_SIMULTANEOUS_CHANNELS = 20;
inline constexpr int MAX_GROUPS = 2;
inline constexpr SDL_AudioSpec DEFAULT_SPEC{.format = SDL_AUDIO_S16, .channels = 2, .freq = 48000};
// --- Struct Definitions --- // --- Struct Definitions ---
#define JA_MAX_SIMULTANEOUS_CHANNELS 20 struct Sound {
#define JA_MAX_GROUPS 2 SDL_AudioSpec spec{DEFAULT_SPEC};
struct JA_Sound_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0}; Uint32 length{0};
// Buffer descomprimit (PCM) propietat del sound. Reservat per SDL_LoadWAV // Buffer descomprimit (PCM) propietat del sound. Reservat per SDL_LoadWAV
// via SDL_malloc; el deleter `SDLFreeDeleter` allibera amb SDL_free. // via SDL_malloc; el deleter `SdlFreeDeleter` allibera amb SDL_free.
std::unique_ptr<Uint8[], SDLFreeDeleter> buffer; std::unique_ptr<Uint8[], SdlFreeDeleter> buffer;
}; };
struct JA_Channel_t { struct Channel {
JA_Sound_t* sound{nullptr}; Sound* sound{nullptr};
int pos{0}; int pos{0};
int times{0}; int times{0};
int group{0}; int group{0};
SDL_AudioStream* stream{nullptr}; SDL_AudioStream* stream{nullptr};
JA_Channel_state state{JA_CHANNEL_FREE}; ChannelState state{ChannelState::FREE};
}; };
struct JA_Music_t { struct Music {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; SDL_AudioSpec spec{DEFAULT_SPEC};
// OGG comprimit en memòria. Propietat nostra; es copia des del buffer // OGG comprimit en memòria. Propietat nostra; es copia des del buffer
// d'entrada una sola vegada en JA_LoadMusic i es descomprimix en chunks // d'entrada una sola vegada en loadMusic i es descomprimix en chunks
// per streaming. Com que stb_vorbis guarda un punter persistent al // per streaming. Com que stb_vorbis guarda un punter persistent al
// `.data()` d'aquest vector, no el podem resize'jar un cop establert // `.data()` d'aquest vector, no el podem resize'jar un cop establert
// (una reallocation invalidaria el punter que el decoder conserva). // (una reallocation invalidaria el punter que el decoder conserva).
std::vector<Uint8> ogg_data; std::vector<Uint8> ogg_data;
stb_vorbis* vorbis{nullptr}; // handle del decoder, viu tot el cicle del JA_Music_t stb_vorbis* vorbis{nullptr}; // handle del decoder, viu tot el cicle del Music
std::string filename; std::string filename;
int times{0}; // loops restants (-1 = infinit, 0 = un sol play) int times{0}; // loops restants (-1 = infinit, 0 = un sol play)
SDL_AudioStream* stream{nullptr}; SDL_AudioStream* stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID}; MusicState state{MusicState::INVALID};
}; };
// --- Internal Global State (inline, C++17) --- struct FadeState {
inline JA_Music_t* current_music{nullptr};
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
inline SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
inline float JA_musicVolume{1.0F};
inline float JA_soundVolume[JA_MAX_GROUPS];
inline bool JA_musicEnabled{true};
inline bool JA_soundEnabled{true};
inline SDL_AudioDeviceID sdlAudioDevice{0};
// --- Crossfade / Fade State ---
struct JA_FadeState {
bool active{false}; bool active{false};
Uint64 start_time{0}; Uint64 start_time{0};
int duration_ms{0}; int duration_ms{0};
float initial_volume{0.0F}; float initial_volume{0.0F};
}; };
struct JA_OutgoingMusic { struct OutgoingMusic {
SDL_AudioStream* stream{nullptr}; SDL_AudioStream* stream{nullptr};
JA_FadeState fade; FadeState fade;
}; };
inline JA_OutgoingMusic outgoing_music; // --- Internal Global State (inline, C++17) ---
inline JA_FadeState incoming_fade; inline Music* current_music{nullptr};
inline Channel channels[MAX_SIMULTANEOUS_CHANNELS];
inline SDL_AudioSpec audio_spec{DEFAULT_SPEC};
inline float music_volume{1.0F};
inline float sound_volume[MAX_GROUPS];
inline bool music_enabled{true};
inline bool sound_enabled{true};
inline SDL_AudioDeviceID sdl_audio_device{0};
inline OutgoingMusic outgoing_music;
inline FadeState incoming_fade;
// --- Forward Declarations --- // --- Forward Declarations ---
inline void JA_StopMusic(); inline void stopMusic();
inline void JA_StopChannel(const int channel); inline void stopChannel(int channel);
inline auto JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0) -> int; inline auto playSoundOnChannel(Sound* sound, int channel, int loop = 0, int group = 0) -> int;
inline void JA_CrossfadeMusic(JA_Music_t* music, int crossfade_ms, int loop = -1); inline void crossfadeMusic(Music* music, int crossfade_ms, int loop = -1);
// --- Music streaming internals --- // --- Music streaming internals ---
// Bytes-per-sample per canal (sempre s16) // Bytes-per-sample per canal (sempre s16)
static constexpr int JA_MUSIC_BYTES_PER_SAMPLE = 2; inline constexpr int MUSIC_BYTES_PER_SAMPLE = 2;
// Quants shorts decodifiquem per crida a get_samples_short_interleaved. // Quants shorts decodifiquem per crida a get_samples_short_interleaved.
