Compare commits
19 Commits
acc1b0e8a1
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 3e6fcfeb72 | |||
| 2474283e07 | |||
| d58c0303e9 | |||
| 5f0b4355e4 | |||
| 40ac657f74 | |||
| 6a12294a36 | |||
| 1f5b1ad1ab | |||
| b1413bbf8a | |||
| eaf9d87d6d | |||
| 60adfc8fbb | |||
| 0dbf38f506 | |||
| 53c2b345c9 | |||
| 74e19e9951 | |||
| 7480616c07 | |||
| 6a76c65771 | |||
| 9f22e1c58b | |||
| 727e55af03 | |||
| 6e0d9235a3 | |||
| 98f251d155 |
20
.clang-tidy
20
.clang-tidy
@@ -2,29 +2,23 @@ Checks:
|
||||
- readability-*
|
||||
- modernize-*
|
||||
- performance-*
|
||||
- bugprone-unchecked-optional-access
|
||||
- bugprone-sizeof-expression
|
||||
- bugprone-suspicious-missing-comma
|
||||
- bugprone-suspicious-index
|
||||
- bugprone-undefined-memory-manipulation
|
||||
- bugprone-use-after-move
|
||||
- bugprone-out-of-bound-access
|
||||
- bugprone-*
|
||||
- -readability-identifier-length
|
||||
- -readability-magic-numbers
|
||||
- -bugprone-narrowing-conversions
|
||||
- -performance-enum-size
|
||||
- -performance-inefficient-string-concatenation
|
||||
- -bugprone-integer-division
|
||||
- -bugprone-easily-swappable-parameters
|
||||
- -bugprone-narrowing-conversions
|
||||
- -modernize-avoid-c-arrays,-warnings-as-errors
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
# Solo incluir archivos de tu código fuente (external tiene su propio .clang-tidy)
|
||||
# Excluye jail_audio.hpp del análisis
|
||||
HeaderFilterRegex: 'source/(?!core/audio/jail_audio\.hpp|core/rendering/sdl3gpu/.*_spv\.h).*'
|
||||
# Solo headers del propio código fuente (external/ y spv/ tienen su propio .clang-tidy dummy)
|
||||
HeaderFilterRegex: 'source/.*'
|
||||
FormatStyle: file
|
||||
|
||||
CheckOptions:
|
||||
# bugprone-empty-catch: aceptar catches vacíos marcados con @INTENTIONAL en un comentario
|
||||
- { key: bugprone-empty-catch.IgnoreCatchWithKeywords, value: '@INTENTIONAL' }
|
||||
|
||||
# Variables locales en snake_case
|
||||
- { key: readability-identifier-naming.VariableCase, value: lower_case }
|
||||
|
||||
|
||||
111
CMakeLists.txt
111
CMakeLists.txt
@@ -3,6 +3,11 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(jaildoctors_dilemma VERSION 1.00)
|
||||
|
||||
# Tipus de build per defecte (Debug) si no se n'ha especificat cap
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
# Establecer estándar de C++
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
@@ -11,17 +16,24 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
else()
|
||||
set(GIT_HASH "unknown")
|
||||
# Si GIT_HASH se ha pasado desde fuera (p.ej. desde el Makefile via -DGIT_HASH=xxx),
|
||||
# lo usamos tal cual. Esto evita problemas con Docker/emscripten, donde git aborta por
|
||||
# "dubious ownership" en el volumen montado. En builds locales sin -DGIT_HASH, se
|
||||
# resuelve aquí ejecutando git directamente.
|
||||
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
endif()
|
||||
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
|
||||
set(GIT_HASH "unknown")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Configurar archivo de versión
|
||||
@@ -31,6 +43,7 @@ configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/versi
|
||||
set(APP_SOURCES
|
||||
# Core - Audio
|
||||
source/core/audio/audio.cpp
|
||||
source/core/audio/audio_adapter.cpp
|
||||
|
||||
# Core - Input
|
||||
source/core/input/global_inputs.cpp
|
||||
@@ -134,7 +147,7 @@ if(EMSCRIPTEN)
|
||||
FetchContent_Declare(
|
||||
SDL3
|
||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
||||
GIT_TAG release-3.2.12
|
||||
GIT_TAG release-3.4.4
|
||||
GIT_SHALLOW TRUE
|
||||
)
|
||||
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
|
||||
@@ -152,7 +165,7 @@ if(NOT APPLE AND NOT EMSCRIPTEN)
|
||||
find_program(GLSLC_EXE NAMES glslc)
|
||||
|
||||
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
|
||||
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu")
|
||||
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv")
|
||||
|
||||
set(SHADER_POSTFX_VERT_SRC "${SHADERS_DIR}/postfx.vert")
|
||||
set(SHADER_POSTFX_FRAG_SRC "${SHADERS_DIR}/postfx.frag")
|
||||
@@ -297,6 +310,7 @@ endif()
|
||||
# Buscar herramientas de análisis estático
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||
find_program(CPPCHECK_EXE NAMES cppcheck)
|
||||
|
||||
# Recopilar todos los archivos fuente para formateo
|
||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
@@ -308,10 +322,11 @@ file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
# Excluir directorio external del análisis
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
||||
|
||||
# Para clang-tidy, también excluir jail_audio.hpp
|
||||
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$")
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
|
||||
|
||||
# Para cppcheck, pasar solo .cpp (los headers se procesan transitivamente).
|
||||
set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
|
||||
list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
|
||||
|
||||
# Targets de clang-tidy
|
||||
if(CLANG_TIDY_EXE)
|
||||
@@ -357,31 +372,55 @@ else()
|
||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||
endif()
|
||||
|
||||
# --- 6. PACK RESOURCES TARGETS (no en Emscripten: s'utilitza --preload-file) ---
|
||||
# Target de cppcheck
|
||||
if(CPPCHECK_EXE)
|
||||
add_custom_target(cppcheck
|
||||
COMMAND ${CPPCHECK_EXE}
|
||||
--enable=warning,style,performance,portability
|
||||
--std=c++20
|
||||
--language=c++
|
||||
--inline-suppr
|
||||
--suppress=missingIncludeSystem
|
||||
--suppress=toomanyconfigs
|
||||
--suppress=*:*/source/external/*
|
||||
--suppress=*:*/source/core/rendering/sdl3gpu/spv/*
|
||||
--quiet
|
||||
-I ${CMAKE_SOURCE_DIR}/source
|
||||
${CPPCHECK_SOURCES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running cppcheck..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "cppcheck no encontrado - target 'cppcheck' no disponible")
|
||||
endif()
|
||||
|
||||
# --- 6. EINA STANDALONE: pack_resources (no en Emscripten: s'utilitza --preload-file) ---
|
||||
# Executable auxiliar que empaqueta `data/` a `resources.pack`.
|
||||
# No es compila per defecte (EXCLUDE_FROM_ALL). Build explícit:
|
||||
# cmake --build build --target pack_resources
|
||||
if(NOT EMSCRIPTEN)
|
||||
set(PACK_TOOL_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
|
||||
${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
|
||||
add_executable(pack_resources EXCLUDE_FROM_ALL
|
||||
tools/pack_resources/pack_resources.cpp
|
||||
source/core/resources/resource_pack.cpp
|
||||
)
|
||||
target_include_directories(pack_resources PRIVATE "${CMAKE_SOURCE_DIR}/source")
|
||||
target_compile_options(pack_resources PRIVATE -Wall)
|
||||
|
||||
add_executable(pack_tool ${PACK_TOOL_SOURCES})
|
||||
target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
|
||||
set_target_properties(pack_tool PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
|
||||
# Regeneració automàtica de resources.pack en cada build si canvia data/.
|
||||
file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*")
|
||||
set(RESOURCE_PACK "${CMAKE_SOURCE_DIR}/resources.pack")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
COMMAND $<TARGET_FILE:pack_tool>
|
||||
"${CMAKE_SOURCE_DIR}/data"
|
||||
"${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
DEPENDS pack_tool ${DATA_FILES}
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Generando resources.pack desde data/..."
|
||||
OUTPUT ${RESOURCE_PACK}
|
||||
COMMAND $<TARGET_FILE:pack_resources>
|
||||
"${CMAKE_SOURCE_DIR}/data"
|
||||
"${RESOURCE_PACK}"
|
||||
DEPENDS pack_resources ${DATA_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Empaquetant data/ → resources.pack"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
|
||||
add_dependencies(${PROJECT_NAME} pack)
|
||||
add_custom_target(resource_pack ALL DEPENDS ${RESOURCE_PACK})
|
||||
add_dependencies(${PROJECT_NAME} resource_pack)
|
||||
endif()
|
||||
|
||||
218
Makefile
218
Makefile
@@ -4,7 +4,6 @@
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
|
||||
|
||||
# ==============================================================================
|
||||
# TARGET NAMES
|
||||
@@ -20,8 +19,6 @@ RESOURCE_FILE := release/windows/jdd.res
|
||||
# ==============================================================================
|
||||
# TOOLS
|
||||
# ==============================================================================
|
||||
DIR_PACK_TOOL := $(DIR_TOOLS)pack_resources
|
||||
SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
|
||||
SHADER_CMAKE := $(DIR_ROOT)tools/shaders/compile_spirv.cmake
|
||||
SHADERS_DIR := $(DIR_ROOT)data/shaders
|
||||
HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu
|
||||
@@ -35,9 +32,23 @@ endif
|
||||
# VERSION (extracted from defines.hpp)
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
||||
VERSION := $(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
||||
else
|
||||
VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
||||
VERSION := $(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# GIT HASH (computat al host, passat a CMake via -DGIT_HASH)
|
||||
# Evita que CMake haja de cridar git des de Docker/emscripten on falla per
|
||||
# "dubious ownership" del volum muntat.
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>NUL)
|
||||
else
|
||||
GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>/dev/null)
|
||||
endif
|
||||
ifeq ($(GIT_HASH),)
|
||||
GIT_HASH := unknown
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
@@ -84,15 +95,24 @@ else
|
||||
UNAME_S := $(shell uname -s)
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# CMAKE GENERATOR (Windows needs explicit MinGW Makefiles generator)
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
CMAKE_GEN := -G "MinGW Makefiles"
|
||||
else
|
||||
CMAKE_GEN :=
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN CON CMAKE
|
||||
# ==============================================================================
|
||||
all:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build
|
||||
|
||||
debug:
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build
|
||||
|
||||
# ==============================================================================
|
||||
@@ -100,12 +120,12 @@ debug:
|
||||
# ==============================================================================
|
||||
release:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
@"$(MAKE)" windows_release
|
||||
@"$(MAKE)" _windows_release
|
||||
else
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
@$(MAKE) macos_release
|
||||
@$(MAKE) _macos_release
|
||||
else
|
||||
@$(MAKE) linux_release
|
||||
@$(MAKE) _linux_release
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -120,23 +140,22 @@ else
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
|
||||
# EMPAQUETADO DE RECURSOS (build previ de l'eina + execució)
|
||||
# ==============================================================================
|
||||
pack_tool:
|
||||
@$(MAKE) -C $(DIR_PACK_TOOL)
|
||||
|
||||
resources.pack: pack_tool
|
||||
@$(MAKE) -C $(DIR_PACK_TOOL) pack
|
||||
pack:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target pack_resources
|
||||
@./build/pack_resources data resources.pack
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA WINDOWS (RELEASE)
|
||||
# ==============================================================================
|
||||
windows_release:
|
||||
_windows_release:
|
||||
@echo off
|
||||
@echo Creando release para Windows - Version: $(VERSION)
|
||||
|
||||
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build
|
||||
|
||||
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
|
||||
@@ -164,15 +183,31 @@ windows_release:
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA MACOS (RELEASE)
|
||||
# ==============================================================================
|
||||
macos_release:
|
||||
_macos_release:
|
||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||
|
||||
# Verificar e instalar create-dmg si es necesario
|
||||
@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
|
||||
|
||||
# Compila la versión para procesadores Intel con cmake (genera shaders y resources.pack)
|
||||
@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON
|
||||
@cmake --build build/intel
|
||||
# Verifica dependencias necesarias (create-dmg). Si falta, intenta instalarla
|
||||
# con brew; si brew tampoco está, indica el comando exacto al usuario.
|
||||
@command -v create-dmg >/dev/null 2>&1 || { \
|
||||
echo ""; \
|
||||
echo "============================================"; \
|
||||
echo " Falta la dependencia: create-dmg"; \
|
||||
echo "============================================"; \
|
||||
if command -v brew >/dev/null 2>&1; then \
|
||||
echo " Instalando con: brew install create-dmg"; \
|
||||
brew install create-dmg || { \
|
||||
echo ""; \
|
||||
echo " ERROR: 'brew install create-dmg' ha fallado."; \
|
||||
echo " Ejecuta el comando manualmente y vuelve a probar."; \
|
||||
exit 1; \
|
||||
}; \
|
||||
else \
|
||||
echo " Homebrew no está instalado."; \
|
||||
echo " Instálalo desde https://brew.sh y luego ejecuta:"; \
|
||||
echo " brew install create-dmg"; \
|
||||
exit 1; \
|
||||
fi; \
|
||||
}
|
||||
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@@ -186,12 +221,11 @@ macos_release:
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
# Copia carpetas y ficheros del bundle (resources.pack se generará al compilar)
|
||||
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
@@ -201,32 +235,53 @@ macos_release:
|
||||
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
||||
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Copia el ejecutable Intel al bundle
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Empaqueta el .dmg de la versión Intel con create-dmg
|
||||
@echo "Creando DMG Intel con iconos de 96x96..."
