afegit soport per a configurar el audio (en config i en console)
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@@ -177,6 +177,18 @@ void Audio::initSDLAudio() {
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JA_Init(FREQUENCY, SDL_AUDIO_S16LE, 2);
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enable(Options::audio.enabled);
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// Aplicar estado de música y sonido guardado en las opciones.
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// enable() ya aplica los volúmenes, pero no toca music_enabled_/sound_enabled_.
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// Si alguno está desactivado, hay que forzar el volumen a 0 en el backend.
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if (!Options::audio.music.enabled) {
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setMusicVolume(0.0F); // music_enabled_=true aún → llega a JA
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enableMusic(false);
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}
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if (!Options::audio.sound.enabled) {
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setSoundVolume(0.0F); // sound_enabled_=true aún → llega a JA
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enableSound(false);
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}
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std::cout << "\n** AUDIO SYSTEM **\n";
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std::cout << "Audio system initialized successfully\n";
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}
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@@ -527,6 +527,43 @@ namespace Options {
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}
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}
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// Carga configuración de audio desde YAML
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void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
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if (!yaml.contains("audio")) { return; }
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const auto& a = yaml["audio"];
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if (a.contains("enabled")) {
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try { audio.enabled = a["enabled"].get_value<bool>(); } catch (...) {}
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}
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if (a.contains("volume")) {
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try {
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audio.volume = std::clamp(a["volume"].get_value<float>(), 0.0F, 1.0F);
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} catch (...) {}
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}
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if (a.contains("music")) {
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const auto& m = a["music"];
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if (m.contains("enabled")) {
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try { audio.music.enabled = m["enabled"].get_value<bool>(); } catch (...) {}
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}
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if (m.contains("volume")) {
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try {
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audio.music.volume = std::clamp(m["volume"].get_value<float>(), 0.0F, 1.0F);
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} catch (...) {}
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}
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}
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if (a.contains("sound")) {
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const auto& s = a["sound"];
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if (s.contains("enabled")) {
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try { audio.sound.enabled = s["enabled"].get_value<bool>(); } catch (...) {}
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}
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if (s.contains("volume")) {
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try {
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audio.sound.volume = std::clamp(s["volume"].get_value<float>(), 0.0F, 1.0F);
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} catch (...) {}
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}
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}
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}
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// Carga configuración de idioma desde YAML
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void loadLocalizationFromYaml(const fkyaml::node& yaml) {
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if (yaml.contains("localization")) {
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@@ -602,6 +639,7 @@ namespace Options {
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// Carga las diferentes secciones de configuración usando funciones helper
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loadWindowConfigFromYaml(yaml);
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loadVideoConfigFromYaml(yaml);
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loadAudioConfigFromYaml(yaml);
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loadKeyboardControlsFromYaml(yaml);
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loadGamepadControlsFromYaml(yaml);
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loadKioskConfigFromYaml(yaml);
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@@ -657,6 +695,19 @@ namespace Options {
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file << " zoom: " << window.zoom << "\n";
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file << "\n";
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// AUDIO
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file << "# AUDIO\n";
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file << "audio:\n";
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file << " enabled: " << (audio.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.volume << " # 0.0-1.0 (volumen maestro)\n";
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file << " music:\n";
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file << " enabled: " << (audio.music.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.music.volume << "\n";
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file << " sound:\n";
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file << " enabled: " << (audio.sound.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.sound.volume << "\n";
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file << "\n";
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// VIDEO
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file << "# VIDEO \n";
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file << "video:\n";
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@@ -7,6 +7,7 @@
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#include <string> // Para string
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#include <vector> // Para vector
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/sprite.hpp" // Para Sprite
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#include "core/rendering/surface.hpp" // Para Surface
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@@ -77,6 +78,9 @@ static void printHelp() {
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#ifdef _DEBUG
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SDL_Log(" DEBUG Toggle debug overlay (F12)");
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#endif
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SDL_Log(" AUDIO [ON|OFF|VOL <0-100>] Audio master");
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SDL_Log(" MUSIC [ON|OFF|VOL <0-100>] Music volume");
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SDL_Log(" SOUND [ON|OFF|VOL <0-100>] Sound volume");
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SDL_Log(" SCENE [LOGO|LOADING|TITLE|CREDITS|GAME|ENDING|ENDING2|RESTART]");
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SDL_Log(" KIOSK [ON] Enable kiosk mode");
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SDL_Log(" EXIT / QUIT Quit application");
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@@ -364,6 +368,107 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return "Usage: KIOSK [ON]";
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}},