// 8192 shorts = 4096 samples/channel en estèreo ≈ 85ms de so a 48kHz. // 8192 shorts = 4096 samples/channel en estèreo ≈ 85ms de so a 48kHz.
static constexpr int JA_MUSIC_CHUNK_SHORTS = 8192; inline constexpr int MUSIC_CHUNK_SHORTS = 8192;
// Umbral d'audio per davant del cursor de reproducció. Mantenim ≥ 0.5 s a // Umbral d'audio per davant del cursor de reproducció. Mantenim ≥ 0.5 s a
// l'SDL_AudioStream per absorbir jitter de frame i evitar underruns. // l'SDL_AudioStream per absorbir jitter de frame i evitar underruns.
static constexpr float JA_MUSIC_LOW_WATER_SECONDS = 0.5F; inline constexpr float MUSIC_LOW_WATER_SECONDS = 0.5F;
// Decodifica un chunk del vorbis i el volca a l'stream. Retorna samples // Decodifica un chunk del vorbis i el volca a l'stream. Retorna samples
// decodificats per canal (0 = EOF de l'stream vorbis). // decodificats per canal (0 = EOF de l'stream vorbis).
inline auto JA_FeedMusicChunk(JA_Music_t* music) -> int { inline auto feedMusicChunk(Music* music) -> int {
if (!music || !music->vorbis || !music->stream) return 0; if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) { return 0; }
short chunk[JA_MUSIC_CHUNK_SHORTS]; short chunk[MUSIC_CHUNK_SHORTS];
const int num_channels = music->spec.channels; const int NUM_CHANNELS = music->spec.channels;
const int samples_per_channel = stb_vorbis_get_samples_short_interleaved( const int SAMPLES_PER_CHANNEL = stb_vorbis_get_samples_short_interleaved(
music->vorbis, music->vorbis,
num_channels, NUM_CHANNELS,
chunk, chunk,
JA_MUSIC_CHUNK_SHORTS); MUSIC_CHUNK_SHORTS);
if (samples_per_channel <= 0) return 0; if (SAMPLES_PER_CHANNEL <= 0) { return 0; }
const int bytes = samples_per_channel * num_channels * JA_MUSIC_BYTES_PER_SAMPLE; const int BYTES = SAMPLES_PER_CHANNEL * NUM_CHANNELS * MUSIC_BYTES_PER_SAMPLE;
SDL_PutAudioStreamData(music->stream, chunk, bytes); SDL_PutAudioStreamData(music->stream, chunk, BYTES);
return samples_per_channel; return SAMPLES_PER_CHANNEL;
} }
// Reompli l'stream fins que tinga ≥ JA_MUSIC_LOW_WATER_SECONDS bufferats. // Reompli l'stream fins que tinga ≥ MUSIC_LOW_WATER_SECONDS bufferats.
// En arribar a EOF del vorbis, aplica el loop (times) o deixa drenar. // En arribar a EOF del vorbis, aplica el loop (times) o deixa drenar.
inline void JA_PumpMusic(JA_Music_t* music) { inline void pumpMusic(Music* music) {
if (!music || !music->vorbis || !music->stream) return; if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) { return; }
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE; const int BYTES_PER_SECOND = music->spec.freq * music->spec.channels * MUSIC_BYTES_PER_SAMPLE;
const int low_water_bytes = static_cast<int>(JA_MUSIC_LOW_WATER_SECONDS * static_cast<float>(bytes_per_second)); const int LOW_WATER_BYTES = static_cast<int>(MUSIC_LOW_WATER_SECONDS * static_cast<float>(BYTES_PER_SECOND));
while (SDL_GetAudioStreamAvailable(music->stream) < low_water_bytes) { while (SDL_GetAudioStreamAvailable(music->stream) < LOW_WATER_BYTES) {
const int decoded = JA_FeedMusicChunk(music); const int DECODED = feedMusicChunk(music);
if (decoded > 0) continue; if (DECODED > 0) { continue; }
// EOF: si queden loops, rebobinar; si no, tallar i deixar drenar. // EOF: si queden loops, rebobinar; si no, tallar i deixar drenar.
if (music->times != 0) { if (music->times != 0) {
stb_vorbis_seek_start(music->vorbis); stb_vorbis_seek_start(music->vorbis);
if (music->times > 0) music->times--; if (music->times > 0) { music->times--; }
} else { } else {
break; break;
} }
@@ -167,102 +171,112 @@ inline void JA_PumpMusic(JA_Music_t* music) {
// siga robat per outgoing_music (crossfade o fade-out). Imprescindible amb // siga robat per outgoing_music (crossfade o fade-out). Imprescindible amb
// streaming: l'stream robat no es pot re-alimentar perquè perd la referència // streaming: l'stream robat no es pot re-alimentar perquè perd la referència
// al seu vorbis decoder. No aplica loop — si el vorbis s'esgota abans, parem. // al seu vorbis decoder. No aplica loop — si el vorbis s'esgota abans, parem.
inline void JA_PreFillOutgoing(JA_Music_t* music, int duration_ms) { inline void preFillOutgoing(Music* music, int duration_ms) {
if (!music || !music->vorbis || !music->stream) return; if ((music == nullptr) || (music->vorbis == nullptr) || (music->stream == nullptr)) { return; }
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE; const int BYTES_PER_SECOND = music->spec.freq * music->spec.channels * MUSIC_BYTES_PER_SAMPLE;
const int needed_bytes = static_cast<int>((static_cast<int64_t>(duration_ms) * bytes_per_second) / 1000); const int NEEDED_BYTES = static_cast<int>((static_cast<std::int64_t>(duration_ms) * BYTES_PER_SECOND) / 1000);
while (SDL_GetAudioStreamAvailable(music->stream) < needed_bytes) { while (SDL_GetAudioStreamAvailable(music->stream) < NEEDED_BYTES) {
const int decoded = JA_FeedMusicChunk(music); const int DECODED = feedMusicChunk(music);
if (decoded <= 0) break; // EOF: deixem drenar el que hi haja if (DECODED <= 0) { break; } // EOF: deixem drenar el que hi haja
} }
} }
// --- Core Functions --- // --- update() helpers ---
inline void updateOutgoingFade() {
if ((outgoing_music.stream == nullptr) || !outgoing_music.fade.active) { return; }
inline void JA_Update() { const Uint64 NOW = SDL_GetTicks();
// --- Outgoing music fade-out (crossfade o fade-out a silencio) --- const Uint64 ELAPSED = NOW - outgoing_music.fade.start_time;
if (outgoing_music.stream && outgoing_music.fade.active) { if (ELAPSED >= static_cast<Uint64>(outgoing_music.fade.duration_ms)) {
Uint64 now = SDL_GetTicks();
Uint64 elapsed = now - outgoing_music.fade.start_time;
if (elapsed >= (Uint64)outgoing_music.fade.duration_ms) {
SDL_DestroyAudioStream(outgoing_music.stream); SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr; outgoing_music.stream = nullptr;
outgoing_music.fade.active = false; outgoing_music.fade.active = false;
} else { } else {
float percent = (float)elapsed / (float)outgoing_music.fade.duration_ms; const float PERCENT = static_cast<float>(ELAPSED) / static_cast<float>(outgoing_music.fade.duration_ms);
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0F - percent)); SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0F - PERCENT));
} }
} }
// --- Current music --- inline void updateIncomingFade() {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) { if (!incoming_fade.active) { return; }
// Fade-in (parte de un crossfade)
if (incoming_fade.active) { const Uint64 NOW = SDL_GetTicks();
Uint64 now = SDL_GetTicks(); const Uint64 ELAPSED = NOW - incoming_fade.start_time;
Uint64 elapsed = now - incoming_fade.start_time; if (ELAPSED >= static_cast<Uint64>(incoming_fade.duration_ms)) {
if (elapsed >= (Uint64)incoming_fade.duration_ms) {
incoming_fade.active = false; incoming_fade.active = false;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, music_volume);
} else { } else {
float percent = (float)elapsed / (float)incoming_fade.duration_ms; const float PERCENT = static_cast<float>(ELAPSED) / static_cast<float>(incoming_fade.duration_ms);
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * percent); SDL_SetAudioStreamGain(current_music->stream, music_volume * PERCENT);
} }
} }
inline void updateCurrentMusic() {
if (!music_enabled || (current_music == nullptr) || current_music->state != MusicState::PLAYING) { return; }
updateIncomingFade();
// Streaming: rellenem l'stream fins al low-water-mark i parem si el // Streaming: rellenem l'stream fins al low-water-mark i parem si el
// vorbis s'ha esgotat i no queden loops. // vorbis s'ha esgotat i no queden loops.