|
||||
create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_INTEL_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
||||
# Compila y empaqueta la versión Intel (best-effort: si falla, se omite el
|
||||
# DMG Intel y continúa con la build de Apple Silicon).
|
||||
@echo ""
|
||||
@echo "============================================"
|
||||
@echo " Compilando version Intel (x86_64)"
|
||||
@echo "============================================"
|
||||
@if cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \
|
||||
-DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH) \
|
||||
&& cmake --build build/intel; then \
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"; \
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"; \
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"; \
|
||||
echo "Creando DMG Intel con iconos de 96x96..."; \
|
||||
create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_INTEL_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true; \
|
||||
echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"; \
|
||||
else \
|
||||
echo ""; \
|
||||
echo "============================================"; \
|
||||
echo " WARNING: la build Intel ha fallado."; \
|
||||
echo " Se omite el DMG Intel y se continúa con"; \
|
||||
echo " la build de Apple Silicon."; \
|
||||
echo "============================================"; \
|
||||
echo ""; \
|
||||
fi
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon con cmake
|
||||
@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON
|
||||
@echo ""
|
||||
@echo "============================================"
|
||||
@echo " Compilando version Apple Silicon (arm64)"
|
||||
@echo "============================================"
|
||||
@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build/arm
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
||||
|
||||
# Firma la aplicación
|
||||
@@ -258,11 +313,11 @@ macos_release:
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX (RELEASE)
|
||||
# ==============================================================================
|
||||
linux_release:
|
||||
_linux_release:
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
|
||||
# Compila con cmake (genera shaders, resources.pack y ejecutable)
|
||||
@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build
|
||||
|
||||
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
||||
@@ -291,16 +346,21 @@ linux_release:
|
||||
wasm:
|
||||
@echo "Compilando para WebAssembly - Version: $(VERSION)"
|
||||
docker run --rm \
|
||||
--user $(shell id -u):$(shell id -g) \
|
||||
-v $(DIR_ROOT):/src \
|
||||
-w /src \
|
||||
emscripten/emsdk:latest \
|
||||
bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release && cmake --build build/wasm"
|
||||
bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm"
|
||||
$(MKDIR) "$(DIST_DIR)/wasm"
|
||||
cp build/wasm/$(TARGET_NAME).html $(DIST_DIR)/wasm/
|
||||
cp build/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/
|
||||
cp build/wasm/$(TARGET_NAME).wasm $(DIST_DIR)/wasm/
|
||||
cp build/wasm/$(TARGET_NAME).data $(DIST_DIR)/wasm/
|
||||
@echo "Output: $(DIST_DIR)/wasm/"
|
||||
scp $(DIST_DIR)/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/$(TARGET_NAME).wasm $(DIST_DIR)/wasm/$(TARGET_NAME).data \
|
||||
maverick:/home/sergio/gitea/web_jailgames/static/games/jaildoctors-dilemma/wasm/
|
||||
ssh maverick 'cd /home/sergio/gitea/web_jailgames && ./deploy.sh'
|
||||
@echo "Deployed to maverick"
|
||||
|
||||
# Versió Debug del build wasm: arrenca directament a la GAME (sense logo/loading/title)
|
||||
# i activa l'editor i la consola. Sortida a dist/wasm_debug/.
|
||||
@@ -310,7 +370,7 @@ wasm_debug:
|
||||
-v $(DIR_ROOT):/src \
|
||||
-w /src \
|
||||
emscripten/emsdk:latest \
|
||||
bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug && cmake --build build/wasm_debug"
|
||||
bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm_debug"
|
||||
$(MKDIR) "$(DIST_DIR)/wasm_debug"
|
||||
cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/
|
||||
cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/
|
||||
@@ -318,6 +378,38 @@ wasm_debug:
|
||||
cp build/wasm_debug/$(TARGET_NAME).data $(DIST_DIR)/wasm_debug/
|
||||
@echo "Output: $(DIST_DIR)/wasm_debug/"
|
||||
|
||||
# ==============================================================================
|
||||
# ==============================================================================
|
||||
# CODE QUALITY (delegados a cmake)
|
||||
# ==============================================================================
|
||||
format:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target format
|
||||
|
||||
format-check:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target format-check
|
||||
|
||||
tidy:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target tidy
|
||||
|
||||
tidy-fix:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target tidy-fix
|
||||
|
||||
cppcheck:
|
||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
|
||||
@cmake --build build --target cppcheck
|
||||
|
||||
# DESCARGA DE GAMECONTROLLERDB
|
||||
# ==============================================================================
|
||||
controllerdb:
|
||||
@echo "Descargando gamecontrollerdb.txt..."
|
||||
curl -fsSL https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt \
|
||||
-o gamecontrollerdb.txt
|
||||
@echo "gamecontrollerdb.txt actualizado"
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS ESPECIALES
|
||||
# ==============================================================================
|
||||
@@ -336,19 +428,23 @@ help:
|
||||
@echo ""
|
||||
@echo " Release:"
|
||||
@echo " make release - Crear release (detecta SO automaticamente)"
|
||||
@echo " make windows_release - Crear release para Windows"
|
||||
@echo " make linux_release - Crear release para Linux"
|
||||
@echo " make macos_release - Crear release para macOS"
|
||||
@echo " make wasm - Crear release per a WebAssembly (requereix Docker)"
|
||||
@echo " make wasm_debug - Crear build Debug per a WebAssembly (entra directe a la GAME)"
|
||||
@echo ""
|
||||
@echo " Herramientas:"
|
||||
@echo " make compile_shaders - Compilar shaders SPIR-V"
|
||||
@echo " make pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " make resources.pack - Generar pack de recursos desde data/"
|
||||
@echo " make pack - Empaquetar recursos a resources.pack"
|
||||
@echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado"
|
||||
@echo ""
|
||||
@echo " Calidad de codigo:"
|
||||
@echo " make format - Formatear codigo con clang-format"
|
||||
@echo " make format-check - Verificar formato sin modificar"
|
||||
@echo " make tidy - Analisis estatico con clang-tidy"
|
||||
@echo " make tidy-fix - Analisis estatico con auto-fix"
|
||||
@echo " make cppcheck - Analisis estatico con cppcheck"
|
||||
@echo ""
|
||||
@echo " Otros:"
|
||||
@echo " make show_version - Mostrar version actual ($(VERSION))"
|
||||
@echo " make help - Mostrar esta ayuda"
|
||||
|
||||
.PHONY: all debug release windows_release macos_release linux_release wasm wasm_debug compile_shaders pack_tool resources.pack show_version help
|
||||
.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug compile_shaders pack controllerdb format format-check tidy tidy-fix cppcheck show_version help
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,19 +1,27 @@
|
||||
#include "audio.hpp"
|
||||
#include "core/audio/audio.hpp"
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_LogInfo, SDL_LogCategory, SDL_G...
|
||||
#include <SDL3/SDL.h> // Para SDL_GetError, SDL_Init
|
||||
|
||||
#include <algorithm> // Para clamp
|
||||
#include <iostream> // Para std::cout
|
||||
|
||||
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp)
|
||||
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp).
|
||||
// clang-format off
|
||||
#undef STB_VORBIS_HEADER_ONLY
|
||||
#include "external/stb_vorbis.h"
|
||||
#include "external/stb_vorbis.c"
|
||||
// stb_vorbis.c filtra les macros L, C i R (i PLAYBACK_*) al TU. Les netegem
|
||||
// perquè xocarien amb noms de paràmetres de plantilla en altres headers.
|
||||
#undef L
|
||||
#undef C
|
||||
#undef R
|
||||
#undef PLAYBACK_MONO
|
||||
#undef PLAYBACK_LEFT
|
||||
#undef PLAYBACK_RIGHT
|
||||
// clang-format on
|
||||
|
||||
#include "core/audio/jail_audio.hpp" // Para JA_FadeOutMusic, JA_Init, JA_PauseM...
|
||||
#include "core/resources/resource_cache.hpp" // Para Resource
|
||||
#include "game/options.hpp" // Para AudioOptions, audio, MusicOptions
|
||||
#include "core/audio/audio_adapter.hpp" // Para AudioResource::getMusic/getSound
|
||||
#include "core/audio/jail_audio.hpp" // Para JA_*
|
||||
#include "game/options.hpp" // Para Options::audio
|
||||
|
||||
// Singleton
|
||||
Audio* Audio::instance = nullptr;
|
||||
@@ -22,7 +30,10 @@ Audio* Audio::instance = nullptr;
|
||||
void Audio::init() { Audio::instance = new Audio(); }
|
||||
|
||||
// Libera la instancia
|
||||
void Audio::destroy() { delete Audio::instance; }
|
||||
void Audio::destroy() {
|
||||
delete Audio::instance;
|
||||
Audio::instance = nullptr;
|
||||
}
|
||||
|
||||
// Obtiene la instancia
|
||||
auto Audio::get() -> Audio* { return Audio::instance; }
|
||||
@@ -38,10 +49,15 @@ Audio::~Audio() {
|
||||
// Método principal
|
||||
void Audio::update() {
|
||||
JA_Update();
|
||||
|
||||
// Sincronizar estado: detectar cuando la música se para (ej. fade-out completado)
|
||||
if (instance && instance->music_.state == MusicState::PLAYING && JA_GetMusicState() != JA_MUSIC_PLAYING) {
|
||||
instance->music_.state = MusicState::STOPPED;
|
||||
}
|
||||
}
|
||||
|
||||
// Reproduce la música
|
||||
void Audio::playMusic(const std::string& name, const int loop) { // NOLINT(readability-convert-member-functions-to-static)
|
||||
// Reproduce la música por nombre (con crossfade opcional)
|
||||
void Audio::playMusic(const std::string& name, const int loop, const int crossfade_ms) {
|
||||
bool new_loop = (loop != 0);
|
||||
|
||||
// Si ya está sonando exactamente la misma pista y mismo modo loop, no hacemos nada
|
||||
@@ -49,29 +65,45 @@ void Audio::playMusic(const std::string& name, const int loop) { // NOLINT(read
|
||||
return;
|
||||
}
|
||||
|
||||
// Intentar obtener recurso; si falla, no tocar estado
|
||||
auto* resource = Resource::Cache::get()->getMusic(name);
|
||||
if (resource == nullptr) {
|
||||
// manejo de error opcional
|
||||
return;
|
||||
if (!music_enabled_) return;
|
||||
|
||||
auto* resource = AudioResource::getMusic(name);
|
||||
if (resource == nullptr) return;
|
||||
|
||||
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
|
||||
JA_CrossfadeMusic(resource, crossfade_ms, loop);
|
||||
} else {
|
||||
if (music_.state == MusicState::PLAYING) {
|
||||
JA_StopMusic();
|
||||
}
|
||||
JA_PlayMusic(resource, loop);
|
||||
}
|
||||
|
||||
// Si hay algo reproduciéndose, detenerlo primero (si el backend lo requiere)
|
||||
if (music_.state == MusicState::PLAYING) {
|
||||
JA_StopMusic(); // sustituir por la función de stop real del API si tiene otro nombre
|
||||
}
|
||||
|
||||
// Llamada al motor para reproducir la nueva pista
|
||||
JA_PlayMusic(resource, loop);
|
||||
|
||||
// Actualizar estado y metadatos después de iniciar con éxito
|
||||
music_.name = name;
|
||||
music_.loop = new_loop;
|
||||
music_.state = MusicState::PLAYING;
|
||||
}
|
||||
|
||||
// Reproduce la música por puntero (con crossfade opcional)
|
||||
void Audio::playMusic(JA_Music_t* music, const int loop, const int crossfade_ms) {
|
||||
if (!music_enabled_ || music == nullptr) return;
|
||||
|
||||
if (crossfade_ms > 0 && music_.state == MusicState::PLAYING) {
|
||||
JA_CrossfadeMusic(music, crossfade_ms, loop);
|
||||
} else {
|
||||
if (music_.state == MusicState::PLAYING) {
|
||||
JA_StopMusic();
|
||||
}
|
||||
JA_PlayMusic(music, loop);
|
||||
}
|
||||
|
||||
music_.name.clear(); // nom desconegut quan es passa per punter
|
||||
music_.loop = (loop != 0);
|
||||
music_.state = MusicState::PLAYING;
|
||||
}
|
||||
|
||||
// Pausa la música
|
||||
void Audio::pauseMusic() { // NOLINT(readability-convert-member-functions-to-static)
|
||||
void Audio::pauseMusic() {
|
||||
if (music_enabled_ && music_.state == MusicState::PLAYING) {
|
||||
JA_PauseMusic();
|
||||
music_.state = MusicState::PAUSED;
|
||||
@@ -79,7 +111,7 @@ void Audio::pauseMusic() { // NOLINT(readability-convert-member-functions-to-st
|
||||
}
|
||||
|
||||
// Continua la música pausada
|
||||
void Audio::resumeMusic() { // NOLINT(readability-convert-member-functions-to-static)
|
||||
void Audio::resumeMusic() {
|
||||
if (music_enabled_ && music_.state == MusicState::PAUSED) {
|
||||
JA_ResumeMusic();
|
||||
music_.state = MusicState::PLAYING;
|
||||
@@ -87,7 +119,7 @@ void Audio::resumeMusic() { // NOLINT(readability-convert-member-functions-to-s
|
||||
}
|
||||
|
||||
// Detiene la música
|
||||
void Audio::stopMusic() { // NOLINT(readability-make-member-function-const)
|
||||
void Audio::stopMusic() {
|
||||
if (music_enabled_) {
|
||||
JA_StopMusic();
|
||||
music_.state = MusicState::STOPPED;
|
||||
@@ -97,13 +129,13 @@ void Audio::stopMusic() { // NOLINT(readability-make-member-function-const)
|
||||
// Reproduce un sonido por nombre
|
||||
void Audio::playSound(const std::string& name, Group group) const {
|
||||
if (sound_enabled_) {
|
||||
JA_PlaySound(Resource::Cache::get()->getSound(name), 0, static_cast<int>(group));
|
||||
JA_PlaySound(AudioResource::getSound(name), 0, static_cast<int>(group));
|
||||
}
|
||||
}
|
||||
|
||||
// Reproduce un sonido por puntero directo
|
||||
void Audio::playSound(JA_Sound_t* sound, Group group) const {
|
||||
if (sound_enabled_) {
|
||||
if (sound_enabled_ && sound != nullptr) {
|
||||
JA_PlaySound(sound, 0, static_cast<int>(group));
|
||||
}
|
||||
}
|
||||
@@ -138,7 +170,7 @@ auto Audio::getRealMusicState() -> MusicState {
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el volumen de los sonidos
|
||||
// Establece el volumen de los sonidos (float 0.0..1.0)
|
||||
void Audio::setSoundVolume(float sound_volume, Group group) const {
|
||||
if (sound_enabled_) {
|
||||
sound_volume = std::clamp(sound_volume, MIN_VOLUME, MAX_VOLUME);
|
||||
@@ -147,7 +179,7 @@ void Audio::setSoundVolume(float sound_volume, Group group) const {
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el volumen de la música
|
||||
// Establece el volumen de la música (float 0.0..1.0)
|
||||
void Audio::setMusicVolume(float music_volume) const {
|
||||
if (music_enabled_) {
|
||||
music_volume = std::clamp(music_volume, MIN_VOLUME, MAX_VOLUME);
|
||||
@@ -172,24 +204,9 @@ void Audio::enable(bool value) {
|
||||
// Inicializa SDL Audio
|
||||
void Audio::initSDLAudio() {
|
||||
if (!SDL_Init(SDL_INIT_AUDIO)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_AUDIO could not initialize! SDL Error: %s", SDL_GetError());
|
||||
std::cout << "SDL_AUDIO could not initialize! SDL Error: " << SDL_GetError() << '\n';
|
||||
} else {
|
||||
JA_Init(FREQUENCY, SDL_AUDIO_S16LE, 2);
|
||||
enable(Options::audio.enabled);
|
||||
|
||||
// Aplicar estado de música y sonido guardado en las opciones.
|
||||
// enable() ya aplica los volúmenes, pero no toca music_enabled_/sound_enabled_.
|
||||
// Si alguno está desactivado, hay que forzar el volumen a 0 en el backend.
|
||||
if (!Options::audio.music.enabled) {
|
||||
setMusicVolume(0.0F); // music_enabled_=true aún → llega a JA
|
||||
enableMusic(false);
|
||||
}
|
||||
if (!Options::audio.sound.enabled) {
|
||||
setSoundVolume(0.0F); // sound_enabled_=true aún → llega a JA
|
||||
enableSound(false);
|
||||
}
|
||||
|
||||
std::cout << "\n** AUDIO SYSTEM **\n";
|
||||
std::cout << "Audio system initialized successfully\n";
|
||||
}
|
||||
}
|
||||
@@ -1,28 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint> // Para int8_t, uint8_t
|
||||
#include <string> // Para string
|
||||
#include <utility> // Para move
|
||||
|
||||
// --- Clase Audio: gestor de audio (singleton) ---
|
||||
// Implementació canònica, byte-idèntica entre projectes.