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// AUDIO [ON|OFF|VOL <0-100>] — Audio maestro (estado + volumen)
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{.keyword = "AUDIO", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const int VOL = static_cast<int>(Options::audio.volume * 100.0F);
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return std::string("Audio ") + (Options::audio.enabled ? "ON" : "OFF") +
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" vol:" + std::to_string(VOL);
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}
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if (args[0] == "ON") {
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if (Options::audio.enabled) { return "Audio already ON"; }
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Options::audio.enabled = true;
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Audio::get()->enable(true);
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return "Audio ON";
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}
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if (args[0] == "OFF") {
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if (!Options::audio.enabled) { return "Audio already OFF"; }
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Options::audio.enabled = false;
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Audio::get()->enable(false);
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return "Audio OFF";
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}
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if (args[0] == "VOL" && args.size() >= 2) {
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try {
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const int VAL = std::stoi(args[1]);
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if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
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Options::audio.volume = static_cast<float>(VAL) / 100.0F;
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Audio::get()->enable(Options::audio.enabled);
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return "Audio vol:" + std::to_string(VAL);
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} catch (...) { return "Usage: AUDIO VOL <0-100>"; }
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}
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return "Usage: AUDIO [ON|OFF|VOL N]";
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}},
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// MUSIC [ON|OFF|VOL <0-100>] — Volumen e interruptor de música
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{.keyword = "MUSIC", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const int VOL = static_cast<int>(Options::audio.music.volume * 100.0F);
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return std::string("Music ") + (Options::audio.music.enabled ? "ON" : "OFF") +
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" vol:" + std::to_string(VOL);
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}
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if (args[0] == "ON") {
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if (Options::audio.music.enabled) { return "Music already ON"; }
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Options::audio.music.enabled = true;
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Audio::get()->enableMusic(true);
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Audio::get()->setMusicVolume(Options::audio.music.volume);
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return "Music ON";
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}
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if (args[0] == "OFF") {
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if (!Options::audio.music.enabled) { return "Music already OFF"; }
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Audio::get()->setMusicVolume(0.0F);
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Audio::get()->enableMusic(false);
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Options::audio.music.enabled = false;
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return "Music OFF";
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}
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if (args[0] == "VOL" && args.size() >= 2) {
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try {
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const int VAL = std::stoi(args[1]);
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if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
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Options::audio.music.volume = static_cast<float>(VAL) / 100.0F;
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if (Options::audio.music.enabled) {
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Audio::get()->setMusicVolume(Options::audio.music.volume);
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}
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return "Music vol:" + std::to_string(VAL);
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} catch (...) { return "Usage: MUSIC VOL <0-100>"; }
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}
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return "Usage: MUSIC [ON|OFF|VOL N]";
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}},
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// SOUND [ON|OFF|VOL <0-100>] — Volumen e interruptor de efectos de sonido
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{.keyword = "SOUND", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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const int VOL = static_cast<int>(Options::audio.sound.volume * 100.0F);
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return std::string("Sound ") + (Options::audio.sound.enabled ? "ON" : "OFF") +
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" vol:" + std::to_string(VOL);
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}
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if (args[0] == "ON") {
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if (Options::audio.sound.enabled) { return "Sound already ON"; }
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Options::audio.sound.enabled = true;
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Audio::get()->enableSound(true);
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Audio::get()->setSoundVolume(Options::audio.sound.volume);
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return "Sound ON";
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}
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if (args[0] == "OFF") {
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if (!Options::audio.sound.enabled) { return "Sound already OFF"; }
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Audio::get()->setSoundVolume(0.0F);
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Audio::get()->enableSound(false);
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Options::audio.sound.enabled = false;
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return "Sound OFF";
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}
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if (args[0] == "VOL" && args.size() >= 2) {
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try {
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const int VAL = std::stoi(args[1]);
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if (VAL < 0 || VAL > 100) { return "Vol must be 0-100"; }
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Options::audio.sound.volume = static_cast<float>(VAL) / 100.0F;
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if (Options::audio.sound.enabled) {
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Audio::get()->setSoundVolume(Options::audio.sound.volume);
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}
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return "Sound vol:" + std::to_string(VAL);
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} catch (...) { return "Usage: SOUND VOL <0-100>"; }
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}
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return "Usage: SOUND [ON|OFF|VOL N]";
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}},
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// EXIT / QUIT — Cerrar la aplicacion (bloqueado en kiosk)
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{.keyword = "EXIT", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (Options::kiosk.enabled && (args.empty() || args[0] != "PLEASE")) {
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