JA_PumpMusic(current_music); pumpMusic(current_music);
if (current_music->times == 0 && SDL_GetAudioStreamAvailable(current_music->stream) == 0) { if (current_music->times == 0 && SDL_GetAudioStreamAvailable(current_music->stream) == 0) {
JA_StopMusic(); stopMusic();
} }
} }
// --- Sound channels --- inline void updateSoundChannels() {
if (JA_soundEnabled) { if (!sound_enabled) { return; }
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING) { for (int i = 0; i < MAX_SIMULTANEOUS_CHANNELS; ++i) {
if (channels[i].times != 0) { auto& ch = channels[i];
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) { if (ch.state != ChannelState::PLAYING) { continue; }
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer.get(), channels[i].sound->length);
if (channels[i].times > 0) channels[i].times--; if (ch.times != 0) {
if (static_cast<Uint32>(SDL_GetAudioStreamAvailable(ch.stream)) < (ch.sound->length / 2)) {
SDL_PutAudioStreamData(ch.stream, ch.sound->buffer.get(), ch.sound->length);
if (ch.times > 0) { ch.times--; }
} }
} else { } else {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i); if (SDL_GetAudioStreamAvailable(ch.stream) == 0) { stopChannel(i); }
}
} }
} }
} }
inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) { inline void update() {
JA_audioSpec = {format, num_channels, freq}; updateOutgoingFade();
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); updateCurrentMusic();
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); updateSoundChannels();
if (sdlAudioDevice == 0) std::cout << "Failed to initialize SDL audio!" << '\n';
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5F;
} }
inline void JA_Quit() { inline void init(int freq, SDL_AudioFormat format, int num_channels) {
if (outgoing_music.stream) { audio_spec = {.format = format, .channels = num_channels, .freq = freq};
if (sdl_audio_device != 0) { SDL_CloseAudioDevice(sdl_audio_device); }
sdl_audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
if (sdl_audio_device == 0) { std::cout << "Failed to initialize SDL audio!" << '\n'; }
for (auto& ch : channels) { ch.state = ChannelState::FREE; }
for (float& v : sound_volume) { v = 0.5F; }
}
inline void quit() {
if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream); SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr; outgoing_music.stream = nullptr;
} }
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); if (sdl_audio_device != 0) { SDL_CloseAudioDevice(sdl_audio_device); }
sdlAudioDevice = 0; sdl_audio_device = 0;
} }
// --- Music Functions --- // --- Music Functions ---
inline auto loadMusic(const Uint8* buffer, Uint32 length) -> Music* {
if ((buffer == nullptr) || length == 0) { return nullptr; }
inline auto JA_LoadMusic(const Uint8* buffer, Uint32 length) -> JA_Music_t* { // Allocem el Music primer per aprofitar el seu `std::vector<Uint8>`
if (!buffer || length == 0) return nullptr;
// Allocem el JA_Music_t primer per aprofitar el seu `std::vector<Uint8>`
// com a propietari del OGG comprimit. stb_vorbis guarda un punter // com a propietari del OGG comprimit. stb_vorbis guarda un punter
// persistent al buffer; com que ací no el resize'jem, el .data() és // persistent al buffer; com que ací no el resize'jem, el .data() és
// estable durant tot el cicle de vida del music. // estable durant tot el cicle de vida del music.
auto* music = new JA_Music_t(); auto* music = new Music();
music->ogg_data.assign(buffer, buffer + length); music->ogg_data.assign(buffer, buffer + length);
int vorbis_error = 0; int vorbis_error = 0;
@@ -270,162 +284,160 @@ inline auto JA_LoadMusic(const Uint8* buffer, Uint32 length) -> JA_Music_t* {
static_cast<int>(length), static_cast<int>(length),
&vorbis_error, &vorbis_error,
nullptr); nullptr);
if (!music->vorbis) { if (music->vorbis == nullptr) {
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << vorbis_error << ")" << '\n'; std::cout << "loadMusic: stb_vorbis_open_memory failed (error " << vorbis_error << ")" << '\n';
delete music; delete music;
return nullptr; return nullptr;
} }
const stb_vorbis_info info = stb_vorbis_get_info(music->vorbis); const stb_vorbis_info INFO = stb_vorbis_get_info(music->vorbis);
music->spec.channels = info.channels; music->spec.channels = INFO.channels;
music->spec.freq = static_cast<int>(info.sample_rate); music->spec.freq = static_cast<int>(INFO.sample_rate);
music->spec.format = SDL_AUDIO_S16; music->spec.format = SDL_AUDIO_S16;
music->state = JA_MUSIC_STOPPED; music->state = MusicState::STOPPED;
return music; return music;
} }
// Overload amb filename — els callers l'usen per poder comparar la música // Overload amb filename — els callers l'usen per poder comparar la música
// en curs amb JA_GetMusicFilename() i no rearrancar-la si ja és la mateixa. // en curs amb getMusicFilename() i no rearrancar-la si ja és la mateixa.
inline auto JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) -> JA_Music_t* { inline auto loadMusic(Uint8* buffer, Uint32 length, const char* filename) -> Music* {
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), length); Music* music = loadMusic(static_cast<const Uint8*>(buffer), length);
if (music && filename) music->filename = filename; if ((music != nullptr) && (filename != nullptr)) { music->filename = filename; }
return music; return music;
} }
inline auto JA_LoadMusic(const char* filename) -> JA_Music_t* { inline auto loadMusic(const char* filename) -> Music* {
// Carreguem primer el arxiu en memòria i després el descomprimim. // Carreguem primer el arxiu en memòria i després el descomprimim.