|
||||
// Els volums es manegen internament com a float 0.0–1.0; la capa de
|
||||
// presentació (menús, notificacions) usa les helpers toPercent/fromPercent
|
||||
// per mostrar 0–100 a l'usuari.
|
||||
class Audio {
|
||||
public:
|
||||
// --- Enums ---
|
||||
enum class Group : int {
|
||||
enum class Group : std::int8_t {
|
||||
ALL = -1, // Todos los grupos
|
||||
GAME = 0, // Sonidos del juego
|
||||
INTERFACE = 1 // Sonidos de la interfaz
|
||||
};
|
||||
|
||||
enum class MusicState {
|
||||
enum class MusicState : std::uint8_t {
|
||||
PLAYING, // Reproduciendo música
|
||||
PAUSED, // Música pausada
|
||||
STOPPED, // Música detenida
|
||||
};
|
||||
|
||||
// --- Constantes ---
|
||||
static constexpr float MAX_VOLUME = 1.0F; // Volumen máximo
|
||||
static constexpr float MIN_VOLUME = 0.0F; // Volumen mínimo
|
||||
static constexpr int FREQUENCY = 48000; // Frecuencia de audio
|
||||
static constexpr float MAX_VOLUME = 1.0F; // Volumen máximo (float 0..1)
|
||||
static constexpr float MIN_VOLUME = 0.0F; // Volumen mínimo (float 0..1)
|
||||
static constexpr float VOLUME_STEP = 0.05F; // Pas estàndard per a UI (5%)
|
||||
static constexpr int FREQUENCY = 48000; // Frecuencia de audio
|
||||
static constexpr int DEFAULT_CROSSFADE_MS = 1500; // Duració del crossfade per defecte (ms)
|
||||
|
||||
// --- Singleton ---
|
||||
static void init(); // Inicializa el objeto Audio
|
||||
@@ -34,21 +41,31 @@ class Audio {
|
||||
static void update(); // Actualización del sistema de audio
|
||||
|
||||
// --- Control de música ---
|
||||
void playMusic(const std::string& name, int loop = -1); // Reproducir música en bucle
|
||||
void pauseMusic(); // Pausar reproducción de música
|
||||
void resumeMusic(); // Continua la música pausada
|
||||
void stopMusic(); // Detener completamente la música
|
||||
void fadeOutMusic(int milliseconds) const; // Fundido de salida de la música
|
||||
void playMusic(const std::string& name, int loop = -1, int crossfade_ms = 0); // Reproducir música por nombre (con crossfade opcional)
|
||||
void playMusic(struct JA_Music_t* music, int loop = -1, int crossfade_ms = 0); // Reproducir música por puntero (con crossfade opcional)
|
||||
void pauseMusic(); // Pausar reproducción de música
|
||||
void resumeMusic(); // Continua la música pausada
|
||||
void stopMusic(); // Detener completamente la música
|
||||
void fadeOutMusic(int milliseconds) const; // Fundido de salida de la música
|
||||
|
||||
// --- Control de sonidos ---
|
||||
void playSound(const std::string& name, Group group = Group::GAME) const; // Reproducir sonido puntual por nombre
|
||||
void playSound(struct JA_Sound_t* sound, Group group = Group::GAME) const; // Reproducir sonido puntual por puntero
|
||||
void stopAllSounds() const; // Detener todos los sonidos
|
||||
|
||||
// --- Control de volumen ---
|
||||
// --- Control de volumen (API interna: float 0.0..1.0) ---
|
||||
void setSoundVolume(float volume, Group group = Group::ALL) const; // Ajustar volumen de efectos
|
||||
void setMusicVolume(float volume) const; // Ajustar volumen de música
|
||||
|
||||
// --- Helpers de conversió per a la capa de presentació ---
|
||||
// UI (menús, notificacions) manega enters 0..100; internament viu float 0..1.
|
||||
static constexpr auto toPercent(float volume) -> int {
|
||||
return static_cast<int>(volume * 100.0F + 0.5F);
|
||||
}
|
||||
static constexpr auto fromPercent(int percent) -> float {
|
||||
return static_cast<float>(percent) / 100.0F;
|
||||
}
|
||||
|
||||
// --- Configuración general ---
|
||||
void enable(bool value); // Establecer estado general
|
||||
void toggleEnabled() { enabled_ = !enabled_; } // Alternar estado general
|
||||
|
||||
13
source/core/audio/audio_adapter.cpp
Normal file
13
source/core/audio/audio_adapter.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "core/audio/audio_adapter.hpp"
|
||||
|
||||
#include "core/resources/resource_cache.hpp"
|
||||
|
||||
namespace AudioResource {
|
||||
JA_Music_t* getMusic(const std::string& name) {
|
||||
return Resource::Cache::get()->getMusic(name);
|
||||
}
|
||||
|
||||
JA_Sound_t* getSound(const std::string& name) {
|
||||
return Resource::Cache::get()->getSound(name);
|
||||
}
|
||||
} // namespace AudioResource
|
||||
17
source/core/audio/audio_adapter.hpp
Normal file
17
source/core/audio/audio_adapter.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
// --- Audio Resource Adapter ---
|
||||
// Aquest fitxer exposa una interfície comuna a Audio per obtenir JA_Music_t* /
|
||||
// JA_Sound_t* per nom. Cada projecte la implementa en audio_adapter.cpp
|
||||
// delegant al seu singleton de recursos (Resource::get(), Resource::Cache::get(),
|
||||
// etc.). Això permet que audio.hpp/audio.cpp siguin idèntics entre projectes.
|
||||
|
||||
#include <string> // Para string
|
||||
|
||||
struct JA_Music_t;
|
||||
struct JA_Sound_t;
|
||||
|
||||
namespace AudioResource {
|
||||
JA_Music_t* getMusic(const std::string& name);
|
||||
JA_Sound_t* getSound(const std::string& name);
|
||||
} // namespace AudioResource
|
||||
@@ -3,24 +3,41 @@
|
||||
// --- Includes ---
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdint.h> // Para uint32_t, uint8_t
|
||||
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
|
||||
#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
|
||||
#include <stdlib.h> // Para free, malloc
|
||||
#include <string.h> // Para strcpy, strlen
|
||||
|
||||
#include <iostream> // Para std::cout
|
||||
#include <memory> // Para std::unique_ptr
|
||||
#include <string> // Para std::string
|
||||
#include <vector> // Para std::vector
|
||||
|
||||
#define STB_VORBIS_HEADER_ONLY
|
||||
#include "external/stb_vorbis.h" // Para stb_vorbis_decode_memory
|
||||
#include "external/stb_vorbis.c" // Para stb_vorbis_open_memory i streaming
|
||||
|
||||
// Deleter stateless per a buffers reservats amb `SDL_malloc` / `SDL_LoadWAV*`.
|
||||
// Compatible amb `std::unique_ptr<Uint8[], SDLFreeDeleter>` — zero size
|
||||
// overhead gràcies a EBO, igual que un unique_ptr amb default_delete.
|
||||
struct SDLFreeDeleter {
|
||||
void operator()(Uint8* p) const noexcept {
|
||||
if (p) SDL_free(p);
|
||||
}
|
||||
};
|
||||
|
||||
// --- Public Enums ---
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID,
|
||||
enum JA_Channel_state {
|
||||
JA_CHANNEL_INVALID,
|
||||
JA_CHANNEL_FREE,
|
||||
JA_CHANNEL_PLAYING,
|
||||
JA_CHANNEL_PAUSED,
|
||||
JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID,
|
||||
JA_SOUND_DISABLED,
|
||||
};
|
||||
enum JA_Music_state {
|
||||
JA_MUSIC_INVALID,
|
||||
JA_MUSIC_PLAYING,
|
||||
JA_MUSIC_PAUSED,
|
||||
JA_MUSIC_STOPPED,
|
||||
JA_MUSIC_DISABLED };
|
||||
JA_MUSIC_DISABLED,
|
||||
};
|
||||
|
||||
// --- Struct Definitions ---
|
||||
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
|
||||
@@ -29,7 +46,9 @@ enum JA_Music_state { JA_MUSIC_INVALID,
|
||||
struct JA_Sound_t {
|
||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||
Uint32 length{0};
|
||||
Uint8* buffer{NULL};
|
||||
// Buffer descomprimit (PCM) propietat del sound. Reservat per SDL_LoadWAV
|
||||
// via SDL_malloc; el deleter `SDLFreeDeleter` allibera amb SDL_free.
|
||||
std::unique_ptr<Uint8[], SDLFreeDeleter> buffer;
|
||||
};
|
||||
|
||||
struct JA_Channel_t {
|
||||
@@ -44,21 +63,22 @@ struct JA_Channel_t {
|
||||
struct JA_Music_t {
|
||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||
|
||||
// OGG comprimit en memòria. Propietat nostra; es copia des del fitxer una
|
||||
// sola vegada en JA_LoadMusic i es descomprimix en chunks per streaming.
|
||||
Uint8* ogg_data{nullptr};
|
||||
Uint32 ogg_length{0};
|
||||
stb_vorbis* vorbis{nullptr}; // Handle del decoder, viu tot el cicle del JA_Music_t
|
||||
// OGG comprimit en memòria. Propietat nostra; es copia des del buffer
|
||||
// d'entrada una sola vegada en JA_LoadMusic i es descomprimix en chunks
|
||||
// per streaming. Com que stb_vorbis guarda un punter persistent al
|
||||
// `.data()` d'aquest vector, no el podem resize'jar un cop establert
|
||||
// (una reallocation invalidaria el punter que el decoder conserva).
|
||||
std::vector<Uint8> ogg_data;
|
||||
stb_vorbis* vorbis{nullptr}; // handle del decoder, viu tot el cicle del JA_Music_t
|
||||
|
||||
char* filename{nullptr};
|
||||
std::string filename;
|
||||
|
||||
int times{0}; // Loops restants (-1 = infinit, 0 = un sol play)
|
||||
int times{0}; // loops restants (-1 = infinit, 0 = un sol play)
|
||||
SDL_AudioStream* stream{nullptr};
|
||||
JA_Music_state state{JA_MUSIC_INVALID};
|
||||
};
|
||||
|
||||
// --- Internal Global State ---
|
||||
// Marcado 'inline' (C++17) para asegurar una única instancia.
|
||||
// --- Internal Global State (inline, C++17) ---
|
||||
|
||||
inline JA_Music_t* current_music{nullptr};
|
||||
inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
@@ -70,15 +90,27 @@ inline bool JA_musicEnabled{true};
|
||||
inline bool JA_soundEnabled{true};
|
||||
inline SDL_AudioDeviceID sdlAudioDevice{0};
|
||||
|
||||
inline bool fading{false};
|
||||
inline int fade_start_time{0};
|
||||
inline int fade_duration{0};
|
||||
inline float fade_initial_volume{0.0f}; // Corregido de 'int' a 'float'
|
||||
// --- Crossfade / Fade State ---
|
||||
struct JA_FadeState {
|
||||
bool active{false};
|
||||
Uint64 start_time{0};
|
||||
int duration_ms{0};
|
||||
float initial_volume{0.0f};
|
||||
};
|
||||
|
||||
struct JA_OutgoingMusic {
|
||||
SDL_AudioStream* stream{nullptr};
|
||||
JA_FadeState fade;
|
||||
};
|
||||
|
||||
inline JA_OutgoingMusic outgoing_music;
|
||||
inline JA_FadeState incoming_fade;
|
||||
|
||||
// --- Forward Declarations ---
|
||||
inline void JA_StopMusic();
|
||||
inline void JA_StopChannel(const int channel);
|
||||
inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0, const int group = 0);
|
||||
inline void JA_CrossfadeMusic(JA_Music_t* music, int crossfade_ms, int loop = -1);
|
||||
|
||||
// --- Music streaming internals ---
|
||||
// Bytes-per-sample per canal (sempre s16)
|
||||
@@ -96,15 +128,15 @@ inline int JA_FeedMusicChunk(JA_Music_t* music) {
|
||||
if (!music || !music->vorbis || !music->stream) return 0;
|
||||
|
||||
short chunk[JA_MUSIC_CHUNK_SHORTS];
|
||||
const int channels = music->spec.channels;
|
||||
const int num_channels = music->spec.channels;
|
||||
const int samples_per_channel = stb_vorbis_get_samples_short_interleaved(
|
||||
music->vorbis,
|
||||
channels,
|
||||
num_channels,
|
||||
chunk,
|
||||
JA_MUSIC_CHUNK_SHORTS);
|
||||
if (samples_per_channel <= 0) return 0;
|
||||
|
||||
const int bytes = samples_per_channel * channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
||||
const int bytes = samples_per_channel * num_channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
||||
SDL_PutAudioStreamData(music->stream, chunk, bytes);
|
||||
return samples_per_channel;
|
||||
}
|
||||
@@ -131,20 +163,51 @@ inline void JA_PumpMusic(JA_Music_t* music) {
|
||||
}
|
||||
}
|
||||
|
||||
// Pre-carrega `duration_ms` de so dins l'stream actual abans que l'stream
|
||||
// siga robat per outgoing_music (crossfade o fade-out). Imprescindible amb
|
||||
// streaming: l'stream robat no es pot re-alimentar perquè perd la referència
|
||||
// al seu vorbis decoder. No aplica loop — si el vorbis s'esgota abans, parem.
