# JINGLE BELLS room: name_en: "JINGLE BELLS" name_ca: "CAMPANETES" bgColor: blue border: yellow tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: 25.yaml right: 27.yaml # Colores de los objetos itemColor1: magenta itemColor2: red # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (-1 = vacío) tilemap: - [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67] - [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91] - [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92] - [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116] - [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116] - [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, 116] - [31, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 116] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116] - [-1, -1, -1, -1, -1, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140] - [92, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 31] - [116, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [140, -1, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, -1] - [31, 31, 31, 31, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, 31, 31, 31, 31] - [92, -1, -1, 92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92, -1, -1, 92] - [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140] - [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89] # Enemigos en esta habitación enemies: - animation: batman_bell.yaml position: {x: 1, y: 13} velocity: {x: 0, y: 0} boundaries: position1: {x: 1, y: 13} position2: {x: 1, y: 13} color: cyan - animation: abad_bell.yaml position: {x: 29, y: 13} velocity: {x: 0, y: 0} boundaries: position1: {x: 29, y: 13} position2: {x: 29, y: 13} color: cyan - animation: bell.yaml position: {x: 1, y: 4} velocity: {x: 36.0, y: 0} boundaries: position1: {x: 1, y: 4} position2: {x: 29, y: 4} color: yellow - animation: dong.yaml position: {x: 1, y: 2} velocity: {x: 0, y: 0} boundaries: position1: {x: 1, y: 2} position2: {x: 1, y: 2} color: yellow - animation: bell.yaml position: {x: 26, y: 7} velocity: {x: -36.0, y: 0} boundaries: position1: {x: 1, y: 7} position2: {x: 29, y: 7} color: yellow - animation: dong.yaml position: {x: 28, y: 2} velocity: {x: -0, y: 0} boundaries: position1: {x: 28, y: 2} position2: {x: 28, y: 2} color: yellow - animation: bell.yaml position: {x: 1, y: 10} velocity: {x: 36.0, y: 0} boundaries: position1: {x: 1, y: 10} position2: {x: 29, y: 10} color: yellow - animation: bell.yaml position: {x: 26, y: 13} velocity: {x: -36.0, y: 0} boundaries: position1: {x: 4, y: 13} position2: {x: 26, y: 13} color: yellow # Objetos en esta habitación items: - tileSetFile: items.gif tile: 60 position: {x: 26, y: 3} counter: 1 - tileSetFile: items.gif tile: 60 position: {x: 5, y: 6} counter: 2 - tileSetFile: items.gif tile: 60 position: {x: 26, y: 9} counter: 3 - tileSetFile: items.gif tile: 60 position: {x: 4, y: 13} counter: 4 - tileSetFile: items.gif tile: 60 position: {x: 27, y: 13} counter: 5