FILE* f = fopen(filename, "rb"); FILE* f = std::fopen(filename, "rb");
if (!f) return nullptr; if (f == nullptr) { return nullptr; }
fseek(f, 0, SEEK_END); std::fseek(f, 0, SEEK_END);
long fsize = ftell(f); const long FSIZE = std::ftell(f);
fseek(f, 0, SEEK_SET); std::fseek(f, 0, SEEK_SET);
auto* buffer = static_cast<Uint8*>(malloc(fsize + 1)); auto* buffer = static_cast<Uint8*>(std::malloc(FSIZE + 1));
if (!buffer) { if (buffer == nullptr) {
fclose(f); std::fclose(f);
return nullptr; return nullptr;
} }
if (fread(buffer, fsize, 1, f) != 1) { if (std::fread(buffer, FSIZE, 1, f) != 1) {
fclose(f); std::fclose(f);
free(buffer); std::free(buffer);
return nullptr; return nullptr;
} }
fclose(f); std::fclose(f);
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(fsize)); Music* music = loadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(FSIZE));
if (music) { if (music != nullptr) { music->filename = filename; }
music->filename = filename;
}
free(buffer); std::free(buffer);
return music; return music;
} }
inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) { inline void playMusic(Music* music, int loop = -1) {
if (!JA_musicEnabled || !music || !music->vorbis) return; if (!music_enabled || (music == nullptr) || (music->vorbis == nullptr)) { return; }
JA_StopMusic(); stopMusic();
current_music = music; current_music = music;
current_music->state = JA_MUSIC_PLAYING; current_music->state = MusicState::PLAYING;
current_music->times = loop; current_music->times = loop;
// Rebobinem l'stream de vorbis al principi. Cobreix tant play-per-primera- // Rebobinem l'stream de vorbis al principi. Cobreix tant play-per-primera-
// vegada com replays/canvis de track que tornen a la mateixa pista. // vegada com replays/canvis de track que tornen a la mateixa pista.
stb_vorbis_seek_start(current_music->vorbis); stb_vorbis_seek_start(current_music->vorbis);
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec); current_music->stream = SDL_CreateAudioStream(&current_music->spec, &audio_spec);
if (!current_music->stream) { if (current_music->stream == nullptr) {
std::cout << "Failed to create audio stream!" << '\n'; std::cout << "Failed to create audio stream!" << '\n';
current_music->state = JA_MUSIC_STOPPED; current_music->state = MusicState::STOPPED;
return; return;
} }
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, music_volume);
// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial. // Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
JA_PumpMusic(current_music); pumpMusic(current_music);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) { if (!SDL_BindAudioStream(sdl_audio_device, current_music->stream)) {
std::cout << "[ERROR] SDL_BindAudioStream failed!" << '\n'; std::cout << "[ERROR] SDL_BindAudioStream failed!" << '\n';
} }
} }
inline auto JA_GetMusicFilename(const JA_Music_t* music = nullptr) -> const char* { inline auto getMusicFilename(const Music* music = nullptr) -> const char* {
if (!music) music = current_music; if (music == nullptr) { music = current_music; }
if (!music || music->filename.empty()) return nullptr; if ((music == nullptr) || music->filename.empty()) { return nullptr; }
return music->filename.c_str(); return music->filename.c_str();
} }
inline void JA_PauseMusic() { inline void pauseMusic() {
if (!JA_musicEnabled) return; if (!music_enabled) { return; }
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; if ((current_music == nullptr) || current_music->state != MusicState::PLAYING) { return; }
current_music->state = JA_MUSIC_PAUSED; current_music->state = MusicState::PAUSED;
SDL_UnbindAudioStream(current_music->stream); SDL_UnbindAudioStream(current_music->stream);
} }
inline void JA_ResumeMusic() { inline void resumeMusic() {
if (!JA_musicEnabled) return; if (!music_enabled) { return; }
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return; if ((current_music == nullptr) || current_music->state != MusicState::PAUSED) { return; }
current_music->state = JA_MUSIC_PLAYING; current_music->state = MusicState::PLAYING;
SDL_BindAudioStream(sdlAudioDevice, current_music->stream); SDL_BindAudioStream(sdl_audio_device, current_music->stream);
} }
inline void JA_StopMusic() { inline void stopMusic() {
// Limpiar outgoing crossfade si existe // Limpiar outgoing crossfade si existe
if (outgoing_music.stream) { if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream); SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr; outgoing_music.stream = nullptr;
outgoing_music.fade.active = false; outgoing_music.fade.active = false;
} }
incoming_fade.active = false; incoming_fade.active = false;
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return; if ((current_music == nullptr) || current_music->state == MusicState::INVALID || current_music->state == MusicState::STOPPED) { return; }
current_music->state = JA_MUSIC_STOPPED; current_music->state = MusicState::STOPPED;
if (current_music->stream) { if (current_music->stream != nullptr) {
SDL_DestroyAudioStream(current_music->stream); SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr; current_music->stream = nullptr;
} }
// Deixem el handle de vorbis viu — es tanca en JA_DeleteMusic. // Deixem el handle de vorbis viu — es tanca en deleteMusic.
// Rebobinem perquè un futur JA_PlayMusic comence des del principi. // Rebobinem perquè un futur playMusic comence des del principi.
if (current_music->vorbis) { if (current_music->vorbis != nullptr) {
stb_vorbis_seek_start(current_music->vorbis); stb_vorbis_seek_start(current_music->vorbis);
} }
} }
inline void JA_FadeOutMusic(const int milliseconds) { inline void fadeOutMusic(int milliseconds) {
if (!JA_musicEnabled) return; if (!music_enabled) { return; }
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; if ((current_music == nullptr) || current_music->state != MusicState::PLAYING) { return; }
// Destruir outgoing anterior si existe // Destruir outgoing anterior si existe
if (outgoing_music.stream) { if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream); SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr; outgoing_music.stream = nullptr;
} }
// Pre-omplim l'stream amb `milliseconds` de so: un cop robat, ja no // Pre-omplim l'stream amb `milliseconds` de so: un cop robat, ja no
// tindrà accés al vorbis decoder i només podrà drenar el que tinga. // tindrà accés al vorbis decoder i només podrà drenar el que tinga.