|
||||
inline void JA_PreFillOutgoing(JA_Music_t* music, int duration_ms) {
|
||||
if (!music || !music->vorbis || !music->stream) return;
|
||||
|
||||
const int bytes_per_second = music->spec.freq * music->spec.channels * JA_MUSIC_BYTES_PER_SAMPLE;
|
||||
const int needed_bytes = static_cast<int>((static_cast<int64_t>(duration_ms) * bytes_per_second) / 1000);
|
||||
|
||||
while (SDL_GetAudioStreamAvailable(music->stream) < needed_bytes) {
|
||||
const int decoded = JA_FeedMusicChunk(music);
|
||||
if (decoded <= 0) break; // EOF: deixem drenar el que hi haja
|
||||
}
|
||||
}
|
||||
|
||||
// --- Core Functions ---
|
||||
|
||||
inline void JA_Update() {
|
||||
// --- Outgoing music fade-out (crossfade o fade-out a silencio) ---
|
||||
if (outgoing_music.stream && outgoing_music.fade.active) {
|
||||
Uint64 now = SDL_GetTicks();
|
||||
Uint64 elapsed = now - outgoing_music.fade.start_time;
|
||||
if (elapsed >= (Uint64)outgoing_music.fade.duration_ms) {
|
||||
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||
outgoing_music.stream = nullptr;
|
||||
outgoing_music.fade.active = false;
|
||||
} else {
|
||||
float percent = (float)elapsed / (float)outgoing_music.fade.duration_ms;
|
||||
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0f - percent));
|
||||
}
|
||||
}
|
||||
|
||||
// --- Current music ---
|
||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
|
||||
if (fading) {
|
||||
int time = SDL_GetTicks();
|
||||
if (time > (fade_start_time + fade_duration)) {
|
||||
fading = false;
|
||||
JA_StopMusic();
|
||||
return;
|
||||
// Fade-in (parte de un crossfade)
|
||||
if (incoming_fade.active) {
|
||||
Uint64 now = SDL_GetTicks();
|
||||
Uint64 elapsed = now - incoming_fade.start_time;
|
||||
if (elapsed >= (Uint64)incoming_fade.duration_ms) {
|
||||
incoming_fade.active = false;
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
} else {
|
||||
const int time_passed = time - fade_start_time;
|
||||
const float percent = (float)time_passed / (float)fade_duration;
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
|
||||
float percent = (float)elapsed / (float)incoming_fade.duration_ms;
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * percent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,12 +219,13 @@ inline void JA_Update() {
|
||||
}
|
||||
}
|
||||
|
||||
// --- Sound channels ---
|
||||
if (JA_soundEnabled) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
||||
if (channels[i].times != 0) {
|
||||
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
|
||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
|
||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer.get(), channels[i].sound->length);
|
||||
if (channels[i].times > 0) channels[i].times--;
|
||||
}
|
||||
} else {
|
||||
@@ -172,20 +236,20 @@ inline void JA_Update() {
|
||||
}
|
||||
|
||||
inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
|
||||
#ifdef _DEBUG
|
||||
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
||||
#endif
|
||||
|
||||
JA_audioSpec = {format, num_channels, freq};
|
||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice
|
||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
|
||||
if (sdlAudioDevice == 0) SDL_Log("Failed to initialize SDL audio!");
|
||||
if (sdlAudioDevice == 0) std::cout << "Failed to initialize SDL audio!" << '\n';
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
|
||||
}
|
||||
|
||||
inline void JA_Quit() {
|
||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice
|
||||
if (outgoing_music.stream) {
|
||||
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||
outgoing_music.stream = nullptr;
|
||||
}
|
||||
if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
@@ -194,26 +258,25 @@ inline void JA_Quit() {
|
||||
inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
|
||||
if (!buffer || length == 0) return nullptr;
|
||||
|
||||
// Còpia del OGG comprimit: stb_vorbis llig de forma persistent aquesta
|
||||
// memòria mentre el handle estiga viu, així que hem de posseir-la nosaltres.
|
||||
Uint8* ogg_copy = static_cast<Uint8*>(SDL_malloc(length));
|
||||
if (!ogg_copy) return nullptr;
|
||||
SDL_memcpy(ogg_copy, buffer, length);
|
||||
// Allocem el JA_Music_t primer per aprofitar el seu `std::vector<Uint8>`
|
||||
// com a propietari del OGG comprimit. stb_vorbis guarda un punter
|
||||
// persistent al buffer; com que ací no el resize'jem, el .data() és
|
||||
// estable durant tot el cicle de vida del music.
|
||||
auto* music = new JA_Music_t();
|
||||
music->ogg_data.assign(buffer, buffer + length);
|
||||
|
||||
int error = 0;
|
||||
stb_vorbis* vorbis = stb_vorbis_open_memory(ogg_copy, static_cast<int>(length), &error, nullptr);
|
||||
if (!vorbis) {
|
||||
SDL_free(ogg_copy);
|
||||
SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
|
||||
music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
|
||||
static_cast<int>(length),
|
||||
&error,
|
||||
nullptr);
|
||||
if (!music->vorbis) {
|
||||
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << error << ")" << '\n';
|
||||
delete music;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* music = new JA_Music_t();
|
||||
music->ogg_data = ogg_copy;
|
||||
music->ogg_length = length;
|
||||
music->vorbis = vorbis;
|
||||
|
||||
const stb_vorbis_info info = stb_vorbis_get_info(vorbis);
|
||||
const stb_vorbis_info info = stb_vorbis_get_info(music->vorbis);
|
||||
music->spec.channels = info.channels;
|
||||
music->spec.freq = static_cast<int>(info.sample_rate);
|
||||
music->spec.format = SDL_AUDIO_S16;
|
||||
@@ -222,31 +285,36 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
|
||||
return music;
|
||||
}
|
||||
|
||||
// Overload amb filename — els callers l'usen per poder comparar la música
|
||||
// en curs amb JA_GetMusicFilename() i no rearrancar-la si ja és la mateixa.
|
||||
inline JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) {
|
||||
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), length);
|
||||
if (music && filename) music->filename = filename;
|
||||
return music;
|
||||
}
|
||||
|
||||
inline JA_Music_t* JA_LoadMusic(const char* filename) {
|
||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||
// Carreguem primer el arxiu en memòria i després el descomprimim.
|
||||
FILE* f = fopen(filename, "rb");
|
||||
if (!f) return NULL; // Añadida comprobación de apertura
|
||||
if (!f) return nullptr;
|
||||
fseek(f, 0, SEEK_END);
|
||||
long fsize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
auto* buffer = static_cast<Uint8*>(malloc(fsize + 1));
|
||||
if (!buffer) { // Añadida comprobación de malloc
|
||||
if (!buffer) {
|
||||
fclose(f);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
if (fread(buffer, fsize, 1, f) != 1) {
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
JA_Music_t* music = JA_LoadMusic(buffer, fsize);
|
||||
if (music) { // Comprobar que JA_LoadMusic tuvo éxito
|
||||
music->filename = static_cast<char*>(malloc(strlen(filename) + 1));
|
||||
if (music->filename) {
|
||||
strcpy(music->filename, filename);
|
||||
}
|
||||
JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(fsize));
|
||||
if (music) {
|
||||
music->filename = filename;
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
@@ -269,7 +337,7 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
|
||||
|
||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||
if (!current_music->stream) {
|
||||
SDL_Log("Failed to create audio stream!");
|
||||
std::cout << "Failed to create audio stream!" << '\n';
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
return;
|
||||
}
|
||||
@@ -278,18 +346,20 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
|
||||
// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
|
||||
JA_PumpMusic(current_music);
|
||||
|
||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) {
|
||||
std::cout << "[ERROR] SDL_BindAudioStream failed!" << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
inline char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
|
||||
inline const char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
|
||||
if (!music) music = current_music;
|
||||
if (!music) return nullptr; // Añadida comprobación
|
||||
return music->filename;
|
||||
if (!music || music->filename.empty()) return nullptr;
|
||||
return music->filename.c_str();
|
||||
}
|
||||
|
||||
inline void JA_PauseMusic() {
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; // Comprobación mejorada
|
||||
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
|
||||
|
||||
current_music->state = JA_MUSIC_PAUSED;
|
||||
SDL_UnbindAudioStream(current_music->stream);
|
||||
@@ -297,13 +367,21 @@ inline void JA_PauseMusic() {
|
||||
|
||||
inline void JA_ResumeMusic() {
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return; // Comprobación mejorada
|
||||
if (!current_music || current_music->state != JA_MUSIC_PAUSED) return;
|
||||
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||
}
|
||||
|
||||
inline void JA_StopMusic() {
|
||||
// Limpiar outgoing crossfade si existe
|
||||
if (outgoing_music.stream) {
|
||||
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||
outgoing_music.stream = nullptr;
|
||||
outgoing_music.fade.active = false;
|
||||
}
|
||||
incoming_fade.active = false;
|
||||
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID || current_music->state == JA_MUSIC_STOPPED) return;
|
||||
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
@@ -316,17 +394,73 @@ inline void JA_StopMusic() {
|
||||
if (current_music->vorbis) {
|
||||
stb_vorbis_seek_start(current_music->vorbis);
|
||||
}
|
||||
// No liberem filename aquí; es fa en JA_DeleteMusic.
|
||||
}
|
||||
|
||||
inline void JA_FadeOutMusic(const int milliseconds) {
|
||||
if (!JA_musicEnabled) return;
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
|
||||
|
||||
fading = true;
|
||||
fade_start_time = SDL_GetTicks();
|
||||
fade_duration = milliseconds;
|
||||
fade_initial_volume = JA_musicVolume;
|
||||
// Destruir outgoing anterior si existe
|
||||
if (outgoing_music.stream) {
|
||||
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||
outgoing_music.stream = nullptr;
|
||||
}
|
||||
|
||||
// Pre-omplim l'stream amb `milliseconds` de so: un cop robat, ja no
|
||||
// tindrà accés al vorbis decoder i només podrà drenar el que tinga.
|
||||
JA_PreFillOutgoing(current_music, milliseconds);
|
||||
|
||||
// Robar el stream del current_music al outgoing
|
||||
outgoing_music.stream = current_music->stream;
|
||||
outgoing_music.fade = {true, SDL_GetTicks(), milliseconds, JA_musicVolume};
|
||||
|
||||
// Dejar current_music sin stream (ya lo tiene outgoing)
|
||||
current_music->stream = nullptr;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
|
||||
incoming_fade.active = false;
|
||||
}
|
||||
|
||||
inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const int loop) {
|
||||
if (!JA_musicEnabled || !music || !music->vorbis) return;
|
||||
|
||||
// Destruir outgoing anterior si existe (crossfade durante crossfade)
|
||||
if (outgoing_music.stream) {
|
||||
SDL_DestroyAudioStream(outgoing_music.stream);
|
||||
outgoing_music.stream = nullptr;
|
||||
outgoing_music.fade.active = false;
|
||||
}
|
||||
|
||||
// Robar el stream de la musica actual al outgoing para el fade-out.
|
||||
// Pre-omplim amb `crossfade_ms` de so perquè no es quede en silenci
|
||||
// abans d'acabar el fade (l'stream robat ja no pot alimentar-se).
|
||||
if (current_music && current_music->state == JA_MUSIC_PLAYING && current_music->stream) {
|
||||
JA_PreFillOutgoing(current_music, crossfade_ms);
|
||||
outgoing_music.stream = current_music->stream;
|
||||
outgoing_music.fade = {true, SDL_GetTicks(), crossfade_ms, JA_musicVolume};
|
||||
current_music->stream = nullptr;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
if (current_music->vorbis) stb_vorbis_seek_start(current_music->vorbis);
|
||||
}
|
||||
|
||||
// Iniciar la nueva pista con gain=0 (el fade-in la sube gradualmente)
|
||||
current_music = music;
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
current_music->times = loop;
|
||||
|
||||
stb_vorbis_seek_start(current_music->vorbis);
|
||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||
if (!current_music->stream) {
|
||||
std::cout << "Failed to create audio stream for crossfade!" << '\n';
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
return;
|
||||
}
|
||||
SDL_SetAudioStreamGain(current_music->stream, 0.0f);
|
||||
JA_PumpMusic(current_music); // pre-carrega abans de bindejar
|
||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||
|
||||
// Configurar fade-in
|
||||
incoming_fade = {true, SDL_GetTicks(), crossfade_ms, 0.0f};
|
||||
}
|
||||
|
||||
inline JA_Music_state JA_GetMusicState() {
|
||||
@@ -344,8 +478,8 @@ inline void JA_DeleteMusic(JA_Music_t* music) {
|
||||
}
|
||||
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||
if (music->vorbis) stb_vorbis_close(music->vorbis);
|
||||
SDL_free(music->ogg_data);
|
||||
free(music->filename); // filename es libera aquí
|
||||
// ogg_data (std::vector) i filename (std::string) s'alliberen sols
|
||||
// al destructor de JA_Music_t.
|
||||
delete music;
|
||||
}
|
||||
|
||||
@@ -358,49 +492,40 @@ inline float JA_SetMusicVolume(float volume) {
|
||||
}
|
||||
|
||||
inline void JA_SetMusicPosition(float /*value*/) {
|
||||
// No implementat amb el backend de streaming. Mai va arribar a usar-se
|
||||
// en el codi existent, així que es manté com a stub.
|
||||
// No implementat amb el backend de streaming.
|
||||
}
|
||||
|
||||
inline float JA_GetMusicPosition() {
|
||||
// Veure nota a JA_SetMusicPosition.
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
inline void JA_EnableMusic(const bool value) {
|
||||
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
|
||||
|
||||
JA_musicEnabled = value;
|
||||
}
|
||||
|
||||
// --- Sound Functions ---
|
||||
|
||||
inline JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound_t* sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
// Nota: spec se queda con los valores por defecto.
|
||||
return sound;
|
||||
}
|
||||
|
||||
inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
|
||||
JA_Sound_t* sound = new JA_Sound_t();
|
||||
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length)) {
|
||||
SDL_Log("Failed to load WAV from memory: %s", SDL_GetError());
|
||||
delete sound;
|
||||
auto sound = std::make_unique<JA_Sound_t>();
|
||||
Uint8* raw = nullptr;
|
||||
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
|
||||
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
|
||||
return nullptr;
|
||||
}
|
||||
return sound;
|
||||
sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
|
||||
return sound.release();
|
||||
}
|
||||
|
||||
inline JA_Sound_t* JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t* sound = new JA_Sound_t();
|
||||
if (!SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length)) {
|
||||
SDL_Log("Failed to load WAV file: %s", SDL_GetError());
|
||||
delete sound;
|
||||
auto sound = std::make_unique<JA_Sound_t>();
|
||||
Uint8* raw = nullptr;
|
||||
if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) {
|
||||
std::cout << "Failed to load WAV file: " << SDL_GetError() << '\n';
|
||||
return nullptr;
|
||||
}
|
||||
return sound;
|
||||
sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
|
||||
return sound.release();
|
||||
}
|
||||
|
||||
inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) {
|
||||
@@ -420,22 +545,22 @@ inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int
|
||||
if (!JA_soundEnabled || !sound) return -1;
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||
|
||||
JA_StopChannel(channel); // Detiene y limpia el canal si estaba en uso
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].group = group; // Asignar grupo
|
||||
channels[channel].group = group;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
|
||||
if (!channels[channel].stream) {
|
||||
SDL_Log("Failed to create audio stream for sound!");
|
||||
std::cout << "Failed to create audio stream for sound!" << '\n';
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer.get(), channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
@@ -447,7 +572,7 @@ inline void JA_DeleteSound(JA_Sound_t* sound) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
}
|
||||
SDL_free(sound->buffer);
|
||||
// buffer es destrueix automàticament via RAII (SDLFreeDeleter).
|
||||
delete sound;
|
||||
}
|
||||
|
||||
@@ -493,7 +618,7 @@ inline void JA_StopChannel(const int channel) {
|
||||
channels[i].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
channels[i].sound = nullptr;
|
||||
}
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
@@ -502,7 +627,7 @@ inline void JA_StopChannel(const int channel) {
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
channels[channel].sound = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -514,8 +639,7 @@ inline JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para todos los grupos
|
||||
{
|
||||
inline float JA_SetSoundVolume(float volume, const int group = -1) {
|
||||
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
|
||||
if (group == -1) {
|
||||
@@ -525,10 +649,10 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
||||
} else if (group >= 0 && group < JA_MAX_GROUPS) {
|
||||
JA_soundVolume[group] = v;
|
||||
} else {
|
||||
return v; // Grupo inválido
|
||||
return v;
|
||||
}
|
||||
|
||||
// Aplicar volumen a canales activos
|
||||
// Aplicar volum als canals actius.
