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19 changed files with 232 additions and 415 deletions

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@@ -44,24 +44,6 @@ constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
// Secciones del programa
constexpr int SECTION_LOGO = 0;
constexpr int SECTION_LOADING_SCREEN = 1;
constexpr int SECTION_TITLE = 2;
constexpr int SECTION_CREDITS = 3;
constexpr int SECTION_GAME = 4;
constexpr int SECTION_DEMO = 5;
constexpr int SECTION_GAME_OVER = 6;
constexpr int SECTION_ENDING = 7;
constexpr int SECTION_ENDING2 = 8;
constexpr int SECTION_QUIT = 9;
// Subsecciones
constexpr int SUBSECTION_LOGO_TO_INTRO = 0;
constexpr int SUBSECTION_LOGO_TO_TITLE = 1;
constexpr int SUBSECTION_TITLE_WITH_LOADING_SCREEN = 2;
constexpr int SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN = 3;
// Colores
const color_t borderColor = {0x27, 0x27, 0x36};
const color_t black = {0xFF, 0xFF, 0xFF};

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@@ -14,6 +14,8 @@
#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
#include "asset.h"
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
class Asset;
// Constructor
@@ -77,54 +79,14 @@ void Credits::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void Credits::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Inicializa los textos

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@@ -13,6 +13,8 @@
#include "utils.h" // Para color_t, stringToColor, options_t, secti...
#include "options.h"
#include "debug.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
Demo::Demo()
@@ -74,58 +76,14 @@ void Demo::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
screen->setBorderColor(stringToColor(options.palette, "black"));
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void Demo::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
reLoadTextures();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
reLoadTextures();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
reLoadTextures();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
reLoadTextures();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input->checkInput(input_pause, REPEAT_FALSE) || input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Bucle para el juego

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@@ -17,6 +17,8 @@
#include "texture.h" // Para Texture
#include "utils.h" // Para color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
Ending::Ending()
@@ -160,49 +162,14 @@ void Ending::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void Ending::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_LOGO;
options.section.subsection = SUBSECTION_LOGO_TO_INTRO;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Inicializa los textos

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@@ -14,6 +14,8 @@
#include "texture.h" // for Texture
#include "utils.h" // for color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
Ending2::Ending2()
@@ -190,49 +192,14 @@ void Ending2::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void Ending2::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_LOGO;
options.section.subsection = SUBSECTION_LOGO_TO_INTRO;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle principal

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@@ -22,6 +22,8 @@
#include "utils.h" // for options_t, cheat_t, stringToColor
#include "options.h"
#include "notifier.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
Game::Game()
@@ -130,24 +132,13 @@ void Game::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
screen_->setBorderColor(stringToColor(options.palette, "black"));
break;
}
if (event.type == SDL_RENDER_DEVICE_RESET || event.type == SDL_RENDER_TARGETS_RESET)
{
reLoadTextures();
}
globalEvents::check(event);
#ifdef DEBUG
if (event.type == SDL_KEYDOWN && event.key.repeat == 0)
{
switch (event.key.keysym.scancode)
{
#ifdef DEBUG
case SDL_SCANCODE_G:
debug_->switchEnabled();
options.cheat.invincible = debug_->getEnabled();
@@ -190,23 +181,18 @@ void Game::checkEvents()
case SDL_SCANCODE_F9:
Notifier::get()->show("JAILDESIGNER IS LOGGED IN", "", 5);
break;
#endif
default:
break;
}
}
#endif
}
}
// Comprueba el teclado
void Game::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
}
else if (input_->checkInput(input_toggle_music, REPEAT_FALSE))
if (input_->checkInput(input_toggle_music, REPEAT_FALSE))
{
board_.music = !board_.music;
board_.music ? JA_ResumeMusic() : JA_PauseMusic();
@@ -217,39 +203,7 @@ void Game::checkInput()
switchPause();
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
screen_->toggleShaders();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
reLoadTextures();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle para el juego
@@ -506,7 +460,7 @@ void Game::killPlayer()
setBlackScreen();
// Crea la nueva habitación y el nuevo jugador
room_ = new Room(resource_->getRoom(current_room_),item_tracker_, &board_.items, board_.jailEnabled);
room_ = new Room(resource_->getRoom(current_room_), item_tracker_, &board_.items, board_.jailEnabled);
const std::string playerPNG = options.cheat.altSkin ? "player2.png" : "player.png";
const std::string playerANI = options.cheat.altSkin ? "player2.ani" : "player.ani";
const player_t player = {spawn_point_, playerPNG, playerANI, room_};