JA_PreFillOutgoing(current_music, milliseconds); preFillOutgoing(current_music, milliseconds);
// Robar el stream del current_music al outgoing // Robar el stream del current_music al outgoing
outgoing_music.stream = current_music->stream; outgoing_music.stream = current_music->stream;
outgoing_music.fade = {true, SDL_GetTicks(), milliseconds, JA_musicVolume}; outgoing_music.fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = milliseconds, .initial_volume = music_volume};
// Dejar current_music sin stream (ya lo tiene outgoing) // Dejar current_music sin stream (ya lo tiene outgoing)
current_music->stream = nullptr; current_music->stream = nullptr;
current_music->state = JA_MUSIC_STOPPED; current_music->state = MusicState::STOPPED;
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis); if (current_music->vorbis != nullptr) { stb_vorbis_seek_start(current_music->vorbis); }
incoming_fade.active = false; incoming_fade.active = false;
} }
inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const int loop) { inline void crossfadeMusic(Music* music, int crossfade_ms, int loop) {
if (!JA_musicEnabled || !music || !music->vorbis) return; if (!music_enabled || (music == nullptr) || (music->vorbis == nullptr)) { return; }
// Destruir outgoing anterior si existe (crossfade durante crossfade) // Destruir outgoing anterior si existe (crossfade durante crossfade)
if (outgoing_music.stream) { if (outgoing_music.stream != nullptr) {
SDL_DestroyAudioStream(outgoing_music.stream); SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr; outgoing_music.stream = nullptr;
outgoing_music.fade.active = false; outgoing_music.fade.active = false;
@@ -434,80 +446,79 @@ inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const i
// Robar el stream de la musica actual al outgoing para el fade-out. // Robar el stream de la musica actual al outgoing para el fade-out.
// Pre-omplim amb `crossfade_ms` de so perquè no es quede en silenci // Pre-omplim amb `crossfade_ms` de so perquè no es quede en silenci
// abans d'acabar el fade (l'stream robat ja no pot alimentar-se). // abans d'acabar el fade (l'stream robat ja no pot alimentar-se).
if (current_music && current_music->state == JA_MUSIC_PLAYING && current_music->stream) { if ((current_music != nullptr) && current_music->state == MusicState::PLAYING && (current_music->stream != nullptr)) {
JA_PreFillOutgoing(current_music, crossfade_ms); preFillOutgoing(current_music, crossfade_ms);
outgoing_music.stream = current_music->stream; outgoing_music.stream = current_music->stream;
outgoing_music.fade = {true, SDL_GetTicks(), crossfade_ms, JA_musicVolume}; outgoing_music.fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = crossfade_ms, .initial_volume = music_volume};
current_music->stream = nullptr; current_music->stream = nullptr;
current_music->state = JA_MUSIC_STOPPED; current_music->state = MusicState::STOPPED;
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis); if (current_music->vorbis != nullptr) { stb_vorbis_seek_start(current_music->vorbis); }
} }
// Iniciar la nueva pista con gain=0 (el fade-in la sube gradualmente) // Iniciar la nueva pista con gain=0 (el fade-in la sube gradualmente)
current_music = music; current_music = music;
current_music->state = JA_MUSIC_PLAYING; current_music->state = MusicState::PLAYING;
current_music->times = loop; current_music->times = loop;
stb_vorbis_seek_start(current_music->vorbis); stb_vorbis_seek_start(current_music->vorbis);
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec); current_music->stream = SDL_CreateAudioStream(&current_music->spec, &audio_spec);
if (!current_music->stream) { if (current_music->stream == nullptr) {
std::cout << "Failed to create audio stream for crossfade!" << '\n'; std::cout << "Failed to create audio stream for crossfade!" << '\n';
current_music->state = JA_MUSIC_STOPPED; current_music->state = MusicState::STOPPED;
return; return;
} }
SDL_SetAudioStreamGain(current_music->stream, 0.0F); SDL_SetAudioStreamGain(current_music->stream, 0.0F);
JA_PumpMusic(current_music); // pre-carrega abans de bindejar pumpMusic(current_music); // pre-carrega abans de bindejar
SDL_BindAudioStream(sdlAudioDevice, current_music->stream); SDL_BindAudioStream(sdl_audio_device, current_music->stream);
// Configurar fade-in // Configurar fade-in
incoming_fade = {true, SDL_GetTicks(), crossfade_ms, 0.0F}; incoming_fade = {.active = true, .start_time = SDL_GetTicks(), .duration_ms = crossfade_ms, .initial_volume = 0.0F};
} }
inline auto JA_GetMusicState() -> JA_Music_state { inline auto getMusicState() -> MusicState {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED; if (!music_enabled) { return MusicState::DISABLED; }
if (!current_music) return JA_MUSIC_INVALID; if (current_music == nullptr) { return MusicState::INVALID; }
return current_music->state; return current_music->state;
} }
inline void JA_DeleteMusic(JA_Music_t* music) { inline void deleteMusic(Music* music) {
if (!music) return; if (music == nullptr) { return; }
if (current_music == music) { if (current_music == music) {
JA_StopMusic(); stopMusic();
current_music = nullptr; current_music = nullptr;
} }
if (music->stream) SDL_DestroyAudioStream(music->stream); if (music->stream != nullptr) { SDL_DestroyAudioStream(music->stream); }
if (music->vorbis) stb_vorbis_close(music->vorbis); if (music->vorbis != nullptr) { stb_vorbis_close(music->vorbis); }
// ogg_data (std::vector) i filename (std::string) s'alliberen sols // ogg_data (std::vector) i filename (std::string) s'alliberen sols
// al destructor de JA_Music_t. // al destructor de Music.
delete music; delete music;
} }
inline auto JA_SetMusicVolume(float volume) -> float { inline auto setMusicVolume(float volume) -> float {
JA_musicVolume = SDL_clamp(volume, 0.0F, 1.0F); music_volume = SDL_clamp(volume, 0.0F, 1.0F);
if (current_music && current_music->stream) { if ((current_music != nullptr) && (current_music->stream != nullptr)) {
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, music_volume);
} }
return JA_musicVolume; return music_volume;
} }
inline void JA_SetMusicPosition(float /*value*/) { inline void setMusicPosition(float /*value*/) {
// No implementat amb el backend de streaming. // No implementat amb el backend de streaming.
