fix: const a punters i refs (13 troballes)
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@@ -415,7 +415,7 @@ static auto computeFadeDensity(int screen_y, int fade_h, int canvas_height) -> f
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}
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// Render amb dissolució als cantons superior/inferior (hash 2D, sense parpelleig)
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, const SDL_FRect* src_rect) const {
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const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
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const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
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const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
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@@ -452,7 +452,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
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}
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// Idem però reemplaçant un color índex
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
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void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect) const {
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const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
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const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
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const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
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