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) {
|
||||
if (group == -1 || channels[i].group == group) {
|
||||
@@ -543,13 +667,13 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
||||
|
||||
inline void JA_EnableSound(const bool value) {
|
||||
if (!value) {
|
||||
JA_StopChannel(-1); // Detener todos los canales
|
||||
JA_StopChannel(-1);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
inline float JA_SetVolume(float volume) {
|
||||
float v = JA_SetMusicVolume(volume);
|
||||
JA_SetSoundVolume(v, -1); // Aplicar a todos los grupos de sonido
|
||||
JA_SetSoundVolume(v, -1);
|
||||
return v;
|
||||
}
|
||||
@@ -10,6 +10,41 @@
|
||||
|
||||
#include "game/options.hpp" // Para Options::controls
|
||||
|
||||
// Emscripten-only: SDL 3.4+ ja no casa el GUID dels mandos de Chrome Android
|
||||
// amb gamecontrollerdb (el gamepad.id d'Android no porta Vendor/Product, el
|
||||
// parser extreu valors escombraries, el GUID resultant no està a la db i el
|
||||
// gamepad queda obert amb un mapping incorrecte). Com el W3C Gamepad API
|
||||
// garanteix el layout estàndard quan el navegador reporta mapping=="standard",
|
||||
// injectem un mapping SDL amb eixe layout per al GUID del joystick abans
|
||||
// d'obrir-lo com gamepad. Fora d'Emscripten és un no-op.
|
||||
static void installWebStandardMapping(SDL_JoystickID jid) {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
SDL_GUID guid = SDL_GetJoystickGUIDForID(jid);
|
||||
char guidStr[33];
|
||||
SDL_GUIDToString(guid, guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_GetJoystickNameForID(jid);
|
||||
if (!name || !*name) name = "Standard Gamepad";
|
||||
|
||||
char mapping[512];
|
||||
SDL_snprintf(mapping, sizeof(mapping),
|
||||
"%s,%s,"
|
||||
"a:b0,b:b1,x:b2,y:b3,"
|
||||
"leftshoulder:b4,rightshoulder:b5,"
|
||||
"lefttrigger:b6,righttrigger:b7,"
|
||||
"back:b8,start:b9,"
|
||||
"leftstick:b10,rightstick:b11,"
|
||||
"dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,"
|
||||
"guide:b16,"
|
||||
"leftx:a0,lefty:a1,rightx:a2,righty:a3,"
|
||||
"platform:Emscripten",
|
||||
guidStr,
|
||||
name);
|
||||
SDL_AddGamepadMapping(mapping);
|
||||
#else
|
||||
(void)jid;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Singleton
|
||||
Input* Input::instance = nullptr;
|
||||
|
||||
@@ -420,6 +455,7 @@ auto Input::handleEvent(const SDL_Event& event) -> std::string { // NOLINT(read
|
||||
}
|
||||
|
||||
auto Input::addGamepad(int device_index) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
|
||||
installWebStandardMapping(device_index);
|
||||
SDL_Gamepad* pad = SDL_OpenGamepad(device_index);
|
||||
if (pad == nullptr) {
|
||||
std::cerr << "Error al abrir el gamepad: " << SDL_GetError() << '\n';
|
||||
|
||||
@@ -51,10 +51,20 @@ class Input {
|
||||
std::string path; // Ruta del dispositivo
|
||||
std::unordered_map<Action, ButtonState> bindings; // Mapa de acciones a estados de botón
|
||||
|
||||
// Recorta el nombre del mando hasta el primer '(' o '[' y elimina espacios finales.
|
||||
// Evita nombres como "Retroid Controller (vendor: 1001) ..." en las notificaciones.
|
||||
static auto trimName(const char* raw) -> std::string {
|
||||
std::string s(raw != nullptr ? raw : "");
|
||||
const auto pos = s.find_first_of("([");
|
||||
if (pos != std::string::npos) { s.erase(pos); }
|
||||
while (!s.empty() && s.back() == ' ') { s.pop_back(); }
|
||||
return s;
|
||||
}
|
||||
|
||||
explicit Gamepad(SDL_Gamepad* gamepad)
|
||||
: pad(gamepad),
|
||||
instance_id(SDL_GetJoystickID(SDL_GetGamepadJoystick(gamepad))),
|
||||
name(std::string(SDL_GetGamepadName(gamepad))),
|
||||
name(trimName(SDL_GetGamepadName(gamepad))),
|
||||
path(std::string(SDL_GetGamepadPath(pad))),
|
||||
bindings{
|
||||
// Movimiento del jugador
|
||||
|
||||
@@ -48,8 +48,10 @@ Screen* Screen::screen = nullptr;
|
||||
// i el joc es veu minúscul fins que l'usuari força un refresh manual
|
||||
// (p. ex., canviant el mode d'escalat amb F7).
|
||||
//
|
||||
// Solució: registrem callbacks natius d'Emscripten (fullscreenchange, resize,
|
||||
// Solució: registrem callbacks natius d'Emscripten (fullscreenchange,
|
||||
// orientationchange) que re-sincronitzen SDL amb l'estat real del navegador.
|
||||
// NO registrem resize callback: en mòbil el scroll fa que el navegador oculti/
|
||||
// mostri la barra d'URL, disparant un resize del DOM per cada scroll.
|
||||
// Tots delegen en Screen::handleCanvasResized(), que crida setVideoMode()
|
||||
// amb l'estat de fullscreen actualitzat — això és el que realment restaura
|
||||
// la finestra SDL perquè dins setVideoMode es crida SDL_SetWindowFullscreen,
|
||||
@@ -80,11 +82,6 @@ namespace {
|
||||
return EM_FALSE;
|
||||
}
|
||||
|
||||
auto onEmResize(int /*event_type*/, const EmscriptenUiEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
||||
emscripten_async_call(deferredCanvasResize, nullptr, 0);
|
||||
return EM_FALSE;
|
||||
}
|
||||
|
||||
auto onEmOrientationChange(int /*event_type*/, const EmscriptenOrientationChangeEvent* /*event*/, void* /*user_data*/) -> EM_BOOL {
|
||||
emscripten_async_call(deferredCanvasResize, nullptr, 0);
|
||||
return EM_FALSE;
|
||||
@@ -832,8 +829,10 @@ auto Screen::initSDLVideo() -> bool {
|
||||
// Vegeu el bloc de documentació a dalt del fitxer per al context complet.
|
||||
void Screen::registerEmscriptenEventCallbacks() { // NOLINT(readability-convert-member-functions-to-static)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// NO registrem resize callback. En mòbil, fer scroll fa que el navegador
|
||||
// oculti/mostri la barra d'URL disparant un resize del DOM per cada scroll,
|
||||
// i això portaria a cridar setVideoMode innecessàriament. Alineat amb CC i CCAE.
|
||||
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, EM_TRUE, onEmFullscreenChange);
|
||||
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_TRUE, onEmResize);
|
||||
emscripten_set_orientationchange_callback(nullptr, EM_TRUE, onEmOrientationChange);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
#include <iostream> // std::cout
|
||||
|
||||
#ifndef __APPLE__
|
||||
#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/downscale_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/postfx_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/postfx_vert_spv.h"
|
||||
#include "core/rendering/sdl3gpu/upscale_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/spv/crtpi_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/spv/downscale_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/spv/postfx_frag_spv.h"
|
||||
#include "core/rendering/sdl3gpu/spv/postfx_vert_spv.h"
|
||||
#include "core/rendering/sdl3gpu/spv/upscale_frag_spv.h"
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
@@ -0,0 +1,2 @@
|
||||
DisableFormat: true
|
||||
SortIncludes: Never
|
||||
4
source/core/rendering/sdl3gpu/spv/.clang-tidy
Normal file
4
source/core/rendering/sdl3gpu/spv/.clang-tidy
Normal file
@@ -0,0 +1,4 @@
|
||||
# source/core/rendering/sdl3gpu/spv/.clang-tidy
|
||||
Checks: '-*'
|
||||
WarningsAsErrors: ''
|
||||
HeaderFilterRegex: ''
|
||||
@@ -219,7 +219,7 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
||||
: MovingSprite(std::move(surface), pos) {
|
||||
// animations_ queda buit (protegit per el guard de animate())
|
||||
if (surface_) {
|
||||
clip_ = {.x = 0, .y = 0, .w = surface_->getWidth(), .h = surface_->getHeight()};
|
||||
clip_ = {.x = 0, .y = 0, .w = static_cast<float>(surface_->getWidth()), .h = static_cast<float>(surface_->getHeight())};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -35,8 +35,8 @@ auto DissolveSprite::computePixelRank(int col, int row, int frame_h, DissolveDir
|
||||
DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
||||
: AnimatedSprite(std::move(surface), pos) {
|
||||
if (surface_) {
|
||||
const int W = static_cast<int>(surface_->getWidth());
|
||||
const int H = static_cast<int>(surface_->getHeight());
|
||||
const int W = surface_->getWidth();
|
||||
const int H = surface_->getHeight();
|
||||
surface_display_ = std::make_shared<Surface>(W, H);
|
||||
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
||||
surface_display_->clear(surface_->getTransparentColor());
|
||||
@@ -47,8 +47,8 @@ DissolveSprite::DissolveSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
|
||||
DissolveSprite::DissolveSprite(const AnimationResource& data)
|
||||
: AnimatedSprite(data) {
|
||||
if (surface_) {
|
||||
const int W = static_cast<int>(surface_->getWidth());
|
||||
const int H = static_cast<int>(surface_->getHeight());
|
||||
const int W = surface_->getWidth();
|
||||
const int H = surface_->getHeight();
|
||||
surface_display_ = std::make_shared<Surface>(W, H);
|
||||
surface_display_->setTransparentColor(surface_->getTransparentColor());
|
||||
// Inicialitza tots els píxels com a transparents
|
||||
@@ -75,8 +75,8 @@ void DissolveSprite::rebuildDisplaySurface() {
|
||||
auto src_data = surface_->getSurfaceData();
|
||||
auto dst_data = surface_display_->getSurfaceData();
|
||||
|
||||
const int SRC_W = static_cast<int>(src_data->width);
|
||||
const int DST_W = static_cast<int>(dst_data->width);
|
||||
const int SRC_W = src_data->width;
|
||||
const int DST_W = dst_data->width;
|
||||
const Uint8 TRANSPARENT = surface_->getTransparentColor();
|
||||
|
||||
// Esborra frame anterior si ha canviat
|
||||
|
||||
@@ -19,7 +19,7 @@ Sprite::Sprite() = default;
|
||||
|
||||
Sprite::Sprite(std::shared_ptr<Surface> surface)
|
||||
: surface_(std::move(surface)),
|
||||
pos_{0.0F, 0.0F, surface_->getWidth(), surface_->getHeight()},
|
||||
pos_{0.0F, 0.0F, static_cast<float>(surface_->getWidth()), static_cast<float>(surface_->getHeight())},
|
||||
clip_(pos_) {}
|
||||
|
||||
// Muestra el sprite por pantalla
|
||||
|
||||
@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
|
||||
}
|
||||
|
||||
// Carga una superficie desde un archivo
|
||||
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
|
||||
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
|
||||
// Load file using ResourceHelper (supports both filesystem and pack)
|
||||
std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
|
||||
if (buffer.empty()) {
|
||||
@@ -129,7 +129,7 @@ auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOL
|
||||
|
||||
// Crear y devolver directamente el objeto SurfaceData
|
||||
printWithDots("Surface : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
|
||||
return {static_cast<float>(w), static_cast<float>(h), pixels};
|
||||
return {static_cast<int>(w), static_cast<int>(h), pixels};
|
||||
}
|
||||
|
||||
// Carga una paleta desde un archivo
|
||||
@@ -149,7 +149,7 @@ void Surface::setColor(int index, Uint32 color) {
|
||||
|
||||
// Rellena la superficie con un color
|
||||
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||
const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
|
||||
const size_t TOTAL_PIXELS = static_cast<size_t>(surface_data_->width) * static_cast<size_t>(surface_data_->height);
|
||||
Uint8* data_ptr = surface_data_->data.get();
|
||||
std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
|
||||
}
|
||||
@@ -165,19 +165,19 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conve
|
||||
}
|
||||
|
||||
// Obtiene el color de un pixel de la surface_data
|
||||
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
|
||||
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * surface_data_->width)]; }
|
||||
|
||||
// Dibuja un rectangulo relleno
|
||||
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||
// Limitar los valores del rectángulo al tamaño de la superficie
|
||||
float x_start = std::max(0.0F, rect->x);
|
||||
float y_start = std::max(0.0F, rect->y);
|
||||
float x_end = std::min(rect->x + rect->w, surface_data_->width);
|
||||
float y_end = std::min(rect->y + rect->h, surface_data_->height);
|
||||
float x_end = std::min(rect->x + rect->w, static_cast<float>(surface_data_->width));
|
||||
float y_end = std::min(rect->y + rect->h, static_cast<float>(surface_data_->height));
|
||||
|
||||
// Rellenar fila a fila con memset (memoria contigua por fila)
|
||||
Uint8* data_ptr = surface_data_->data.get();
|
||||
const int SURF_WIDTH = static_cast<int>(surface_data_->width);
|
||||
const int SURF_WIDTH = surface_data_->width;
|
||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||
for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
|
||||
std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||
@@ -189,12 +189,12 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
|
||||
// Limitar los valores del rectángulo al tamaño de la superficie
|
||||
float x_start = std::max(0.0F, rect->x);
|
||||
float y_start = std::max(0.0F, rect->y);
|
||||
float x_end = std::min(rect->x + rect->w, surface_data_->width);
|
||||
float y_end = std::min(rect->y + rect->h, surface_data_->height);
|
||||
float x_end = std::min(rect->x + rect->w, static_cast<float>(surface_data_->width));
|
||||
float y_end = std::min(rect->y + rect->h, static_cast<float>(surface_data_->height));
|
||||
|
||||
// Dibujar bordes horizontales con memset (líneas contiguas en memoria)
|
||||
Uint8* data_ptr = surface_data_->data.get();
|
||||
const int SURF_WIDTH = static_cast<int>(surface_data_->width);
|
||||
const int SURF_WIDTH = surface_data_->width;
|
||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||
std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||
std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||
@@ -211,68 +211,38 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
|
||||
}
|
||||
}
|
||||
|
||||
// Dibuja una linea