} }
inline auto JA_GetMusicPosition() -> float { inline auto getMusicPosition() -> float {
return 0.0F; return 0.0F;
} }
inline void JA_EnableMusic(const bool value) { inline void enableMusic(bool value) {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic(); if (!value && (current_music != nullptr) && (current_music->state == MusicState::PLAYING)) { stopMusic(); }
JA_musicEnabled = value; music_enabled = value;
} }
// --- Sound Functions --- // --- Sound Functions ---
inline auto loadSound(std::uint8_t* buffer, std::uint32_t size) -> Sound* {
inline auto JA_LoadSound(uint8_t* buffer, uint32_t size) -> JA_Sound_t* { auto sound = std::make_unique<Sound>();
auto sound = std::make_unique<JA_Sound_t>();
Uint8* raw = nullptr; Uint8* raw = nullptr;
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) { if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n'; std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
@@ -517,8 +528,8 @@ inline auto JA_LoadSound(uint8_t* buffer, uint32_t size) -> JA_Sound_t* {
return sound.release(); return sound.release();
} }
inline auto JA_LoadSound(const char* filename) -> JA_Sound_t* { inline auto loadSound(const char* filename) -> Sound* {
auto sound = std::make_unique<JA_Sound_t>(); auto sound = std::make_unique<Sound>();
Uint8* raw = nullptr; Uint8* raw = nullptr;
if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) { if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) {
std::cout << "Failed to load WAV file: " << SDL_GetError() << '\n'; std::cout << "Failed to load WAV file: " << SDL_GetError() << '\n';
@@ -528,152 +539,156 @@ inline auto JA_LoadSound(const char* filename) -> JA_Sound_t* {
return sound.release(); return sound.release();
} }
inline auto JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) -> int { inline auto playSound(Sound* sound, int loop = 0, int group = 0) -> int {
if (!JA_soundEnabled || !sound) return -1; if (!sound_enabled || (sound == nullptr)) { return -1; }
int channel = 0; int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; } while (channel < MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != ChannelState::FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) { if (channel == MAX_SIMULTANEOUS_CHANNELS) {
// No hay canal libre, reemplazamos el primero // No hi ha canal lliure, reemplacem el primer
channel = 0; channel = 0;
} }
return JA_PlaySoundOnChannel(sound, channel, loop, group); return playSoundOnChannel(sound, channel, loop, group);
} }
inline auto JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop, const int group) -> int { inline auto playSoundOnChannel(Sound* sound, int channel, int loop, int group) -> int {
if (!JA_soundEnabled || !sound) return -1; if (!sound_enabled || (sound == nullptr)) { return -1; }
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1; if (channel < 0 || channel >= MAX_SIMULTANEOUS_CHANNELS) { return -1; }
JA_StopChannel(channel); stopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
channels[channel].times = loop; channels[channel].times = loop;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].group = group; channels[channel].group = group;
channels[channel].state = JA_CHANNEL_PLAYING; channels[channel].state = ChannelState::PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec); channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &audio_spec);
if (!channels[channel].stream) { if (channels[channel].stream == nullptr) {
std::cout << "Failed to create audio stream for sound!" << '\n'; std::cout << "Failed to create audio stream for sound!" << '\n';
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = ChannelState::FREE;
return -1; return -1;
} }
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer.get(), channels[channel].sound->length); SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer.get(), channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]); SDL_SetAudioStreamGain(channels[channel].stream, sound_volume[group]);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); SDL_BindAudioStream(sdl_audio_device, channels[channel].stream);
return channel; return channel;
} }
inline void JA_DeleteSound(JA_Sound_t* sound) { inline void deleteSound(Sound* sound) {
if (!sound) return; if (sound == nullptr) { return; }
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (int i = 0; i < MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i); if (channels[i].sound == sound) { stopChannel(i); }
} }
// buffer es destrueix automàticament via RAII (SDLFreeDeleter). // buffer es destrueix automàticament via RAII (SdlFreeDeleter).