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@@ -12,6 +12,8 @@
#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
#include "texture.h" // Para Texture
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
GameOver::GameOver()
@@ -126,49 +128,14 @@ void GameOver::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
options.section.subsection = 0;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void GameOver::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle principal

24
source/global_events.cpp Normal file
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@@ -0,0 +1,24 @@
#include "global_events.h"
#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
#include "mouse.h"
namespace globalEvents
{
// Comprueba los eventos que se pueden producir en cualquier sección del juego
void check(const SDL_Event &event)
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
return;
}
if (event.type == SDL_RENDER_DEVICE_RESET || event.type == SDL_RENDER_TARGETS_RESET)
{
//reLoadTextures();
}
Mouse::handleEvent(event);
}
}

9
source/global_events.h Normal file
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@@ -0,0 +1,9 @@
#pragma once
#include <SDL2/SDL_events.h>
namespace globalEvents
{
// Comprueba los eventos que se pueden producir en cualquier sección del juego
void check(const SDL_Event &event);
}

80
source/global_inputs.cpp Normal file
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@@ -0,0 +1,80 @@
#include "global_inputs.h"
#include "input.h" // Para Input, InputDeviceToUse, InputType, INPU...
#include "notifier.h" // Para Notifier
#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
#include "screen.h" // Para Screen, ScreenVideoMode
namespace globalInputs
{
// Cambia la paleta
void switchPalette()
{
options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
}
// Cambia de seccion
void skip_section()
{
switch (options.section.name)
{
case SECTION_LOGO:
case SECTION_LOADING_SCREEN:
case SECTION_CREDITS:
case SECTION_DEMO:
case SECTION_GAME_OVER:
case SECTION_ENDING:
case SECTION_ENDING2:
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
break;
default:
break;
}
}
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check()
{
if (Input::get()->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (Input::get()->checkInput(input_accept, REPEAT_FALSE))
{
skip_section();
}
else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE))
{
Screen::get()->toggleBorder();
}
else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
Screen::get()->toggleVideoMode();
}
else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE))
{
Screen::get()->decWindowSize();
}
else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE))
{
Screen::get()->incWindowSize();
}
else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
Screen::get()->toggleShaders();
Notifier::get()->show("HOLA");
}
else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
}
}

7
source/global_inputs.h Normal file
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@@ -0,0 +1,7 @@
#pragma once
namespace globalInputs
{
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check();
}

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@@ -11,6 +11,8 @@
#include "texture.h" // for Texture
#include "utils.h" // for options_t, section_t, color_t, stringToC...
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
LoadingScreen::LoadingScreen()
@@ -80,54 +82,14 @@ void LoadingScreen::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void LoadingScreen::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Gestiona el contador de carga

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@@ -11,6 +11,8 @@
#include "utils.h" // for color_t, section_t, options_t, stringToC...
#include "asset.h"
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
class Asset; // lines 11-11
// Constructor
@@ -75,53 +77,14 @@ void Logo::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
}
}
// Comprueba las entradas
void Logo::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.subsection = SUBSECTION_LOGO_TO_TITLE;
endSection();
}
globalInputs::check();
}
// Gestiona el logo de JAILGAME
@@ -310,12 +273,6 @@ void Logo::run()
}
}
// Cambia la paleta
void Logo::switchPalette()
{
options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
}
// Termina la sección
void Logo::endSection()
{

View File

@@ -55,9 +55,6 @@ private:
// Gestiona el color de las texturas
void updateTextureColors();
// Cambia la paleta
void switchPalette();
// Termina la sección
void endSection();

33
source/mouse.cpp Normal file
View File

@@ -0,0 +1,33 @@
#include "mouse.h"
#include <SDL2/SDL_mouse.h> // Para SDL_ShowCursor
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
namespace Mouse
{
Uint32 cursor_hide_time = 3000; // Tiempo en milisegundos para ocultar el cursor
Uint32 last_mouse_move_time = 0; // Última vez que el ratón se movió
bool cursor_visible = true; // Estado del cursor
void handleEvent(const SDL_Event &event)
{
if (event.type == SDL_MOUSEMOTION)
{
last_mouse_move_time = SDL_GetTicks();
if (!cursor_visible)
{
SDL_ShowCursor(SDL_ENABLE);
cursor_visible = true;
}
}
}
void updateCursorVisibility()
{
Uint32 current_time = SDL_GetTicks();
if (cursor_visible && (current_time - last_mouse_move_time > cursor_hide_time))
{
SDL_ShowCursor(SDL_DISABLE);
cursor_visible = false;
}
}
}