|
||||
// Dibuja una linea (Bresenham en enteros)
|
||||
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
|
||||
// Calcula las diferencias
|
||||
float dx = std::abs(x2 - x1);
|
||||
float dy = std::abs(y2 - y1);
|
||||
int ix1 = static_cast<int>(std::lround(x1));
|
||||
int iy1 = static_cast<int>(std::lround(y1));
|
||||
const int IX2 = static_cast<int>(std::lround(x2));
|
||||
const int IY2 = static_cast<int>(std::lround(y2));
|
||||
|
||||
// Determina la dirección del incremento
|
||||
float sx = (x1 < x2) ? 1 : -1;
|
||||
float sy = (y1 < y2) ? 1 : -1;
|
||||
const int DX = std::abs(IX2 - ix1);
|
||||
const int DY = std::abs(IY2 - iy1);
|
||||
const int SX = (ix1 < IX2) ? 1 : -1;
|
||||
const int SY = (iy1 < IY2) ? 1 : -1;
|
||||
|
||||
float err = dx - dy;
|
||||
const int SURF_W = surface_data_->width;
|
||||
const int SURF_H = surface_data_->height;
|
||||
Uint8* data_ptr = surface_data_->data.get();
|
||||
|
||||
int err = DX - DY;
|
||||
while (true) {
|
||||
// Asegúrate de no dibujar fuera de los límites de la superficie
|
||||
if (x1 >= 0 && x1 < surface_data_->width && y1 >= 0 && y1 < surface_data_->height) {
|
||||
surface_data_->data.get()[static_cast<size_t>(x1 + (y1 * surface_data_->width))] = color;
|
||||
if (ix1 >= 0 && ix1 < SURF_W && iy1 >= 0 && iy1 < SURF_H) {
|
||||
data_ptr[ix1 + (iy1 * SURF_W)] = color;
|
||||
}
|
||||
|
||||
// Si alcanzamos el punto final, salimos
|
||||
if (x1 == x2 && y1 == y2) {
|
||||
if (ix1 == IX2 && iy1 == IY2) {
|
||||
break;
|
||||
}
|
||||
|
||||
int e2 = 2 * err;
|
||||
if (e2 > -dy) {
|
||||
err -= dy;
|
||||
x1 += sx;
|
||||
if (e2 > -DY) {
|
||||
err -= DY;
|
||||
ix1 += SX;
|
||||
}
|
||||
if (e2 < dx) {
|
||||
err += dx;
|
||||
y1 += sy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
|
||||
auto surface_data = Screen::get()->getRendererSurface()->getSurfaceData();
|
||||
|
||||
// Limitar la región para evitar accesos fuera de rango en origen
|
||||
w = std::min(w, surface_data_->width - sx);
|
||||
h = std::min(h, surface_data_->height - sy);
|
||||
|
||||
// Limitar la región para evitar accesos fuera de rango en destino
|
||||
w = std::min(w, surface_data->width - dx);
|
||||
h = std::min(h, surface_data->height - dy);
|
||||
|
||||
const Uint8* src_ptr = surface_data_->data.get();
|
||||
Uint8* dst_ptr = surface_data->data.get();
|
||||
for (int iy = 0; iy < h; ++iy) {
|
||||
for (int ix = 0; ix < w; ++ix) {
|
||||
// Verificar que las coordenadas de destino están dentro de los límites
|
||||
if (int dest_x = dx + ix; dest_x >= 0 && dest_x < surface_data->width) {
|
||||
if (int dest_y = dy + iy; dest_y >= 0 && dest_y < surface_data->height) {
|
||||
int src_x = sx + ix;
|
||||
int src_y = sy + iy;
|
||||
|
||||
Uint8 color = src_ptr[static_cast<size_t>(src_x + (src_y * surface_data_->width))];
|
||||
if (color != static_cast<Uint8>(transparent_color_)) {
|
||||
dst_ptr[static_cast<size_t>(dest_x + (dest_y * surface_data->width))] = sub_palette_[color];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e2 < DX) {
|
||||
err += DX;
|
||||
iy1 += SY;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -283,18 +253,14 @@ void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { //
|
||||
// Determina la región de origen (clip) a renderizar
|
||||
float sx = (src_rect != nullptr) ? src_rect->x : 0;
|
||||
float sy = (src_rect != nullptr) ? src_rect->y : 0;
|
||||
float w = (src_rect != nullptr) ? src_rect->w : surface_data_->width;
|
||||
float h = (src_rect != nullptr) ? src_rect->h : surface_data_->height;
|
||||
float w = (src_rect != nullptr) ? src_rect->w : static_cast<float>(surface_data_->width);
|
||||
float h = (src_rect != nullptr) ? src_rect->h : static_cast<float>(surface_data_->height);
|
||||
|
||||
// Limitar la región para evitar accesos fuera de rango en origen
|
||||
w = std::min(w, surface_data_->width - sx);
|
||||
h = std::min(h, surface_data_->height - sy);
|
||||
w = std::min(w, surface_data_dest->width - x);
|
||||
h = std::min(h, surface_data_dest->height - y);
|
||||
|
||||
// Limitar la región para evitar accesos fuera de rango en destino
|
||||
w = std::min(w, surface_data_dest->width - x);
|
||||
h = std::min(h, surface_data_dest->height - y);
|
||||
// Limitar la región para evitar accesos fuera de rango (origen y destino)
|
||||
w = std::min(w, static_cast<float>(surface_data_->width) - sx);
|
||||
h = std::min(h, static_cast<float>(surface_data_->height) - sy);
|
||||
w = std::min(w, static_cast<float>(surface_data_dest->width - x));
|
||||
h = std::min(h, static_cast<float>(surface_data_dest->height - y));
|
||||
|
||||
// Renderiza píxel por píxel aplicando el flip si es necesario
|
||||
const Uint8* src_ptr = surface_data_->data.get();
|
||||
@@ -322,7 +288,7 @@ void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { //
|
||||
}
|
||||
|
||||
// Helper para calcular coordenadas con flip
|
||||
void Surface::calculateFlippedCoords(int ix, int iy, float sx, float sy, float w, float h, SDL_FlipMode flip, int& src_x, int& src_y) {
|
||||
void Surface::calculateFlippedCoords(int ix, int iy, int sx, int sy, int w, int h, SDL_FlipMode flip, int& src_x, int& src_y) {
|
||||
src_x = (flip == SDL_FLIP_HORIZONTAL) ? (sx + w - 1 - ix) : (sx + ix);
|
||||
src_y = (flip == SDL_FLIP_VERTICAL) ? (sy + h - 1 - iy) : (sy + iy);
|
||||
}
|
||||
@@ -418,11 +384,11 @@ void Surface::renderWithColorReplace(int x, int y, Uint8 source_color, Uint8 tar
|
||||
continue; // Saltar píxeles fuera del rango del destino
|
||||
}
|
||||
|
||||
// Copia el píxel si no es transparente
|
||||
// Copia el píxel si no es transparente; aplica sub_palette_ como el resto de render*
|
||||
Uint8 color = surface_data_->data.get()[static_cast<size_t>(src_x + (src_y * surface_data_->width))];
|
||||
if (color != static_cast<Uint8>(transparent_color_)) {
|
||||
surface_data->data[dest_x + (dest_y * surface_data->width)] =
|
||||
(color == source_color) ? target_color : color;
|
||||
(color == source_color) ? target_color : sub_palette_[color];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -452,14 +418,14 @@ static auto computeFadeDensity(int screen_y, int fade_h, int canvas_height) -> f
|
||||
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
|
||||
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
||||
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : static_cast<int>(surface_data_->width);
|
||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : static_cast<int>(surface_data_->height);
|
||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
|
||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : surface_data_->height;
|
||||
|
||||
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
||||
|
||||
for (int row = 0; row < SH; row++) {
|
||||
const int SCREEN_Y = y + row;
|
||||
if (SCREEN_Y < 0 || SCREEN_Y >= static_cast<int>(surface_data_dest->height)) {
|
||||
if (SCREEN_Y < 0 || SCREEN_Y >= surface_data_dest->height) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -467,11 +433,11 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
|
||||
for (int col = 0; col < SW; col++) {
|
||||
const int SCREEN_X = x + col;
|
||||
if (SCREEN_X < 0 || SCREEN_X >= static_cast<int>(surface_data_dest->width)) {
|
||||
if (SCREEN_X < 0 || SCREEN_X >= surface_data_dest->width) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Uint8 COLOR = surface_data_->data[((SY + row) * static_cast<int>(surface_data_->width)) + (SX + col)];
|
||||
const Uint8 COLOR = surface_data_->data[((SY + row) * surface_data_->width) + (SX + col)];
|
||||
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
||||
continue;
|
||||
}
|
||||
@@ -480,7 +446,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
continue; // Pixel tapat per la zona de fade
|
||||
}
|
||||
|
||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * static_cast<int>(surface_data_dest->width))] = sub_palette_[COLOR];
|
||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * surface_data_dest->width)] = sub_palette_[COLOR];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -489,14 +455,14 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
|
||||
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
|
||||
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
|
||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : static_cast<int>(surface_data_->width);
|
||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : static_cast<int>(surface_data_->height);
|
||||
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
|
||||
const int SH = (src_rect != nullptr) ? static_cast<int>(src_rect->h) : surface_data_->height;
|
||||
|
||||
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
|
||||
|
||||
for (int row = 0; row < SH; row++) {
|
||||
const int SCREEN_Y = y + row;
|
||||
if (SCREEN_Y < 0 || SCREEN_Y >= static_cast<int>(surface_data_dest->height)) {
|
||||
if (SCREEN_Y < 0 || SCREEN_Y >= surface_data_dest->height) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -504,11 +470,11 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
|
||||
for (int col = 0; col < SW; col++) {
|
||||
const int SCREEN_X = x + col;
|
||||
if (SCREEN_X < 0 || SCREEN_X >= static_cast<int>(surface_data_dest->width)) {
|
||||
if (SCREEN_X < 0 || SCREEN_X >= surface_data_dest->width) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Uint8 COLOR = surface_data_->data[((SY + row) * static_cast<int>(surface_data_->width)) + (SX + col)];
|
||||
const Uint8 COLOR = surface_data_->data[((SY + row) * surface_data_->width) + (SX + col)];
|
||||
if (COLOR == static_cast<Uint8>(transparent_color_)) {
|
||||
continue;
|
||||
}
|
||||
@@ -518,7 +484,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
}
|
||||
|
||||
const Uint8 OUT_COLOR = (COLOR == source_color) ? target_color : sub_palette_[COLOR];
|
||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * static_cast<int>(surface_data_dest->width))] = OUT_COLOR;
|
||||
surface_data_dest->data[SCREEN_X + (SCREEN_Y * surface_data_dest->width)] = OUT_COLOR;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -527,8 +493,8 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
|
||||
void Surface::toARGBBuffer(Uint32* buffer) const {
|
||||
if (!surface_data_ || !surface_data_->data || (buffer == nullptr)) { return; }
|
||||
|
||||
const int WIDTH = static_cast<int>(surface_data_->width);
|
||||
const int HEIGHT = static_cast<int>(surface_data_->height);
|
||||
const int WIDTH = surface_data_->width;
|
||||
const int HEIGHT = surface_data_->height;
|
||||
const Uint8* src = surface_data_->data.get();
|
||||
|
||||
// Obtenemos el tamaño de la paleta para evitar accesos fuera de rango
|
||||
@@ -639,11 +605,8 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
|
||||
|
||||
// Realiza un efecto de fundido en la paleta principal
|
||||
auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
|
||||
// Verificar que el tamaño mínimo de palette_ sea adecuado
|
||||
static constexpr int PALETTE_SIZE = 19;
|
||||
if (sizeof(palette_) / sizeof(palette_[0]) < PALETTE_SIZE) {
|
||||
throw std::runtime_error("Palette size is insufficient for fadePalette operation.");
|
||||
}
|
||||
static_assert(std::tuple_size_v<Palette> >= PALETTE_SIZE, "Palette size is insufficient for fadePalette operation.");
|
||||
|
||||
// Desplazar colores (pares e impares)
|
||||
for (int i = 18; i > 1; --i) {
|
||||
@@ -673,11 +636,8 @@ auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-conv
|
||||
// Actualizar el último tick
|
||||
last_tick_ = current_tick;
|
||||
|
||||
// Verificar que el tamaño mínimo de sub_palette_ sea adecuado
|
||||
static constexpr int SUB_PALETTE_SIZE = 19;
|
||||
if (sizeof(sub_palette_) / sizeof(sub_palette_[0]) < SUB_PALETTE_SIZE) {
|
||||
throw std::runtime_error("Palette size is insufficient for fadePalette operation.");
|
||||
}
|
||||
static_assert(std::tuple_size_v<SubPalette> >= SUB_PALETTE_SIZE, "Sub-palette size is insufficient for fadeSubPalette operation.");
|
||||
|
||||
// Desplazar colores (pares e impares)
|
||||
for (int i = 18; i > 1; --i) {
|
||||
|
||||
@@ -22,8 +22,8 @@ auto readPalFile(const std::string& file_path) -> Palette;
|
||||
|
||||
struct SurfaceData {
|
||||
std::shared_ptr<Uint8[]> data; // Usa std::shared_ptr para gestión automática
|
||||
float width; // Ancho de la imagen
|
||||
float height; // Alto de la imagen
|
||||
int width; // Ancho de la imagen
|
||||
int height; // Alto de la imagen
|
||||
|
||||
// Constructor por defecto
|
||||
SurfaceData()
|
||||
@@ -32,13 +32,13 @@ struct SurfaceData {
|
||||
height(0) {}
|
||||
|
||||
// Constructor que inicializa dimensiones y asigna memoria
|
||||
SurfaceData(float w, float h)
|
||||
: data(std::shared_ptr<Uint8[]>(new Uint8[static_cast<size_t>(w * h)](), std::default_delete<Uint8[]>())),
|
||||
SurfaceData(int w, int h)
|
||||
: data(std::shared_ptr<Uint8[]>(new Uint8[static_cast<size_t>(w) * static_cast<size_t>(h)](), std::default_delete<Uint8[]>())),
|
||||
width(w),
|
||||
height(h) {}
|
||||
|
||||
// Constructor para inicializar directamente con datos
|
||||
SurfaceData(float w, float h, std::shared_ptr<Uint8[]> pixels)
|
||||
SurfaceData(int w, int h, std::shared_ptr<Uint8[]> pixels)
|
||||
: data(std::move(pixels)),
|
||||
width(w),
|
||||
height(h) {}
|
||||
@@ -56,6 +56,9 @@ struct SurfaceData {
|
||||
|
||||
class Surface {
|
||||
private:
|
||||
// shared_ptr porque render() accede al SurfaceData propio y al del renderer
|
||||
// surface (ver getRendererSurface()) de forma efímera; con self-blit ambos
|
||||
// pueden alias y el refcount evita free accidental durante el recorrido.