delete sound; delete sound;
} }
inline void JA_PauseChannel(const int channel) { inline void pauseChannel(int channel) {
if (!JA_soundEnabled) return; if (!sound_enabled) { return; }
if (channel == -1) { if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (auto& ch : channels) {
if (channels[i].state == JA_CHANNEL_PLAYING) { if (ch.state == ChannelState::PLAYING) {
channels[i].state = JA_CHANNEL_PAUSED; ch.state = ChannelState::PAUSED;
SDL_UnbindAudioStream(channels[i].stream); SDL_UnbindAudioStream(ch.stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { }
if (channels[channel].state == JA_CHANNEL_PLAYING) { } else if (channel >= 0 && channel < MAX_SIMULTANEOUS_CHANNELS) {
channels[channel].state = JA_CHANNEL_PAUSED; if (channels[channel].state == ChannelState::PLAYING) {
channels[channel].state = ChannelState::PAUSED;
SDL_UnbindAudioStream(channels[channel].stream); SDL_UnbindAudioStream(channels[channel].stream);
} }
} }
} }
inline void JA_ResumeChannel(const int channel) { inline void resumeChannel(int channel) {
if (!JA_soundEnabled) return; if (!sound_enabled) { return; }
if (channel == -1) { if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (auto& ch : channels) {
if (channels[i].state == JA_CHANNEL_PAUSED) { if (ch.state == ChannelState::PAUSED) {
channels[i].state = JA_CHANNEL_PLAYING; ch.state = ChannelState::PLAYING;
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream); SDL_BindAudioStream(sdl_audio_device, ch.stream);
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { }
if (channels[channel].state == JA_CHANNEL_PAUSED) { } else if (channel >= 0 && channel < MAX_SIMULTANEOUS_CHANNELS) {
channels[channel].state = JA_CHANNEL_PLAYING; if (channels[channel].state == ChannelState::PAUSED) {
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream); channels[channel].state = ChannelState::PLAYING;
SDL_BindAudioStream(sdl_audio_device, channels[channel].stream);
} }
} }
} }
inline void JA_StopChannel(const int channel) { inline void stopChannel(int channel) {
if (channel == -1) { if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (auto& ch : channels) {
if (channels[i].state != JA_CHANNEL_FREE) { if (ch.state != ChannelState::FREE) {
if (channels[i].stream) SDL_DestroyAudioStream(channels[i].stream); if (ch.stream != nullptr) { SDL_DestroyAudioStream(ch.stream); }
channels[i].stream = nullptr; ch.stream = nullptr;
channels[i].state = JA_CHANNEL_FREE; ch.state = ChannelState::FREE;
channels[i].pos = 0; ch.pos = 0;
channels[i].sound = nullptr; ch.sound = nullptr;
} }
} }
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) { } else if (channel >= 0 && channel < MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state != JA_CHANNEL_FREE) { if (channels[channel].state != ChannelState::FREE) {
if (channels[channel].stream) SDL_DestroyAudioStream(channels[channel].stream); if (channels[channel].stream != nullptr) { SDL_DestroyAudioStream(channels[channel].stream); }
channels[channel].stream = nullptr; channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = ChannelState::FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].sound = nullptr; channels[channel].sound = nullptr;
} }
} }
} }
inline auto JA_GetChannelState(const int channel) -> JA_Channel_state { inline auto getChannelState(int channel) -> ChannelState {
if (!JA_soundEnabled) return JA_SOUND_DISABLED; if (!sound_enabled) { return ChannelState::DISABLED; }
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID; if (channel < 0 || channel >= MAX_SIMULTANEOUS_CHANNELS) { return ChannelState::INVALID; }
return channels[channel].state; return channels[channel].state;
} }
inline auto JA_SetSoundVolume(float volume, const int group = -1) -> float { inline auto setSoundVolume(float volume, int group = -1) -> float {
const float v = SDL_clamp(volume, 0.0F, 1.0F); const float V = SDL_clamp(volume, 0.0F, 1.0F);
if (group == -1) { if (group == -1) {
for (int i = 0; i < JA_MAX_GROUPS; ++i) { for (float& sv : sound_volume) {
JA_soundVolume[i] = v; sv = V;
} }
} else if (group >= 0 && group < JA_MAX_GROUPS) { } else if (group >= 0 && group < MAX_GROUPS) {
JA_soundVolume[group] = v; sound_volume[group] = V;
} else { } else {
return v; return V;
} }
// Aplicar volum als canals actius. // Aplicar volum als canals actius.
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) { for (auto& ch : channels) {
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) { if ((ch.state == ChannelState::PLAYING) || (ch.state == ChannelState::PAUSED)) {
if (group == -1 || channels[i].group == group) { if (group == -1 || ch.group == group) {
if (channels[i].stream) { if (ch.stream != nullptr) {
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[channels[i].group]); SDL_SetAudioStreamGain(ch.stream, sound_volume[ch.group]);
} }
} }
} }
} }
return v; return V;
} }
inline void JA_EnableSound(const bool value) { inline void enableSound(bool value) {
if (!value) { if (!value) {
JA_StopChannel(-1); stopChannel(-1);
} }
JA_soundEnabled = value; sound_enabled = value;
} }
inline auto JA_SetVolume(float volume) -> float { inline auto setVolume(float volume) -> float {
float v = JA_SetMusicVolume(volume); const float V = setMusicVolume(volume);
JA_SetSoundVolume(v, -1); setSoundVolume(V, -1);
return v; return V;
} }
} // namespace Ja

View File

@@ -9,7 +9,7 @@
#include <stdexcept> // Para runtime_error #include <stdexcept> // Para runtime_error
#include <utility> #include <utility>
#include "core/audio/jail_audio.hpp" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa... #include "core/audio/jail_audio.hpp" // Para Ja::deleteMusic, Ja::deleteSound, JA_Loa...
#include "core/rendering/screen.hpp" // Para Screen #include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/text.hpp" // Para Text, loadTextFile #include "core/rendering/text.hpp" // Para Text, loadTextFile
#include "core/resources/resource_helper.hpp" // Para Helper #include "core/resources/resource_helper.hpp" // Para Helper
@@ -21,8 +21,10 @@
#include "utils/defines.hpp" // Para WINDOW_CAPTION #include "utils/defines.hpp" // Para WINDOW_CAPTION
#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor #include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
#include "version.h" // Para Version::GIT_HASH #include "version.h" // Para Version::GIT_HASH
struct JA_Music_t; // lines 17-17 namespace Ja {
struct JA_Sound_t; // lines 18-18 struct Music;
struct Sound;
} // namespace Ja
namespace Resource { namespace Resource {
@@ -234,7 +236,7 @@ namespace Resource {
} }
// Obtiene el sonido a partir de un nombre // Obtiene el sonido a partir de un nombre
auto Cache::getSound(const std::string& name) -> JA_Sound_t* { // NOLINT(readability-convert-member-functions-to-static) auto Cache::getSound(const std::string& name) -> Ja::Sound* { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(sounds_, [&name](const auto& s) -> bool { return s.name == name; }); auto it = std::ranges::find_if(sounds_, [&name](const auto& s) -> bool { return s.name == name; });