14
source/mouse.h Normal file
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@@ -0,0 +1,14 @@
#pragma once
#include <SDL2/SDL_events.h> // Para SDL_Event
#include <SDL2/SDL_stdinc.h> // Para Uint32
namespace Mouse
{
extern Uint32 cursor_hide_time; // Tiempo en milisegundos para ocultar el cursor
extern Uint32 last_mouse_move_time; // Última vez que el ratón se movió
extern bool cursor_visible; // Estado del cursor
void handleEvent(const SDL_Event &event);
void updateCursorVisibility();
}

View File

@@ -5,6 +5,24 @@
#include <string> // Para string, basic_string
#include "utils.h"
// Secciones del programa
constexpr int SECTION_LOGO = 0;
constexpr int SECTION_LOADING_SCREEN = 1;
constexpr int SECTION_TITLE = 2;
constexpr int SECTION_CREDITS = 3;
constexpr int SECTION_GAME = 4;
constexpr int SECTION_DEMO = 5;
constexpr int SECTION_GAME_OVER = 6;
constexpr int SECTION_ENDING = 7;
constexpr int SECTION_ENDING2 = 8;
constexpr int SECTION_QUIT = 9;
// Subsecciones
constexpr int SUBSECTION_LOGO_TO_INTRO = 0;
constexpr int SUBSECTION_LOGO_TO_TITLE = 1;
constexpr int SUBSECTION_TITLE_WITH_LOADING_SCREEN = 2;
constexpr int SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN = 3;
// Posiciones de las notificaciones
enum not_pos_e
{

View File

@@ -12,6 +12,7 @@
#include "jail_shader.h" // Para init, render
#include "notifier.h" // Para Notify
#include "options.h"
#include "mouse.h"
// [SINGLETON]
Screen *Screen::screen_ = nullptr;
@@ -489,4 +490,5 @@ void Screen::toggleShaders()
void Screen::update()
{
Notifier::get()->update();
Mouse::updateCursorVisibility();
}

View File

@@ -16,6 +16,8 @@
#include "texture.h" // Para Texture
#include "utils.h" // Para color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
#include "global_events.h"
// Constructor
Title::Title()
@@ -104,12 +106,7 @@ void Title::checkEvents()
SDL_Event event;
while (SDL_PollEvent(&event))
{
// Evento de salida de la aplicación
if (event.type == SDL_QUIT)
{
options.section.name = SECTION_QUIT;
break;
}
globalEvents::check(event);
// Solo se comprueban estas teclas si no está activo el menu de logros
if (event.type == SDL_KEYDOWN)
@@ -148,62 +145,22 @@ void Title::checkInput()
{
moveCheevosList(0);
}
}
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
if (show_cheevos_)
else if (input_->checkInput(input_accept, REPEAT_FALSE))
{
hideCheevosList();
counter_ = 0;
}
else
{
options.section.name = SECTION_QUIT;
}
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
resource_->reLoadTextures();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
resource_->reLoadTextures();
}
else if (input_->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
screen_->toggleShaders();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
resource_->reLoadTextures();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
resource_->reLoadTextures();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_pause, REPEAT_FALSE))
if (input_->checkInput(input_accept, REPEAT_FALSE))
{
if (state_ == show_loading_screen)
{
state_ = fade_loading_screen;
}
}
globalInputs::check();
}
// Actualiza la marquesina
@@ -461,7 +418,7 @@ void Title::createCheevosTexture()
SDL_RenderClear(renderer_);
// Escribe la lista de logros en la textura
const std::string cheevosOwner = "LOCAL ACHIEVEMENTS";
const std::string cheevosOwner = "ACHIEVEMENTS";
const std::string cheevosListCaption = cheevosOwner + " (" + std::to_string(Cheevos::get()->unlocked()) + " / " + std::to_string(Cheevos::get()->count()) + ")";
int pos = 2;
info_text_->writeDX(TXT_CENTER | TXT_COLOR, cheevos_texture_->getWidth() / 2, pos, cheevosListCaption, 1, stringToColor(options.palette, "bright_green"));