|
||||
std::shared_ptr<SurfaceData> surface_data_; // Datos a dibujar
|
||||
Palette palette_; // Paleta para volcar la SurfaceData a una Textura
|
||||
SubPalette sub_palette_; // Paleta para reindexar colores
|
||||
@@ -77,7 +80,6 @@ class Surface {
|
||||
void loadPalette(const Palette& palette);
|
||||
|
||||
// Copia una región de la SurfaceData de origen a la SurfaceData de destino
|
||||
void render(float dx, float dy, float sx, float sy, float w, float h);
|
||||
void render(int x, int y, SDL_FRect* src_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
||||
void render(SDL_FRect* src_rect = nullptr, SDL_FRect* dst_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE);
|
||||
|
||||
@@ -127,11 +129,10 @@ class Surface {
|
||||
|
||||
// Metodos para gestionar surface_data_
|
||||
[[nodiscard]] auto getSurfaceData() const -> std::shared_ptr<SurfaceData> { return surface_data_; }
|
||||
void setSurfaceData(std::shared_ptr<SurfaceData> new_data) { surface_data_ = std::move(new_data); }
|
||||
|
||||
// Obtien ancho y alto
|
||||
[[nodiscard]] auto getWidth() const -> float { return surface_data_->width; }
|
||||
[[nodiscard]] auto getHeight() const -> float { return surface_data_->height; }
|
||||
[[nodiscard]] auto getWidth() const -> int { return surface_data_->width; }
|
||||
[[nodiscard]] auto getHeight() const -> int { return surface_data_->height; }
|
||||
|
||||
// Color transparente
|
||||
[[nodiscard]] auto getTransparentColor() const -> Uint8 { return transparent_color_; }
|
||||
@@ -146,7 +147,7 @@ class Surface {
|
||||
|
||||
private:
|
||||
// Helper para calcular coordenadas con flip
|
||||
static void calculateFlippedCoords(int ix, int iy, float sx, float sy, float w, float h, SDL_FlipMode flip, int& src_x, int& src_y);
|
||||
static void calculateFlippedCoords(int ix, int iy, int sx, int sy, int w, int h, SDL_FlipMode flip, int& src_x, int& src_y);
|
||||
|
||||
// Helper para copiar un pixel si no es transparente
|
||||
void copyPixelIfNotTransparent(Uint8* dest_data, int dest_x, int dest_y, int dest_width, int src_x, int src_y) const;
|
||||
|
||||
@@ -645,14 +645,20 @@ namespace Resource {
|
||||
|
||||
// Muestra el progreso de carga
|
||||
void Cache::renderProgress() {
|
||||
Screen::get()->start();
|
||||
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
||||
|
||||
// Si show=false: pantalla negra y salir
|
||||
if (!Options::loading.show) {
|
||||
Screen::get()->render();
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr float X_PADDING = 60.0F;
|
||||
constexpr float Y_PADDING = 10.0F;
|
||||
constexpr float BAR_HEIGHT = 5.0F;
|
||||
|
||||
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
|
||||
Screen::get()->start();
|
||||
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
|
||||
|
||||
auto surface = Screen::get()->getRendererSurface();
|
||||
const auto LOADING_TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
|
||||
const auto BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
|
||||
@@ -686,13 +692,15 @@ namespace Resource {
|
||||
SDL_FRect rect_full = {.x = X_PADDING, .y = BAR_POSITION, .w = FULL_BAR_WIDTH, .h = BAR_HEIGHT};
|
||||
surface->fillRect(&rect_full, BAR_COLOR);
|
||||
|
||||
// Mostra el nom del recurs que està a punt de carregar-se, centrat sobre la barra
|
||||
if (!current_loading_name_.empty()) {
|
||||
// Mostra el nom del recurs (o missatge d'espera si ja ha acabat i wait_for_input=true)
|
||||
const bool WAITING_FOR_INPUT = isLoadDone() && Options::loading.wait_for_input;
|
||||
const std::string OVER_BAR_TEXT = WAITING_FOR_INPUT ? "PRESS ANY KEY TO CONTINUE" : current_loading_name_;
|
||||
if ((Options::loading.show_resource_name || WAITING_FOR_INPUT) && !OVER_BAR_TEXT.empty()) {
|
||||
const float TEXT_Y = BAR_POSITION - static_cast<float>(TEXT_HEIGHT) - 2.0F;
|
||||
loading_text_->writeColored(
|
||||
CENTER_X - (loading_text_->length(current_loading_name_) / 2),
|
||||
CENTER_X - (loading_text_->length(OVER_BAR_TEXT) / 2),
|
||||
static_cast<int>(TEXT_Y),
|
||||
current_loading_name_,
|
||||
OVER_BAR_TEXT,
|
||||
LOADING_TEXT_COLOR);
|
||||
}
|
||||
|
||||
|
||||
@@ -438,7 +438,11 @@ auto Director::iterate() -> SDL_AppResult {
|
||||
// per veure la barra avançar suau i processar events del WM/ESC,
|
||||
// i evita el 50% d'ineficiència que provocaria un budget < vsync.
|
||||
if (Resource::Cache::get()->loadStep(50 /*ms*/)) {
|
||||
finishBoot();
|
||||
if (Options::loading.show && Options::loading.wait_for_input) {
|
||||
boot_waiting_for_input_ = true; // Esperar tecla antes de continuar
|
||||
} else {
|
||||
finishBoot();
|
||||
}
|
||||
boot_loading_ = false;
|
||||
// finishBoot() ja ha fixat SceneManager::current a LOGO (o la que
|
||||
// digui Debug). El canvi d'escena es fa just a sota.
|
||||
@@ -472,6 +476,17 @@ auto Director::handleEvent(const SDL_Event& event) -> SDL_AppResult {
|
||||
}
|
||||
#endif
|
||||
|
||||
// Si estamos esperando input tras la carga: consumir tecla/botón y arrancar
|
||||
if (boot_waiting_for_input_) {
|
||||
const bool IS_KEY = event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat;
|
||||
const bool IS_BUTTON = event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
if (IS_KEY || IS_BUTTON) {
|
||||
boot_waiting_for_input_ = false;
|
||||
finishBoot();
|
||||
}
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
if (active_scene_) {
|
||||
active_scene_->handleEvent(event);
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ class Director {
|
||||
std::unique_ptr<Scene> active_scene_; // Escena activa
|
||||
SceneManager::Scene current_scene_{SceneManager::Scene::BOOT_LOADER}; // Tipus d'escena activa
|
||||
bool boot_loading_{true}; // True mientras Cache::loadStep() no haya acabado
|
||||
bool boot_waiting_for_input_{false}; // True si la carga acabó y Options::loading.wait_for_input está activo
|
||||
|
||||
// --- Funciones ---
|
||||
void createSystemFolder(const std::string& folder); // Crea la carpeta del sistema donde guardar datos
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Ogg Vorbis audio decoder - v1.20 - public domain
|
||||
// Ogg Vorbis audio decoder - v1.22 - public domain
|
||||
// http://nothings.org/stb_vorbis/
|
||||
//
|
||||
// Original version written by Sean Barrett in 2007.
|
||||
@@ -29,12 +29,15 @@
|
||||
// Bernhard Wodo Evan Balster github:alxprd
|
||||
// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
|
||||
// Phillip Bennefall Rohit Thiago Goulart
|
||||
// github:manxorist saga musix github:infatum
|
||||
// github:manxorist Saga Musix github:infatum
|
||||
// Timur Gagiev Maxwell Koo Peter Waller
|
||||
// github:audinowho Dougall Johnson David Reid
|
||||
// github:Clownacy Pedro J. Estebanez Remi Verschelde
|
||||
// AnthoFoxo github:morlat Gabriel Ravier
|
||||
//
|
||||
// Partial history:
|
||||
// 1.22 - 2021-07-11 - various small fixes
|
||||
// 1.21 - 2021-07-02 - fix bug for files with no comments
|
||||
// 1.20 - 2020-07-11 - several small fixes
|
||||
// 1.19 - 2020-02-05 - warnings
|
||||
// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc.
|
||||
@@ -220,6 +223,12 @@ extern int stb_vorbis_decode_frame_pushdata(
|
||||
// channel. In other words, (*output)[0][0] contains the first sample from
|
||||
// the first channel, and (*output)[1][0] contains the first sample from
|
||||
// the second channel.
|
||||
//
|
||||
// *output points into stb_vorbis's internal output buffer storage; these
|
||||
// buffers are owned by stb_vorbis and application code should not free
|
||||
// them or modify their contents. They are transient and will be overwritten
|
||||
// once you ask for more data to get decoded, so be sure to grab any data
|
||||
// you need before then.
|
||||
|
||||
extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
|
||||
// inform stb_vorbis that your next datablock will not be contiguous with
|
||||
@@ -579,7 +588,7 @@ enum STBVorbisError
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
#if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__)
|
||||
#if defined(__linux__) || defined(__linux) || defined(__sun__) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__)
|
||||
#include <alloca.h>
|
||||
#endif
|
||||
#else // STB_VORBIS_NO_CRT
|
||||
@@ -646,6 +655,12 @@ typedef signed int int32;
|
||||
|
||||
typedef float codetype;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBV_NOTUSED(v) (void)(v)
|
||||
#else
|
||||
#define STBV_NOTUSED(v) (void)sizeof(v)
|
||||
#endif
|
||||
|
||||
// @NOTE
|
||||
//
|
||||
// Some arrays below are tagged "//varies", which means it's actually
|
||||
@@ -1046,7 +1061,7 @@ static float float32_unpack(uint32 x)
|
||||
uint32 sign = x & 0x80000000;
|
||||
uint32 exp = (x & 0x7fe00000) >> 21;
|
||||
double res = sign ? -(double)mantissa : (double)mantissa;
|
||||
return (float) ldexp((float)res, exp-788);
|
||||
return (float) ldexp((float)res, (int)exp-788);
|
||||
}
|
||||
|
||||
|
||||
@@ -1077,6 +1092,7 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
||||
// find the first entry
|
||||
for (k=0; k < n; ++k) if (len[k] < NO_CODE) break;
|
||||
if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
|
||||
assert(len[k] < 32); // no error return required, code reading lens checks this
|
||||
// add to the list
|
||||
add_entry(c, 0, k, m++, len[k], values);
|
||||
// add all available leaves
|
||||
@@ -1090,6 +1106,7 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
||||
uint32 res;
|
||||
int z = len[i], y;
|
||||
if (z == NO_CODE) continue;
|
||||
assert(z < 32); // no error return required, code reading lens checks this
|
||||
// find lowest available leaf (should always be earliest,
|
||||
// which is what the specification calls for)
|
||||
// note that this property, and the fact we can never have
|
||||
@@ -1099,12 +1116,10 @@ static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
|
||||
while (z > 0 && !available[z]) --z;
|
||||
if (z == 0) { return FALSE; }
|
||||
res = available[z];
|
||||
assert(z >= 0 && z < 32);
|
||||
available[z] = 0;
|
||||
add_entry(c, bit_reverse(res), i, m++, len[i], values);
|
||||
// propagate availability up the tree
|
||||
if (z != len[i]) {
|
||||
assert(len[i] >= 0 && len[i] < 32);
|
||||
for (y=len[i]; y > z; --y) {
|
||||
assert(available[y] == 0);
|
||||
available[y] = res + (1 << (32-y));
|
||||
@@ -2577,34 +2592,33 @@ static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A,
|
||||
|
||||
while (z > base) {
|
||||
float k00,k11;
|
||||
float l00,l11;
|
||||
|
||||
k00 = z[-0] - z[-8];
|
||||
k11 = z[-1] - z[-9];
|
||||
z[-0] = z[-0] + z[-8];
|
||||
z[-1] = z[-1] + z[-9];
|
||||
z[-8] = k00;
|
||||
z[-9] = k11 ;
|
||||
k00 = z[-0] - z[ -8];
|
||||
k11 = z[-1] - z[ -9];
|
||||
l00 = z[-2] - z[-10];
|
||||
l11 = z[-3] - z[-11];
|
||||
z[ -0] = z[-0] + z[ -8];
|
||||
z[ -1] = z[-1] + z[ -9];
|
||||
z[ -2] = z[-2] + z[-10];
|
||||
z[ -3] = z[-3] + z[-11];
|
||||
z[ -8] = k00;
|
||||
z[ -9] = k11;
|
||||
z[-10] = (l00+l11) * A2;
|
||||
z[-11] = (l11-l00) * A2;
|
||||
|
||||
k00 = z[ -2] - z[-10];
|
||||
k11 = z[ -3] - z[-11];
|
||||
z[ -2] = z[ -2] + z[-10];
|
||||
z[ -3] = z[ -3] + z[-11];
|
||||
z[-10] = (k00+k11) * A2;
|
||||
z[-11] = (k11-k00) * A2;
|
||||
|
||||
k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation
|
||||
k00 = z[ -4] - z[-12];
|
||||
k11 = z[ -5] - z[-13];
|
||||
l00 = z[ -6] - z[-14];
|
||||
l11 = z[ -7] - z[-15];
|
||||
z[ -4] = z[ -4] + z[-12];
|
||||
z[ -5] = z[ -5] + z[-13];
|
||||
z[-12] = k11;
|
||||
z[-13] = k00;
|
||||
|
||||
k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation
|
||||
k11 = z[ -7] - z[-15];
|
||||
z[ -6] = z[ -6] + z[-14];
|
||||
z[ -7] = z[ -7] + z[-15];
|
||||
z[-14] = (k00+k11) * A2;
|
||||
z[-15] = (k00-k11) * A2;
|
||||
z[-12] = k11;
|
||||
z[-13] = -k00;
|
||||
z[-14] = (l11-l00) * A2;
|
||||
z[-15] = (l00+l11) * -A2;
|
||||
|
||||
iter_54(z);
|
||||
iter_54(z-8);
|
||||
@@ -3069,6 +3083,7 @@ static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *f
|
||||
for (q=1; q < g->values; ++q) {
|
||||
j = g->sorted_order[q];
|
||||
#ifndef STB_VORBIS_NO_DEFER_FLOOR
|
||||
STBV_NOTUSED(step2_flag);
|
||||
if (finalY[j] >= 0)
|
||||
#else
|
||||
if (step2_flag[j])
|
||||
@@ -3171,6 +3186,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
|
||||
|
||||
// WINDOWING
|
||||
|
||||
STBV_NOTUSED(left_end);
|
||||
n = f->blocksize[m->blockflag];
|
||||
map = &f->mapping[m->mapping];
|
||||
|
||||
@@ -3368,7 +3384,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
|
||||
// this isn't to spec, but spec would require us to read ahead
|
||||
// and decode the size of all current frames--could be done,
|
||||
// but presumably it's not a commonly used feature
|
||||
f->current_loc = -n2; // start of first frame is positioned for discard
|
||||
f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around)
|
||||
// we might have to discard samples "from" the next frame too,
|
||||
// if we're lapping a large block then a small at the start?
|
||||
f->discard_samples_deferred = n - right_end;
|
||||
@@ -3642,9 +3658,11 @@ static int start_decoder(vorb *f)
|
||||
f->vendor[len] = (char)'\0';
|
||||
//user comments
|
||||
f->comment_list_length = get32_packet(f);
|
||||
if (f->comment_list_length > 0) {
|
||||
f->comment_list = (char**)setup_malloc(f, sizeof(char*) * (f->comment_list_length));
|
||||
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
|
||||
f->comment_list = NULL;
|
||||
if (f->comment_list_length > 0)
|
||||
{
|
||||
f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length));
|
||||
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
|
||||
}
|
||||
|
||||
for(i=0; i < f->comment_list_length; ++i) {
|
||||
@@ -3867,8 +3885,7 @@ static int start_decoder(vorb *f)
|
||||
unsigned int div=1;
|
||||
for (k=0; k < c->dimensions; ++k) {
|
||||
int off = (z / div) % c->lookup_values;
|
||||
float val = mults[off];
|
||||
val = mults[off]*c->delta_value + c->minimum_value + last;
|
||||
float val = mults[off]*c->delta_value + c->minimum_value + last;
|
||||
c->multiplicands[j*c->dimensions + k] = val;
|
||||
if (c->sequence_p)
|
||||
last = val;
|
||||
@@ -3951,7 +3968,7 @@ static int start_decoder(vorb *f)
|
||||
if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
||||
}
|
||||
for (k=0; k < 1 << g->class_subclasses[j]; ++k) {
|
||||
g->subclass_books[j][k] = get_bits(f,8)-1;
|
||||
g->subclass_books[j][k] = (int16)get_bits(f,8)-1;
|
||||
if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
|
||||
}
|
||||
}
|
||||
@@ -4509,6 +4526,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
|
||||
*error = VORBIS_need_more_data;
|
||||
else
|
||||
*error = p.error;
|
||||
vorbis_deinit(&p);
|
||||
return NULL;
|
||||
}
|
||||
f = vorbis_alloc(&p);
|
||||
@@ -4566,7 +4584,7 @@ static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last)
|
||||
header[i] = get8(f);
|
||||
if (f->eof) return 0;
|
||||
if (header[4] != 0) goto invalid;
|
||||
goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24);
|
||||
goal = header[22] + (header[23] << 8) + (header[24]<<16) + ((uint32)header[25]<<24);
|
||||
for (i=22; i < 26; ++i)
|
||||
header[i] = 0;
|
||||
crc = 0;
|
||||
@@ -4970,7 +4988,7 @@ unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f)
|
||||
// set. whoops!
|
||||
break;
|
||||
}
|
||||
previous_safe = last_page_loc+1;
|
||||
//previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging
|
||||
last_page_loc = stb_vorbis_get_file_offset(f);
|
||||
}
|
||||
|
||||
@@ -5081,7 +5099,10 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st
|
||||
stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
|
||||
{
|
||||
stb_vorbis *f, p;
|
||||
if (data == NULL) return NULL;
|
||||
if (!data) {
|
||||
if (error) *error = VORBIS_unexpected_eof;
|
||||
return NULL;
|
||||
}
|
||||
vorbis_init(&p, alloc);
|
||||
p.stream = (uint8 *) data;
|
||||
p.stream_end = (uint8 *) data + len;
|
||||
@@ -5156,11 +5177,11 @@ static void copy_samples(short *dest, float *src, int len)
|
||||
|
||||
static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
|
||||
{
|
||||
#define BUFFER_SIZE 32
|
||||
float buffer[BUFFER_SIZE];
|
||||
int i,j,o,n = BUFFER_SIZE;
|
||||
#define STB_BUFFER_SIZE 32
|
||||
float buffer[STB_BUFFER_SIZE];
|
||||
int i,j,o,n = STB_BUFFER_SIZE;
|
||||
check_endianness();
|
||||
for (o = 0; o < len; o += BUFFER_SIZE) {
|
||||
for (o = 0; o < len; o += STB_BUFFER_SIZE) {
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
if (o + n > len) n = len - o;
|
||||
for (j=0; j < num_c; ++j) {
|
||||
@@ -5177,16 +5198,17 @@ static void compute_samples(int mask, short *output, int num_c, float **data, in
|
||||
output[o+i] = v;
|
||||
}
|
||||
}
|
||||
#undef STB_BUFFER_SIZE
|
||||
}
|
||||
|
||||
static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
|
||||
{
|
||||
#define BUFFER_SIZE 32
|
||||
float buffer[BUFFER_SIZE];
|
||||
int i,j,o,n = BUFFER_SIZE >> 1;
|
||||
#define STB_BUFFER_SIZE 32
|
||||
float buffer[STB_BUFFER_SIZE];
|
||||
int i,j,o,n = STB_BUFFER_SIZE >> 1;
|
||||
// o is the offset in the source data
|
||||
check_endianness();
|
||||
for (o = 0; o < len; o += BUFFER_SIZE >> 1) {
|
||||
for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) {
|
||||
// o2 is the offset in the output data
|
||||
int o2 = o << 1;
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
@@ -5216,6 +5238,7 @@ static void compute_stereo_samples(short *output, int num_c, float **data, int d
|
||||
output[o2+i] = v;
|
||||
}
|
||||
}
|
||||
#undef STB_BUFFER_SIZE
|
||||
}
|
||||
|
||||
static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
|
||||
@@ -5288,8 +5311,6 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short
|
||||
float **outputs;
|
||||
int len = num_shorts / channels;
|
||||
int n=0;
|
||||
int z = f->channels;
|
||||
if (z > channels) z = channels;
|
||||
while (n < len) {
|
||||
int k = f->channel_buffer_end - f->channel_buffer_start;
|
||||
if (n+k >= len) k = len - n;
|
||||
@@ -5308,8 +5329,6 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in
|
||||
{
|
||||
float **outputs;
|
||||
int n=0;
|
||||
int z = f->channels;
|
||||
if (z > channels) z = channels;
|
||||
while (n < len) {
|
||||
int k = f->channel_buffer_end - f->channel_buffer_start;
|
||||
if (n+k >= len) k = len - n;
|
||||
@@ -89,6 +89,12 @@ namespace Defaults::Localization {
|
||||
constexpr const char* LANGUAGE = "ca"; // Idioma por defecto (en = inglés, ca = catalán)
|
||||
} // namespace Defaults::Localization
|
||||
|
||||
namespace Defaults::Loading {
|
||||
constexpr bool SHOW = false; // No mostrar la pantalla de carga por defecto
|
||||
constexpr bool SHOW_RESOURCE_NAME = true; // Mostrar el nombre del recurso por defecto
|
||||
constexpr bool WAIT_FOR_INPUT = false; // No esperar tecla al terminar por defecto
|
||||
} // namespace Defaults::Loading
|
||||
|
||||
namespace Defaults::Game::Items {
|
||||
constexpr const float PERCENT_TO_OPEN_THE_JAIL = 0.9F; // Porcentaje de items necesarios para abrir la jail
|
||||
} // namespace Defaults::Game::Items
|
||||
|
||||
@@ -39,9 +39,9 @@ void MiniMap::buildTileColorTable(const std::string& tileset_name) {
|
||||
auto tileset = Resource::Cache::get()->getSurface(tileset_name);
|
||||
if (!tileset) { return; }
|
||||
|
||||
tileset_width_ = static_cast<int>(tileset->getWidth()) / Tile::SIZE;
|
||||
tileset_width_ = tileset->getWidth() / Tile::SIZE;
|
||||
tileset_transparent_ = tileset->getTransparentColor();
|
||||
int tileset_height = static_cast<int>(tileset->getHeight()) / Tile::SIZE;
|
||||
int tileset_height = tileset->getHeight() / Tile::SIZE;
|
||||
int total_tiles = tileset_width_ * tileset_height;
|
||||
|
||||
tile_colors_.resize(total_tiles, 0);
|
||||
|
||||
@@ -26,8 +26,8 @@ void TilePicker::open(const std::string& tileset_name, int current_tile, int bg_
|
||||
|
||||
// Calcular dimensiones del tileset en tiles (teniendo en cuenta spacing de entrada)
|
||||
int src_cell = Tile::SIZE + spacing_in_;
|
||||
tileset_width_ = static_cast<int>(tileset_->getWidth()) / src_cell;
|
||||
tileset_height_ = static_cast<int>(tileset_->getHeight()) / src_cell;
|
||||
tileset_width_ = tileset_->getWidth() / src_cell;
|
||||
tileset_height_ = tileset_->getHeight() / src_cell;
|
||||
// Corregir si el último tile cabe sin spacing
|
||||
if (tileset_width_ == 0 && tileset_->getWidth() >= Tile::SIZE) { tileset_width_ = 1; }
|
||||
if (tileset_height_ == 0 && tileset_->getHeight() >= Tile::SIZE) { tileset_height_ = 1; }
|
||||
|
||||
@@ -623,6 +623,27 @@ namespace Options {
|
||||
}
|
||||
}
|
||||
|
||||
// Carga opciones de la pantalla de carga desde YAML
|
||||
void loadLoadingFromYaml(const fkyaml::node& yaml) {
|
||||
if (!yaml.contains("loading")) { return; }
|
||||
const auto& ld = yaml["loading"];
|
||||
if (ld.contains("show")) {
|
||||
try {
|
||||
loading.show = ld["show"].get_value<bool>();
|
||||
} catch (...) { loading.show = Defaults::Loading::SHOW; }
|
||||
}
|
||||
if (ld.contains("show_resource_name")) {
|
||||
try {
|
||||
loading.show_resource_name = ld["show_resource_name"].get_value<bool>();
|
||||
} catch (...) { loading.show_resource_name = Defaults::Loading::SHOW_RESOURCE_NAME; }
|
||||
}
|
||||
if (ld.contains("wait_for_input")) {
|
||||
try {
|
||||
loading.wait_for_input = ld["wait_for_input"].get_value<bool>();
|
||||
} catch (...) { loading.wait_for_input = Defaults::Loading::WAIT_FOR_INPUT; }
|
||||
}
|
||||
}
|
||||
|
||||
// Establece la ruta del fichero de configuración
|
||||
void setConfigFile(const std::string& path) {
|
||||
config_file_path = path;
|
||||
@@ -673,6 +694,7 @@ namespace Options {
|
||||
loadPlayerConfigFromYaml(yaml);
|
||||
loadKioskConfigFromYaml(yaml);
|
||||
loadLocalizationFromYaml(yaml);
|
||||
loadLoadingFromYaml(yaml);
|
||||
|
||||
std::cout << "Config file loaded successfully\n\n";
|
||||
|
||||
@@ -810,6 +832,14 @@ namespace Options {
|
||||
file << "localization:\n";
|
||||
file << " language: \"" << language << "\"\n";
|
||||
|
||||
// LOADING SCREEN
|
||||
file << "\n";
|
||||
file << "# LOADING SCREEN\n";
|
||||
file << "loading:\n";
|
||||
file << " show: " << (loading.show ? "true" : "false") << "\n";
|
||||
file << " show_resource_name: " << (loading.show_resource_name ? "true" : "false") << "\n";
|
||||
file << " wait_for_input: " << (loading.wait_for_input ? "true" : "false") << " # solo si show=true\n";
|
||||
|
||||
file.close();
|
||||
|
||||
std::cout << "Config file saved successfully\n\n";
|
||||
|
||||
@@ -134,6 +134,13 @@ namespace Options {
|
||||
float volume{Defaults::Audio::VOLUME}; // Volumen al que suenan el audio (0-128 internamente)
|
||||
};
|
||||
|
||||
// Estructura para las opciones de la pantalla de carga
|
||||
struct Loading {
|
||||
bool show{Defaults::Loading::SHOW}; // Muestra la pantalla de carga (si no, pantalla en negro)
|
||||
bool show_resource_name{Defaults::Loading::SHOW_RESOURCE_NAME}; // Muestra el nombre del recurso sobre la barra de progreso
|
||||
bool wait_for_input{Defaults::Loading::WAIT_FOR_INPUT}; // Al terminar la carga, espera tecla antes de continuar (solo si show=true)
|
||||
};
|
||||
|
||||
// Estructura para las opciones de juego
|
||||
struct Game {
|
||||
float width{Defaults::Canvas::WIDTH}; // Ancho de la resolucion del juego
|
||||
@@ -182,6 +189,7 @@ namespace Options {
|
||||
inline Stats stats{}; // Datos con las estadisticas de juego
|
||||
inline Window window{}; // Opciones relativas a la ventana
|
||||
inline Audio audio{}; // Opciones relativas al audio
|
||||
inline Loading loading{}; // Opciones de la pantalla de carga
|
||||
inline KeyboardControls keyboard_controls{}; // Teclas usadas para jugar
|
||||
inline GamepadControls gamepad_controls{}; // Botones del gamepad usados para jugar
|
||||
inline Kiosk kiosk{}; // Opciones del modo kiosko
|
||||
|
||||
@@ -502,7 +502,7 @@ void Title::createCheevosTexture() { // NOLINT(readability-convert-member-funct
|
||||
|
||||
// Crea el sprite para el listado de logros (usa la zona del menu)
|
||||
cheevos_sprite_ = std::make_unique<Sprite>(cheevos_surface_, (GameCanvas::WIDTH - cheevos_surface_->getWidth()) / 2, MENU_ZONE_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
||||
cheevos_surface_view_ = {.x = 0, .y = 0, .w = cheevos_surface_->getWidth(), .h = CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
||||
cheevos_surface_view_ = {.x = 0, .y = 0, .w = static_cast<float>(cheevos_surface_->getWidth()), .h = CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
||||
cheevos_sprite_->setClip(cheevos_surface_view_);
|
||||
}
|
||||
|
||||
|
||||
@@ -225,7 +225,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
|
||||
|
||||
else if (SHAPE == Shape::SQUARED) {
|
||||
n.surface->clear(style.bg_color);
|
||||
SDL_FRect squared_rect = {.x = 0, .y = 0, .w = n.surface->getWidth(), .h = n.surface->getHeight()};
|
||||
SDL_FRect squared_rect = {.x = 0, .y = 0, .w = static_cast<float>(n.surface->getWidth()), .h = static_cast<float>(n.surface->getHeight())};
|
||||
n.surface->drawRectBorder(&squared_rect, style.border_color);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
# Makefile for pack_resources tool
|
||||
|
||||
# Compiler
|
||||
CXX := g++
|
||||
CXXFLAGS := -std=c++20 -Wall -Wextra -O2
|
||||
|
||||
# Directories
|
||||
TOOL_DIR := .
|
||||
SOURCE_DIR := ../../source/core/resources
|
||||
|
||||
# Source files
|
||||
SOURCES := pack_resources.cpp \
|
||||
$(SOURCE_DIR)/resource_pack.cpp
|
||||
|
||||
# Output
|
||||
TARGET := pack_resources
|
||||
|
||||
# Platform-specific executable extension
|
||||
ifeq ($(OS),Windows_NT)
|
||||
TARGET := $(TARGET).exe
|
||||
endif
|
||||
|
||||
# Default target
|
||||
all: $(TARGET)
|
||||
|
||||
# Build the tool
|
||||
$(TARGET): $(SOURCES)
|
||||
@echo "Building pack_resources tool..."
|
||||
$(CXX) $(CXXFLAGS) $(SOURCES) -o $(TARGET)
|
||||
@echo "Build complete: $(TARGET)"
|
||||
|
||||
# Test: create a test pack
|
||||
test: $(TARGET)
|
||||
@echo "Creating test pack..."
|
||||
./$(TARGET) ../../data test_resources.pack
|
||||
|
||||
# Create the actual resources.pack
|
||||
pack: $(TARGET)
|
||||
@echo "Creating resources.pack..."
|
||||
./$(TARGET) ../../data ../../resources.pack
|
||||
|
||||
# List contents of a pack
|
||||
list: $(TARGET)
|
||||
@echo "Listing pack contents..."
|
||||
./$(TARGET) --list ../../resources.pack
|
||||
|
||||
# Clean
|
||||
clean:
|
||||
@echo "Cleaning..."
|
||||
rm -f $(TARGET) test_resources.pack
|
||||
@echo "Clean complete"
|
||||
|
||||
.PHONY: all test pack list clean
|
||||
Reference in New Issue
Block a user