if (it != sounds_.end()) { if (it != sounds_.end()) {
@@ -246,7 +248,7 @@ namespace Resource {
} }
// Obtiene la música a partir de un nombre // Obtiene la música a partir de un nombre
auto Cache::getMusic(const std::string& name) -> JA_Music_t* { // NOLINT(readability-convert-member-functions-to-static) auto Cache::getMusic(const std::string& name) -> Ja::Music* { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(musics_, [&name](const auto& m) -> bool { return m.name == name; }); auto it = std::ranges::find_if(musics_, [&name](const auto& m) -> bool { return m.name == name; });
if (it != musics_.end()) { if (it != musics_.end()) {
@@ -398,14 +400,14 @@ namespace Resource {
try { try {
auto name = getFileName(l); auto name = getFileName(l);
setCurrentLoading(name); setCurrentLoading(name);
JA_Sound_t* sound = nullptr; Ja::Sound* sound = nullptr;
auto audio_data = Helper::loadFile(l); auto audio_data = Helper::loadFile(l);
if (!audio_data.empty()) { if (!audio_data.empty()) {
sound = JA_LoadSound(audio_data.data(), static_cast<Uint32>(audio_data.size())); sound = Ja::loadSound(audio_data.data(), static_cast<Uint32>(audio_data.size()));
} }
if (sound == nullptr) { if (sound == nullptr) {
sound = JA_LoadSound(l.c_str()); sound = Ja::loadSound(l.c_str());
} }
if (sound == nullptr) { if (sound == nullptr) {
throw std::runtime_error("Failed to decode audio file"); throw std::runtime_error("Failed to decode audio file");
@@ -426,14 +428,14 @@ namespace Resource {
try { try {
auto name = getFileName(l); auto name = getFileName(l);
setCurrentLoading(name); setCurrentLoading(name);
JA_Music_t* music = nullptr; Ja::Music* music = nullptr;
auto audio_data = Helper::loadFile(l); auto audio_data = Helper::loadFile(l);
if (!audio_data.empty()) { if (!audio_data.empty()) {
music = JA_LoadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size())); music = Ja::loadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size()));
} }
if (music == nullptr) { if (music == nullptr) {
music = JA_LoadMusic(l.c_str()); music = Ja::loadMusic(l.c_str());
} }
if (music == nullptr) { if (music == nullptr) {
throw std::runtime_error("Failed to decode music file"); throw std::runtime_error("Failed to decode music file");
@@ -608,10 +610,10 @@ namespace Resource {
// Vacía el vector de sonidos // Vacía el vector de sonidos
void Cache::clearSounds() { void Cache::clearSounds() {
// Itera sobre el vector y libera los recursos asociados a cada JA_Sound_t // Itera sobre el vector y libera los recursos asociados a cada Ja::Sound
for (auto& sound : sounds_) { for (auto& sound : sounds_) {
if (sound.sound != nullptr) { if (sound.sound != nullptr) {
JA_DeleteSound(sound.sound); Ja::deleteSound(sound.sound);
sound.sound = nullptr; sound.sound = nullptr;
} }
} }
@@ -620,10 +622,10 @@ namespace Resource {
// Vacía el vector de musicas // Vacía el vector de musicas
void Cache::clearMusics() { void Cache::clearMusics() {
// Itera sobre el vector y libera los recursos asociados a cada JA_Music_t // Itera sobre el vector y libera los recursos asociados a cada Ja::Music
for (auto& music : musics_) { for (auto& music : musics_) {
if (music.music != nullptr) { if (music.music != nullptr) {
JA_DeleteMusic(music.music); Ja::deleteMusic(music.music);
music.music = nullptr; music.music = nullptr;
} }
} }

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@@ -16,8 +16,8 @@ namespace Resource {
static void destroy(); // Destrucción singleton static void destroy(); // Destrucción singleton
static auto get() -> Cache*; // Acceso al singleton static auto get() -> Cache*; // Acceso al singleton
auto getSound(const std::string& name) -> JA_Sound_t*; // Getters de recursos auto getSound(const std::string& name) -> Ja::Sound*; // Getters de recursos
auto getMusic(const std::string& name) -> JA_Music_t*; auto getMusic(const std::string& name) -> Ja::Music*;
auto getSurface(const std::string& name) -> std::shared_ptr<Surface>; auto getSurface(const std::string& name) -> std::shared_ptr<Surface>;
auto getPalette(const std::string& name) -> Palette; auto getPalette(const std::string& name) -> Palette;
auto getTextFile(const std::string& name) -> std::shared_ptr<Text::File>; auto getTextFile(const std::string& name) -> std::shared_ptr<Text::File>;

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@@ -10,19 +10,21 @@
#include "game/gameplay/room.hpp" // Para Room::Data #include "game/gameplay/room.hpp" // Para Room::Data
// Forward declarations // Forward declarations
struct JA_Music_t; namespace Ja {
struct JA_Sound_t; struct Music;
struct Sound;
} // namespace Ja
// Estructura para almacenar ficheros de sonido y su nombre // Estructura para almacenar ficheros de sonido y su nombre
struct SoundResource { struct SoundResource {
std::string name; // Nombre del sonido std::string name; // Nombre del sonido
JA_Sound_t* sound{nullptr}; // Objeto con el sonido Ja::Sound* sound{nullptr}; // Objeto con el sonido
}; };
// Estructura para almacenar ficheros musicales y su nombre // Estructura para almacenar ficheros musicales y su nombre
struct MusicResource { struct MusicResource {
std::string name; // Nombre de la musica std::string name; // Nombre de la musica
JA_Music_t* music{nullptr}; // Objeto con la música Ja::Music* music{nullptr}; // Objeto con la música
}; };
// Estructura para almacenar objetos Surface y su nombre // Estructura para almacenar objetos Surface y su nombre

View File

@@ -14,7 +14,9 @@
#include "game/options.hpp" // Para Cheat, Options, options #include "game/options.hpp" // Para Cheat, Options, options
#include "utils/defines.hpp" // Para BORDER_TOP, BLOCK #include "utils/defines.hpp" // Para BORDER_TOP, BLOCK
#include "utils/utils.hpp" // Para Color #include "utils/utils.hpp" // Para Color
struct JA_Sound_t; // lines 13-13 namespace Ja {
struct Sound;
}
class Player { class Player {
public: public:
@@ -157,8 +159,8 @@ class Player {
// --- Variables de renderizado y sonido --- // --- Variables de renderizado y sonido ---
Uint8 color_ = 0; // Color del jugador Uint8 color_ = 0; // Color del jugador
std::array<JA_Sound_t*, 24> jumping_sound_{}; // Array con todos los sonidos del salto std::array<Ja::Sound*, 24> jumping_sound_{}; // Array con todos los sonidos del salto
std::array<JA_Sound_t*, 14> falling_sound_{}; // Array con todos los sonidos de la caída std::array<Ja::Sound*, 14> falling_sound_{}; // Array con todos los sonidos de la caída
JumpSoundController jump_sound_ctrl_; // Controlador de sonidos de salto JumpSoundController jump_sound_ctrl_; // Controlador de sonidos de salto
FallSoundController fall_sound_ctrl_; // Controlador de sonidos de caída FallSoundController fall_sound_ctrl_; // Controlador de sonidos de caída
int fall_start_position_ = 0; // Posición Y al iniciar la caída int fall_start_position_ = 0; // Posición Y al iniciar la caída