style: canviar border_ a enum class

This commit is contained in:
2025-03-20 14:06:58 +01:00
parent 68c97610fb
commit f438e8946b
6 changed files with 32 additions and 28 deletions

View File

@@ -6,7 +6,7 @@
#include "asset.h" // Para Asset
#include "cheevos.h" // Para Cheevos
#include "debug.h" // Para Debug
#include "defines.h" // Para BLOCK, PLAY_AREA_HEIGHT, BORDER_BOTTOM
#include "defines.h" // Para BLOCK, PLAY_AREA_HEIGHT, RoomBorder::BOTTOM
#include "global_events.h" // Para check
#include "global_inputs.h" // Para check
#include "input.h" // Para Input, InputAction, INPUT_DO_NOT_ALLOW_REPEAT
@@ -249,19 +249,19 @@ void Game::checkDebugEvents(const SDL_Event &event)
break;
case SDL_SCANCODE_W:
changeRoom(room_->getRoom(BORDER_TOP));
changeRoom(room_->getRoom(RoomBorder::TOP));
break;
case SDL_SCANCODE_A:
changeRoom(room_->getRoom(BORDER_LEFT));
changeRoom(room_->getRoom(RoomBorder::LEFT));
break;
case SDL_SCANCODE_S:
changeRoom(room_->getRoom(BORDER_BOTTOM));
changeRoom(room_->getRoom(RoomBorder::BOTTOM));
break;
case SDL_SCANCODE_D:
changeRoom(room_->getRoom(BORDER_RIGHT));
changeRoom(room_->getRoom(RoomBorder::RIGHT));
break;
case SDL_SCANCODE_7: